Grinding On In Hope

(This column is posted at www.StevenSavage.com, Steve’s Tumblr, and Pillowfort.  Find out more at my newsletter, and all my social media at my linktr.ee)

2022 seems to be a line of unmitigated tragedy.  COVID continues to rampage, Russia invades Ukraine, the economy teeters, the news is full of bullshit, and there are multiple school shootings.  Even though we see hope in Ukraine, the other issues wear on us.

I’m sure you feel that grinding awfulness, and in time you want to give up.  I can offer you this advice – don’t.  Take a rest, take a break, get away, but don’t give up.

The one thing we can do is keep going in the face of all this awfulness.  We can fight for what matters, we can stick to what’s meaningful to us, we can not quit.  Quitting is the one thing that guarantees a worse world.

This isn’t just a moral statement, it’s a statement about meaning in our lives.  When we give up then we’re no longer ourselves, we’re a shadow waiting for harsh light to erase us.  In motion there is hope that what matters to us can continue to matter, to sustain, to grow, to return.  We need this motion not just to be good people but to stay sane.

Humans are a process.  When we stop, we’re just not people, just not ourselves.

So as hard as things are now – and I know they’re hard – don’t give up.  Keep going, even if “going” involves a rest for now.  Keep being you – that you, that process, might just get us out of this mess, or at least you.  Until we get out of this, at least you’ll be yourself when you’re in motion.

Steven Savage

It’s What You Know, You Know?

This column is posted at www.StevenSavage.com, Steve’s Tumblr, and Pillowfort.  Find out more at my newsletter, and all my social media at my linktr.ee)

“Write what you know,” is advice writers ogive each other.  This is followed by writers arguing about that statement, and the Great Circle of Advice and Debate continues.  I’d like to add my own nuance to the debate because it may help.

“Write what you know,” is an incomplete statement.

Serdar notes that many writers seem to create writing/artistic heroes – to the point that “writer/artist” is shorthand for protagonist to many.  This issue arises from writers writing what they know – themselves.  It’s a grand example of how “write what you know” backfires, and I’m sure we all have seen writers follow that advice a bit too much.

Yet many writers try to break out of what they know.  We know – and perhaps are – researchers and obsessive readers who will go to great lengths to find what they need for a story.  There’s the ever-repeating joke of how writers have questionable browsing history as they research so many things.  Isn’t writing about “knowing more” to write?

Even if we’re not researching things that might disturb someone, aren’t we growing as a writer anyway?  Aren’t we learning from our writing?  Aren’t we changing with life?  The “what we know” part of the advice is changing all the time.

This is where harder truths break into the unpleasant simplicity of “write what you know.”  Yes, an author should write what they know, but the act of writing also means the author should be learning and growing all the time.   That growth is part of writing as well, and perhaps needs more acknowledgment.

“Write what you know, but both you and your writing should grow together,” may be a better bit of advice.  If we writers can grow, so can our catchphrases.

Steven Savage

Media, Message, Mismach

(This column is posted at www.StevenSavage.com and Steve’s Tumblr.  Find out more at my newsletter.)

When creating a piece of a media we need to ask “did I choose the right form for my Bright Idea?”  Should it really be a book, comic, movie, game, or is it better suited for another form?

Some readers may be nodding, others may be curious.  Let me explain by examples.

I’m no fan of the Twilight series, yet I found the lush-looking movies beautifully overdone.  When I saw the manga it impressed me as more interesting than the books.  At least to me, Twilight seemed better suited to a visual medium.  Yes, it was a commercial success, but I can’t shake the feeling that had it been an anime/manga there might have been more to it, and maybe some useful artistic lessons.

As a less personal example, consider an issue that I discuss with fellow authors – those series that seem to be Open World games or RPGS in novel forms.  As much as I love worldbuilding myself, I know 800 pages of “it really picks up by the second book” doesn’t interest people.  Some novels or series seem best – or became – things better suited to games or fictional guides.

If you’re a creative, especially a self-published one, you should ask if your story and setting fit the medium you chose.  Some people might be fortunate enough to get away with a “media mismatch” (see above), but ask if you can beat those odds.  A marketing machine can get someone to read a five-book series far easier than you may – even if people forget it afterward.

This doesn’t mean you should give up on an idea – you need to refine it for your chosen media.  If you have a book that is an RPG-in-disguise, you can refine it into a more bookable form.  If you want to make an RPG, but it comes from a story, maybe you can expand the worldbuilding.  It’s OK to rework your idea so the audience can enjoy it in the form you want.

Making a piece of media accessible requires many things – the right wording, rules, art style, etc.  However, we should ask as if we’re doing the right thing in the right form of media.  There may be a mismatch here.

To give an example in my Avenoth series – which is worldbuilding heavy – “A Bridge to the Quiet Planet” was a romp across worlds, and had overly “worldbuildy” moments.  I tightened up the focus in “A School of Many Futures” which made it more intimate, which made the setting more accessible.  A tweak of perspective improved the story.

Consider the right media for what you want to tell and how to make what you want to say optimized for the media you’ve chosen.  It’ll help you reach people, which we all want, especially in a crowded market.

Steven Savage