Steve’s Books 11/2/2021

I write a lot and have quite a few books.  So now and then I post a roundup of them for interested parties!

The Way With Worlds Series

This is what I do a lot of – writing on worldbuilding!.  You can find all of my books at www.WayWithWorlds.com

The core books of the series will help you get going:

  • Way With Worlds Book 1 – Discusses my philosophy of worldbuilding and world creation essentials.
  • Way With Worlds Book 2 – Looks at common subjects of worldbuilding like conflicts in your setting, skills for being a good worldbuilder, and more!

When you need to focus on specifics of worldbuilding, I have an ever-growing series of deep dive minibooks.  Each provides fifty questions with additional exercises and ideas to help you focus on one subject important to you!

The current subjects are:

Fiction

Take a typical fantasy world – and then let it evolve into the information age.  Welcome to the solar system of Avenoth, where gods use email, demons were banished to a distant planet, and science and sorcery fling people across worlds . . .

  • A Bridge To The Quiet Planet – Two future teachers of Techno-Magical safety find trying to earn their credentials hunting odd artifacts backfires when they’re hired to put some back . . . on a planet where gods go to die!
  • A School of Many Futures – The crew is back, and finding having secrets and keeping them isn’t the same thing! Unfortunately they also find “very normal” is a cover for “anything but” . . .

Creativity

I’m the kind of person that studies how creativity works, and I’ve distilled my findings and advice into some helpful books!

  • The Power Of Creative Paths – Explores my theories of the Five Types of Creativity, how you can find yours, and how to expand your creative skills to use more Types of Creativity.
  • Agile Creativity – I take the Agile Manifesto, a guide to adaptable project development, and show how it can help creatives improve their work – and stay organized without being overwhelmed.
  • The Art of The Brainstorm Book – A quick guide to using a simple notebook to improve brainstorming, reduce the stress around having new ideas, and prioritize your latest inspirations.
  • Chance’s Muse – I take everything I learned at Seventh Sanctum and my love of random tables and charts and detail how randomness can produce inspiration!

Careers

Being a “Professional Geek” is what I do – I turned my interests into a career and have been doing my best to turn that into advice.  The following books are my ways of helping out!

  • Fan To Pro – My “flagship” book on using hobbies and interests in your career – and not always in ways you’d think!
  • Skill Portability – A quick guide to how to move skills from one job to another, or even from hobbies into your job.  Try out my “DARE” system and asses your abilities!
  • Resume Plus – A guide to jazzing up a resume, sometimes to extreme measures.
  • Epic Resume Go! – Make a resume a creative act so it’s both better and more enjoyable to make!
  • Quest For Employment – Where I distill down my job search experiences and ways to take the search further.
  • Cosplay, Costuming, and Careers – An interview-driven book about ways to leverage cosplay interests to help your career!
  • Fanart, Fanartists, and Careers – My second interview-driven book about ways to leverage fanart to help your career!
  • Convention Career Connection – A system for coming up with good career panels for conventions!

Culture

  • Her Eternal Moonlight – My co-author Bonnie and I analyze the impact Sailor Moon had on women’s lives when it first came to North America.  Based on a series of interviews, there’s a lot to analyze here, and surprisingly consistent themes . . .

My Sites

Angel Up Front, Devil In The Back

(This column is posted at www.StevenSavage.com and Steve’s Tumblr.  Find out more at my newsletter.)

As I write many books on worldbuilding, one might assume that my motivations are wise and benevolent. You can put away any image of me as some saintly writer, as anger and frustration infuse plenty of my work.

I’m fine with this. More than fine, I’m happy.

I’m not saying I don’t want to help authors and creators – I do. There’s something magical about being able to give worldbuilding advice that leads to a new work. Every book I sell feels like both a triumph and a reason to be humble because every one might be the seed of work surpassing anything I could do. I care about what happens to my fellow creatives.

Behind this angelic feeling is a blazing furnace of frustration.

My worldbuilding books started from sheer frustration about terrible worldbuilding. From role-playing games to “continuity optional” television, bad world design poked at my soul. There’s something about seeing good stitched together into some half-alive monstrosity. I wanted to see less of this, because creators and their audience deserved better.

The subjects I choose for worldbuilding books often come from frustration over “why is no one focusing on this.” Seeing conspiracy theories recycled into fiction, I did a book on that. Tired of the same old superhero stories, I did a book on that. I’m in the middle of a three-part book on disasters and worldbuilding, and you can pretty much guess why.

I’m good with this. The devil of frustration needles me about bad ideas and writer’s books that don’t help writers. My benevolent (dare I say angelic?) side drives me to do something and help people out. It’s a partnership of heaven and hell that keeps my writing going, and keeps me helping people.

If you’re worried “oh my writing comes from some dark places,” then trust me, you’re fine. It’s what you do with it. The Devil helps the Angel know where they’re needed.

Steven Savage

Responsible Imagination

(This column is posted at www.StevenSavage.com and Steve’s Tumblr.  Find out more at my newsletter.)

A creator’s world is about ideas. There are things we want to do, half-formed potentials, and wild dreams we lock down until they burst forth. Creativity is all about ideas.

At the same time, ideas torment us. We may have too many ideas to act on, while someone else has nothing that comes to them. Regret over undone projects bedevils us, while dissatisfaction over a poorly-handled creation sits darkly in our stomachs.

You may deal with these issues, and if you don’t, I’m sure you know some other creator who has.

One of the differences between an effective and ineffective creator is taking responsibility for their ideas. They build systems to stimulate creativity, channel it, and select what becomes what. By doing so, they’re able to get to the act of creating.

I don’t think this is discussed enough in creative circles, where imagination is often treated as a given or a fickle force. Perhaps we’re used to hearing the same complaints over and over again, and we miss there is a solution. The solution is developing a personal way to be responsible for ideas to deal with these general problems.

Maybe we need to focus on helping our fellow creatives take more responsibility for their imagination. There are plenty of books to start with – I know I wrote one – but people still need that personal touch. We can help other writers and artists to find their way.

Steven Savage