Geek Job Guru: Destroy Your Narrative!

Tear Down Building

Last time I talked about the use of narrative in your career. I consider it very important to be able to build and use a good narrative as it provides a tool for communicating and has its own psychological benefits.

There are also benefits to tearing it down because there’s a dark side to narratives. I’ll explore both of course.

You see,sometimes the narrative can backfire. In fact, every narrative backfires eventually so you have to be read to tear your hard work down.

Narrative Backfire

In your career, you can doubtlessly find times having a good narrative about you and your abilities has helped. The convincing tale of writing a book, that amusing story of the server meltdown, the compelling epic about the financial software you spent a year working on. A good narrative explains, draws in, and makes you real to people interviewing you – and thus helps you get a job.

But, a moment of thought also reveals narratives can backfire. We’ve seen this happen before in careers and in life.

It Gets Stale: A story told too often can ossify, it’s a habit in your head that is told but not really as a vital part of your life. New information doesn’t infuse a narrative, and soon its passionless and irrelevant.

Self Defeating: I don’t know how many times I’ve seen people construct elaborate narratives about how bad things were. Now most of us don’t do this consciously, but sometimes we can make our career narratives too negative, or self-deprecating, or plain miserable. Fused with our own ability to decide on miserable story-lines to our lives and we’re trapped in a prison of our own tale.

Self Aggrandizing: Like fishing tales, stories at times can become more and more exaggerating. They’re not stale, they’re slowly evolving into Baron Munchausen stories that just happened to have a resume to go with them. Stories can mutate into blobs of ego if we’re not careful, especially if they work. Face it, the positive feedback on a good career narrative can inflate our own egos.

Disconnected: a tale can also become disconnected from its larger context. Yes that story of how you created that t-shirt is awesome, but your focus on your Photoshop skills may miss all the other elements of how it’s importance, like how you got the clients needs right. Good stories can sometime disconnect.

Aged: THe amount of people who care about your early Geocities site may not be that great. Stories have to get results in the career world, and some need to be updated, integrated, or retired.

Our narratives are important, but sometimes they rot, mutate, or were no that great to begin with. They can become burdens, prisons, and problems in our job search.

That’s why there’s an additional skill so creating narratives.

Being able to take them apart.

Destroy Your Narrative

Yes, at some point your narratives will need to be updated, modified, or just plain broken down for spare anecdotes. At some point you may need to take them apart.

This is scary. We are stories – that’s what human beings are. To take apart our narratives, even ones we hate is to take ourselves apart. Ever see someone have trouble giving up a bad self image? They were protecting part of themselves because that bad image was at least something.

But if you want to use your narratives in your careers (or indeed your life), the second thing you need to learn after building them is how to take them apart.

This is where good self-analysis comes in. You have to be able to look squarely at your career story or part of one (or indeed your life story) and figure out what is old, irrelevant, destructive, or plain wrong. You have to say “this goes.”

But how do we do this? Well, beyond good psychological practice and understanding (which I always recommend), one f the keys is actually building them in the first place.

To Destroy You Must Make

When you become good at consciously creating narratives for your career, some interesting things happen:

  1. You understand how you can build narratives. In turn, you understand how you have made them before – and often unconsciously.
  2. You understand their power. When you get a good narrative going, ou see it’s influence. In turn, you can appreciate the power of ones producing negative results.
  3. You can get less attached. Note the “can” part. It doesn’t always happen, but wen you get good with building narratives you understand that your story can modify and grow and get less attached to certain ones. Well, usually – we do get attached.
  4. You understand their amorphous nature. A crafted narrative goes through many iterations. In turn, that shows how they are not “solid” so you don’t have to take them too seriously. You also see how they can be broken up, combined, etc.
  5. You have options. You can build your own narrative – and maybe feel better about taking some apart or letting them go.

So ultimately, the flipside of learning to build a good career story is you gain the ability to take them apart, modify them, or just ditch them.

The danger in building a career narrative is that you’ll only focus on building and not apply the above lessons until there’s crisis and it’s forced upon you. So when you get good at your career narrative, always be aware that you’re learning how to take them apart.

Be Ready To Undo Your Narrative

I recommend working on career narratives regularly. Update your resume, review your cover letter, think things over, ask what you’re doing. I update my resume over time, and that’s always a good time to think over what I’m doing. In times, building the career narrative becomes instinctive.

But the more you do it, the more the above lessons apply. Regularly working on a career story means also regularly undoing the old ones and learning how your mind is working constructing ll these tales So if you practice building, you’re always practicing taking apart.

In fact, you may even start looking at your whole life’s narrative. That is a bit beyond the scope of my writing here, but you may see just how your entire life story is something you’re building and modifying – or clinging to.

Closing

The flipside of building a good career narrative is the need to modify, combine, or even ditch them. But you get better at taking them apart, a bit ironically, by making them in the first place. If you become good at building the career narrative, you can, if you pay attention, become better at changing it.

It’s a kind of dialogue really. A conversation with yourself and the world that is ever-changing and growing.

And that, of course, can get you a job. Which is, beyond thed eep insights, what I am focusing on here.

That’s part of my narrative, of course.

– Steven Savage

Make It So: The World Archive

When I last posted about the Abandonment Archive, a place to leave fan works anonymously, I was focusing on fan works. But a few comments on “Recording your World” by newcomer Marek Tarnawski got me thinking that this basic idea of a “dumping ground” (in the good sense) should be expanded.  Let’s face it there’s probably a lot more things we should be saving with the power of the internet, easy technology, and fan power.

In this case, I’m realizing that we need an archive for abandoned, unused, and previously used worlds.

Many a gamer, writer, and so on has a few worlds in their back pockets. They have the game they never made, or the RPG campaign they haven’t played in fifteen years. There’s that Livejournal RPG that everyone loved but which then faded away, or the wiki that you set up and never used for your novel. There’s plenty of unused worlds out there.

People love good worlds. Settings are important, and though we love to build them, some are so intriguing we want to play with them.  Also sometimes we need new ideas.

So let’s put all those unused worlds to use.

The World Archive

Imagine a world archive for half-done, abandoned, previously used, or unused worlds. People could leave behind their creations for others to use, along with notes, historical documents, and contact information. This way their creations would live on and could inspire and be used for others.

The benefits I see are:

  • People are able to let their creations live on – and maybe even get comments on them and sync up with other enthusiasts.
  • Other people can get ideas or whole settings from the “donated worlds.”
  • Even if people don’t use a whole world, they’ll be able to use ideas (I suspect many people wouldn’t use entire worlds).
  • It would provide some interesting historical records of games, game systems, writing plans, and more.  Think of what these worldbuilding efforts say about the people and their times.
  • It may help remind people of past games and gaming systems – and would be great as a supplement to those beloved systems and what can be done with them.

The Methods To Get A World Archive

On the other hand this gets to be a bit challenging because people’s notes, worlds, and so forth are in a variety of formats. Some may be in a wiki, some may be a text document, others may be in a dead RPG system, etc.  Many are just on paper.  It’s not like it’s going to be straightforward.

I think the only way to do this is:

  • Have a basic upload system to just store raw files.
  • The upload system should have some basic viral scanning for the sake of sanity.
  • Over time get members to work out formats and conversion tools (that could make the site great for career skill development).
  • Post resources like character sheets and the like to help people convert information over – and post them on the site as well (anything to help out).
  • Accept uploads as JPGs so people can scan. If you can get any cheap OCR software or point people at things it’d be a godsend.

On top of a standard posting, credit, and combination system, it should be reasonably easy, as long as it’s allowed to evolve.

There would, however, need to be a pretty extensive search and classification system so people can mark their creations for easy access.  People amy search for game system, era, theme, etc.  Your tags are going to need to be extensive enough to classify things, and organized (and limited enough) to keep them from being overwhelming.

Likely there’d need to be feedback as well to catch misclassified works.  Some works may be tagged wrong, others may be falsely tagged, and there’s always the concern of people playing pranks.  A simple feedback system for review would probably be easy.

In time I see such project evolving – and probably sharing its formats and technology. A good wiki converter, a character sheet parsing macro, etc. would all be useful.

Of course there are challenges . .

The Challenges of The World Archive

There’s going to be a few challenges facing any ambitious archivists.  They’ll need to deal with:

  • Who owns what. Like the Abandonment Archive, it probably needs some way to do ownership checks.  A passive “alert us if this is inappropriate” system would probably work.
  • Stability. If a site like this gets lots of uploads and downloads It should be very carefully written for stability’s sake.
  • Backup.  Seems obvious, but seriously, this thing needs to be well backed up or the point quickly becomes moot.
  • Ensuring that entires are actually useful. There;s dumping grounds and dumping grounds, if you get my drift.
  • Updating. If it’s just a place to add things and it doesn’t adapt and grow, if new features aren’t added to make it easier to use, it could become useless. The site needs to evolve to meet people’s needs – which may not be apparent until running it.
  • Paying for it. Pretty obvious, though I imagine ad sales and such may work out, and there’s a chance for merchandise. It might work as part of a larger initiative or supported by certain companies (who get a nice promotional out of it).
  • Long-term existence. Something like this sound great but might peter out – it should probably have Death Of Site plans built in just in case.

Worlds For All

I think there’s potential here – if not on a large scale perhaps on a small scale for specific worlds, or settings, or types of game systems. It could even evolve as a series of specific sites coming together.  People would get a lot out of it – and it’d be fun.

It might even branch out into more world building resources and archives, collaborative works and the like.

Anyone feel up for it?

– Steven Savage

Geek Job Guru: Don’t Take Your Role Model Personally

 

Role Model

I’m a big advocate of having role models in your career (and for that matter, anything else). Role models provide people you can relate to, so you can understand them on an almost instinctive level, and then emulate what they did right. Role models show that success is possible so you can keep motivated and keep reaching even when you’re at your lowest. Role models show specific paths to success that you can follow.

Best of all, people who know they’re Role Models give actual, useful advice, write books, and so on.  A good Role Model may be such an information font they’re a kind of Orbital Bombardment of wisdom.

We geeks are often blessed with role models, and it’s a big part of geek culture. – I think because a lot of geek culture is achievement/activity based. There are people we look up to and admire, who inspire us. We can meet them at conventions, buy their biographies, and surf the internet to learn more about them. Rare indeed is the convention guest who at some point is asked about job options, or the head of a website or Maker Group who doesn’t end up providing career advice.

As much as I’m an advocate of using Role Models, I’d like to note their limits. No matter how good a Role Model someone is – and you can probably find several in your life – they have a limit.

Their limit is they’re a unique individual.

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