Star Traders: Frontiers – A Game That Works

(This column is posted at www.StevenSavage.com and Steve’s Tumblr.  Find out more at my newsletter.) I know I rarely plug things here unless they’re cool – and because I’ve been playing an incredibly cool game, it’s time to not just plug … Continue reading

Fanime 2018 Observation

(This column is posted at www.StevenSavage.com and Steve’s Tumblr.  Find out more at my newsletter.) It may seem odd that as of late I’ve posted about animation, but my recent activities have put me in touch with some worth discussing.  My … Continue reading

Fallen London: Why It Works

(This column is posted at www.StevenSavage.com, www.SeventhSanctum.com, and Steve’s Tumblr) I found Failbetter Games browser-based adventure game Fallen London via it’s Kickstarted sister game, Sunless Sea, a kind of nautical rogue like of comedy-horror-adventure. I quickly took to Fallen London’s playable-novel … Continue reading

No Man’s Sky: Procedural Gaming and Procedural Materials

(This column is posted at www.StevenSavage.com, www.SeventhSanctum.com, and Steve’s Tumblr) As I wait for No Man’s Sky (if I disappear for a week in June, you know why), I’ve been analyzing the game, what it means, and what it tells … Continue reading

No Man’s Sky: The Need For Procedural History

(This column is posted at www.StevenSavage.com, www.SeventhSanctum.com, and Steve’s Tumblr) I’m hyped for No Man’s Sky, the space exploration game that uses math to give us a procedural universe – since it’s all constructed from equations, the game has quintillions … Continue reading