Living In The Future We Were Sold

(This column is posted at www.StevenSavage.com, Steve’s Tumblr, and Pillowfort.  Find out more at my newsletter, and all my social media at my linktr.ee)

We’re living in the future, and it’s lousy.

So-called AI is just Ultra-Clippy being shoehorned into everything that will temporarily goose stock prices. We’ve got computerized cars that allow us to bluescreen while driving, and universal automated cars are many dreams and lawsuits away. Phones gave us something like Star Trek gadgets, but we’re using them to become depressed by doomscrolling. I could make a comment on the Cybertruck, but honestly, that seems pointless.

We’ve got a lot of things that we think are futuristic, and a lot of them are lame, terrible, pointless, or have side effects. Plus you know, we’ve got climate change, Nazis, and pandemics as well.

The future isn’t what it used to be? No, the problem is we’re living in the future we were sold.

A lot of our futuristic ideas derive from popular culture, but that popular culture has nothing to do with what we can, should, or even may want to do. A lot of or popular culture is what people could sell us or what worked in media of the time. It has nothing to do with the possible or the necessary.

AI? It’s easier to just have Hunky Space Captain talk to the computer, because no one wants to watch someone scroll on a monitor. Besides, it sounds cool. Also if you’re bored eventually the computer can try to murder people as part of the plot, a real horror film twist. But do we need it?

Automated cars are a dream, especially if you’ve ever driven . . . well, anywhere. It’s a dream that’s cool and convenient and doesn’t have messy people, and looks awesome in films. It doesn’t deal with the reality that driving needs a moral actor to make decisions, even if you’re paying them by the mile. Also it doesn’t deal with outages, software updates, and crashes.

Then there’s our phones, our pocket computers. This is a totally understandable dream of course, going back to hand-held sci-fi gizmos and communicators. It’s just we never asked how we’d misuse them, as if people won’t find some weird use for technology five seconds after inventing it.

All of these are things we’ve seen in pop culture media since the 60’s (and I’d argue a lot of what we’re living in is very 80’s). But it’s not stuff from speculative fiction or deep analysis or asking hard questions of what we want and need in the future. It’s stuff that was fun to put into movies, tv, and comics.

That’s it. For many of us, the future we envision is something that was marketable.

So of course all the backfire we’re experiencing is a surprise. We weren’t buying a warning, we were buying a cool experience.

“A good science fiction story should be able to predict not the automobile but the traffic jam,” said Fredrick Pohl. Indeed it should. It’s just sometimes the warnings don’t sell – and other times people think the warning is cool (see many a stylish dystopia with lots of leather for no reason).

So much of the future that people want – or are trying to sell us at least – seems to just be whatever was laying around in pop culture for a while. It doesn’t have anything to do with speculation, or possibility, or what we need. It’s what many of us assume the future is supposed to be because we bought it.

But what is the future we really want and need? The struggle is to find that, and perhaps in this time where the future we bought is failing us, we have a chance to find it.

Steven Savage

They Don’t Care, I Don’t Care

(This column is posted at www.StevenSavage.com, Steve’s Tumblr, and Pillowfort.  Find out more at my newsletter, and all my social media at my linktr.ee)

The modern media sphere is a strange space. We’re overwhelmed with some great stuff on way-too-many streaming services. Potential hits like “Coyote Vs. ACME” are being killed by tax purposes. AI art controversies are everywhere, to the point where “bad AI” is an insult.” Some once-beloved figures are revealed on social media to be complete numpties (my new favorite insult). When you just want to watch something for fun, it all seems a bit weird.

What I find is that, more and more, I feel like I care less about media.

There’s so much B.S. that it feels like all media executives and no small amount of other people just don’t give a damn about making neat stuff. It’s tax writeoffs and script changes to extend a season and sudden cancellations and number tweaking. Look, I’m not going to act like a lot of media has been high art, but it feels like the amount of people in media who don’t care is high or has always been higher than we’d like.

Then it makes me hard to care either.

This feels weird. My fiancee recently watched Resident Alien which, though I didn’t get into, was a delightful mix of Northern Exposure and My Favorite Martian – if the Martian was really sort of a jerk. She also started Ripley, which has a compelling film-noir-meets-Bergman vibe that surprised and delighted me. This is just the last few weeks, there’s great things out there in the media.

But any of these wonders could vanish in a moment because of some bad executive decision. They could be archived because of obscure tax codes. Someone might get recast with an “edgy” actor who will then drown in scandal like everyone predicts. Without things on hard media, good things can disappear.

It’s just hard to care when so many people with power and money don’t, or even seem actively hostile to what they’re supposedly doing (Warner Brothers). Why care when they don’t and might destroy something to get a stock bump?

At the same time, I look at zines I read, obscure films and up-and-coming mad geniuses like Mike Cheslik. These are made by people who care and that leads me to care, because there is something about enjoying media that requires both parties to give a damn. I think one reason people will enjoy even sleazy exploitation flicks and bad b-movies is the people behind them cared in some relatable way.

Someone who wants to pay the bills and slam out a film with the proper percent of explosions and dinosaurs I can at least get, you know?

So here I am, surrounded by truly great things I take time for – Dune II, Delicious In Dungeon – but I wonder how many other people care less now, or who’s interests have changed. Reach out to me and let me know your experiences.

Steven Savage

Experience And Exploration

As often is the case, Serdar and I were discussing media and creativity, centered around exploring media properties. I was discussing how I enjoyed “Lower Decks” and how it explored elements of the Star Trek universe that needed it. He noted missed opportunities. This got me thinking (which obviously, as usual, turns into something like blog posts).

I began thinking about “universe” projects, projects that involved a deep exploration of the setting and often via multiple books, movies, etc. When you have a big setting to play in, there’s a lot one can do. What one choses to do on the other hand can vary.

First, the universe one creates can be explored. You can understand the repercussions of the world(s), track cause and effect, dive into possibilities and results, and so on. A setting can be a huge playground that lets you do all sorts of things – often to your own surprise. It’s a place to ask “what if” and see where you go.

Secondly, a universe can deliver experiences. Settings with a given flavor allow you to have certain feelings, scenes, and so on that are desirable to you and the audience. Settings have certain emotional, cultural, and psychological resonances that some will want to experience. They can deliver the “hits” people want.

In any media franchise, big-universe project, single-setting series, creators can deliver both. Now I am biased towards exploration but the experience is important because sometimes that “feel” is what helps you get the exploration.

However I think we see that big, corporate-owned franchises tend towards the experience part of the equation. The big universes create certain feelings and people want that. Companies want to make money, so they deliver said experiences If you explore too much, you risk changing things and not delivering the experiences people want.

We’ve probably all seen cases of series, series endings, books, etc. that explored a bit too much for people’s expectations because they were used to things hitting certain emotional resonances. I could point to recent examples, but it would A) date this column, and B) probably make some people I know mad at me.

But you set some expectations, don’t allow too much change, and that happens.

On the other hand, we’ve also assuredly seen cases of big, moribund media franchises getting a chance to explore and going hog wild. I’ve sung the praises of Star Trek: Lower Decks because it “went there” on so many occasions I really felt things – and it somehow delivered the Trek experiences I’d come to expect. I feel the positivity towards The Mandalorian was well deserved – especially as it’s thematics of a slow-moving character drama seemed at odds with much of Star Wars media.

I mean I didn’t care about Star Trek and still don’t care about Star Wars anymore and I’m praising these works.

The Exploration and Experience labels give me a better way to understand media and creation. I consider Exploration to be valuable – it’s what I’m inclined to do and if part of the value of fiction. I consider a focus on Experience I can be a trap – but also that you need a certain “feel” to communicate the Exploration part I love. I’m not saying they’re equal or opposites, but useful tools.

Now I wonder how I’ll see various media differently.

Steven Savage