(Remember when I said someone on Twitter had said a Superman game couldn't be done? And I wrote about it? The person who got me, thinking, Julian of http://www.gamepad-dojo.com/, volunteered to contribute his insights on the idea of a came, and the fundamental flaws such a game would have)
Superman
Making Superheroes Work In Videogames: Superman
Someone on twitter said you couldn't make a good Superman videogame. Analyzing that statement, I felt they were wrong, and it led to the last two columns you've read, speculating on superheroes and video games.
As noted earlier in this series, I believe there are two elements to super her video games–and indeed all videogames–that have to be done right. These are the the thematic and the mechanical. These elements have to be done right, and sync up well, or your game is going to get mocked in reviews because it's lousy and misuses the property.
And I've explored how various superhero properties could be implemented with specific videogame mechanics. Now it's time for the big it's time for Superman–the videogame that doesn't suck. Hopefully. I'm trying here.
So let's start with a detailed analysis, namely what is Superman about?