Valve Made Money Via Free

TechDirt has a great analysis of a larger analysis on Valve’s profitability, specifically how TF2 worked when it went free.  The major lessons are research, connecting with customers, make it so pay isn’t needed to play, and give people a good reason to buy (not a negative).  In short, it appears to be a giant  mass of common sense, which of course makes it rare and remarkable.

Well worth reading.

Also, what I’d add here is that Valve’s approaches are not based on adversity, they’re based on building alliances and providing value (as noted “piracy is a service problem.”).  This is a great model that is also common sense, but begs the question why common sense seems so alien today.  I’d argue that once companies get big enough to throw their weight around, and gain enough “age” to feel they’re fixtures, there’s a risk of abuse.

Steven Savage

 

Finally, Some Good Economic News

When a site called Layoff Watch says the economic news seems positive, you pay attention.  This is a nice, quick analysis that helps give some perspective on what’s going on.

Now my take on this is that we’ve seen a recovery not so much from effort as a kind of  rebalancing.  Yes, things are better, but we’ve got long-term issues, structural problems, questionable home inventory, and more.  This is positive, but not something to do your happy dance for.

If you’re able to leverage this improving situation, then leverage the hell out of it because I don’t know if it’ll improve or last.  Make those connections, get that job, make that move, and make the most of it to stabilize things for the future.

Steven Savage