Jackie Speel List of Advice On Computer’s And Robots in Science Fiction

(In the grand tradition ofJohn Van Sickle’s Grand list of Overused Science Fiction Clichés, the Grand list of SF clichés, Things I learnt at the Movies, and Not So Grand Cliché List, Jackie Speel is here to make her own contributions to literature – what to do and not to do – here at MuseHack.)

‘The usual weaknesses’ in describing computers and robots of the future include prediction deficit and chronological inaccuracy. It is not always possible to decide which extrapolations from present technology will be valid and where ‘a leap of imagination’ is required. (Examples – the transition from mainframes to handhelds, and the use of slide rules.)

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Cool Futurism: If You Buy It You Don’t Try It

In my last post analyzing what happened to Omni-esque Cool Futurism, I focused in the issue that Sedar and I both covered to an extent; that we didn’t imagine the future would involve improving ourselves.  That kind of left out a major part of building the whole future right there.

The problem is the better future needs better people, and we had to aspire to become them; and usually there was a mix of laziness and a kind of Integrationist sense of perfection.  However I think another factor played into a loss of Cool Futurism, one that amplified and embodied the issue.

Consumerism.

The earlier Cool Fururisms of the 60’s and 70’s and part of the 80’s at least did have some surprising elements that seemed anticonsumerist.  Star Trek was not about the marketing team of Starfleet worrying about their image.  The neat cities of Omni weren’t plastered with advertisements.  No one worried about buying the next Pokemon game in our fiction.  The evolving Cyberpunk genre was one of the genres that kept consumerism in mind (though I have theories of how Cyberpunk presented its own problems), but that wasn’t the Cool Future.

However, I think that as real amazing technical advances happened, we just . . . bought them.  New computer.  New car. Cool device.  Associate with a cool future by buying the poster (or the magazine).  By the time the late 90’s came around and High Tech consumerism began a reign that continues to this day, it seems like we were busy buying all the neat things from our stories and movies.  It was easier.  You just used your credit card.

Of course we didn’t build those dream cities.  We didn’t create the Hyperion space plane.  In fact, after awhile we figured we’d just cut our taxes, watch TV, and everything would magically work out and be sold to us.  You’ll note that this didn’t happen, our economy melted down, and now some of us hope the future includes such amazing things as an actual retirement.

Meanwhile, ironically, we really DO have amazing and incredible advances around us.  It’s like your Cool Future and your Cyberpunk Dystopia had a bastard child.

I think an increasing emphasis on consumerism and technology was a distraction and a detriment to building a real Cool Future.  You get used to thinking you can buy the future – and that distracts from the effort, sacrifice, and self-evolution required to build that future.  It’s too easy to get a gizmo or put the poster up on your wall and give yourself an illusion of progress.

I think oddly, this is one of the reasons I see a kind of Cool Futurism among Makers.  Being extremely hands-on and being skeptical of rampant consumerism, they’re able to visualize a better future and think of building it.  It’s a culture shift that I’ll be following.

I also have hope that technology has enabled people to do more and bond together more to change the world.  I’ve actually been surprised what social groups, advocacy groups, and movements are born in social media.

But right now, and as not-positive-me as it sounds, I think too many people think the future is waiting in line for the next popular gizmo.

– Steven Savage

Steven Savage is a Geek 2.0 writer, speaker, blogger, and job coach.  He blogs on careers at http://www.musehack.com/, nerd and geek culture at http://www.nerdcaliber.com/, and does a site of creative tools at http://www.seventhsanctum.com/. He can be reached at https://www.stevensavage.com/.

Weekly Update 8/12/2013

Yeah, things faded off a bit there near the end of the week.  I got busy and had Kin-Yoobi con to speak at, so I got sort of caught up in everything!

OK the next book is at about 40%.  So it’s still not due until end of year, and you won’t find out about what it is for a few more months.  However it’s still looking to be awesome, definitive, and frankly builds on some past work that needed more expansion.

As noted, I’ve been considering wrapping up several of my past works into convenient eBooks.  Let me know what you’d like to see!

The Seventh Sanctum redesign continues and I posted an update on the Facebook page.  Though the feedback means that it’s going to look a lot different from what you see there.  Still aiming for a release October, probably later.  The real challenge is connecting the back end to the front end properly.

MuseHack is adding more interviews over time – I’m aiming for one a week if possible.  We’ll also keep up with the guest posts – drop me a line if you want on.

Still added more stuff to my schedule.  Going to be a busy fall . . .

– Steven Savage

Steven Savage is a Geek 2.0 writer, speaker, blogger, and job coach.  He blogs on careers at http://www.musehack.com/, nerd and geek culture at http://www.nerdcaliber.com/, and does a site of creative tools at http://www.seventhsanctum.com/. He can be reached at https://www.stevensavage.com/.