Creativity Is A Warning

(This column is posted at www.StevenSavage.com and Steve’s Tumblr.  Find out more at my newsletter.)

How many times to we discuss a real world event and compare it to something in fiction? “This is just like that book,” we say or “this reminds me of that movie.” Lost in these realizations is often the fact that we were warned and we should either be thankful for it or shamed we didn’t listen enough.

Of course we should also ask how many times did fiction and art help us head off even worse things in the world? We may have sudden realizations, but might want to ask how many times the creative prevented awful things.

With these inspirations of realization, shame, and wonder we should then ask how can we use our creative abilities to head off bad things. Sure we worry about the wars and tyrants of the present, but we should also work to warn and inform and help people prevent them in the future.

Those yet to come may be quite thankful we gave them enough warnings in our creative work.

This is a massive power that creatives have. Because we connect with our works, we can warn effectively. Because we inspire, we can get people to see future threats. Because we teach others to dream, we can produce new generations of creatives to carry on undermining tyrants.

We should also keep in mind how subversive our work can be. Yes people may invoke the warnings of certain classic books and films – but those are the obvious ones. It’s the inobvious ones that the oppressors current and future miss, and the ones they may either sweat over in fear or not even know exist.

So ask yourself this, how are you going to use your creative power to not just head off the dictators and oppressors of now – but of the future? Maybe you’re busy with the fights of now, but if you can prevent the fights of the future, give it a try.

Perhaps you create a predictive work to warn of what may happen. You may prevent a problem, or help people deal with a future one.

Perhaps you create a work that develops skills or views to face the challenges of the future. They become more creative, or introduced to new ideas they will use, and so on.

Perhaps you create works that let people see the present differently and make different future choices.

And even if you can’t prepare for the future, maybe your current activities can keep oppressors off guard by making them wonder what else you might be doing that affects the future. Keep them guessing with that imagination.

Steven Savage

The Future of Conventions: Modular

(This column is posted at www.StevenSavage.com and Steve’s Tumblr.  Find out more at my newsletter.)

Conventions have been part of my life for nearly 40 years. For many people, much like me, the story is the same – a majority of our life has involved attending, hosting, and even being guests at conventions. Now that they are threatened by COVID-19, we rightfully wonder what will happen to them.

Since COVID-19 has struck, I have wondered how conventions can survive. This is really a two-part goal: how do we preserve what makes conventions wonderful and how to we maintain having events. Vaccine-wise I don’t expect cons until late 2021 at best, and wouldn’t be surprised if we don’t see the first until 2022.

So how do we help them survive? One piece of the puzzle came to me recently when Dianna Gunn held an online Writer’s Conference.

This was a tight, focused, effective event. It focused only on writers. Each panel focused on a given subject, such as worldbuilding, and each had a monitor. There were rules, Zoom meetings, an discord, and in short a plan. I obviously enjoyed it – and as a Project/Program Manager enjoyed how well run it was.

Now this small event had all the elements we’d want from a convention. It was social, it was friendly, and of course it was an event. Smaller than even a mini-con, but it had the elements we’d want at larger cons.

What struck me then is that this may be the future of conventions – in part. Literally.

Imagine this as a blueprint for the future:

Small groups like Dianna’s evolve to hold “mini-events” that are tight, focused, and polished. They should focus on a given audience and themes, with a team just the right size to pull them off. They shouldn’t necessarily hold these events as part of cons – they should develop independently but form alliances.

Conventions should also work to create small groups like the above that to tight, focused events that are like the events they used to hold in person. They should not feel they have to hold them as part of a convention – though they may. But any set of events should be considered independent.

And then conventions can use these “modular events” to assemble online conventions as needed. Conventions might even share content and run at the same time.

What do you get out of this?

  • You get groups that are good at running a set of specific things – and have a target audience.
  • You get groups that can run relatively independently.
  • You can have these events happen on their own, but when they are part of a convention, everyone gets to know more about these events.
  • You can work outside the usual convention schedule.
  • When we can finally meet in person, you have the talent you need to do things in person, or share things virtually, or whatever works.
  • If any con falls apart, its elements can survive.

This idea is one I clearly need to think over, but it feels like it’s something that can work, and I’ve seen similar business structures such as Scrum At Scale and even SAFe. Maybe we can save and improve conventions by making them modular and distributed.

There’s a seed here we can grow.

Steven Savage

Steve’s Books 10/8/2020

I write a lot and have quite a few books.  So now and then I’m going to post a roundup of them for interested parties!

My sites:

Fiction

I’ve been returning to fiction with a techno-fantasy setting of several planets orbiting a star called Avenoth.  Take a typical fantasy world of magic and gods, and let it evolve into the space age and internet age . . .

  • A Bridge To The Quiet Planet – Two future teachers of Techno-Magical safety find trying to earn their credentials hunting odd artifacts backfires when you’re hired to put some back . . . on a planet where gods go to die!

The Way With Worlds Series

This is what I do a lot of – writing on worldbuilding!.  You can find all of my books at www.WayWithWorlds.com

The core books of the series will help you get going:

  • Way With Worlds Book 1 – Discusses my philosophy of worldbuilding and world creation essentials.
  • Way With Worlds Book 2 – Looks at common subjects of worldbuilding like conflicts in your setting, skills for being a good worldbuilder, and more!

When you need to focus on specifics of worldbuilding, I have an ever-growing series of deep dive minibooks.  Each provides fifty questions with additional exercises and ideas to help you focus on one subject important to you!

The current subjects are:

Creativity

I’m the kind of person that studies how creativity works, and I’ve distilled my findings and advice into some helpful books!

  • The Power Of Creative Paths – Explores my theories of the Five Types of Creativity, how you can find yours, and how to expand your creative skills to use more Types of Creativity.
  • Agile Creativity – I take the Agile Manifesto, a guide to adaptable project development, and show how it can help creatives improve their work – and stay organized without being overwhelmed.
  • The Art of The Brainstorm Book – A quick guide to using a simple notebook to improve brainstorming, reduce the stress around having new ideas, and prioritize your latest inspirations.
  • Chance’s Muse – I take everything I learned at Seventh Sanctum and my love of random tables and charts and detail how randomness can produce inspiration!

Careers

Being a “Professional Geek” is what I do – I turned my interests into a career and have been doing my best to turn that into advice.  The following books are my ways of helping out!

  • Fan To Pro – My “flagship” book on using hobbies and interests in your career – and not always in ways you’d think!
  • Skill Portability – A quick guide to how to move skills from one job to another, or even from hobbies into your job.  Try out my “DARE” system and asses your abilities!
  • Resume Plus – A guide to jazzing up a resume, sometimes to extreme measures.
  • Epic Resume Go! – Make a resume a creative act so it’s both better and more enjoyable to make!
  • Quest For Employment – Where I distill down my job search experiences and ways to take the search further.
  • Cosplay, Costuming, and Careers – An interview-driven book about ways to leverage cosplay interests to help your career!
  • Fanart, Fanartists, and Careers – My second interview-driven book about ways to leverage fanart to help your career!
  • Convention Career Connection – A system for coming up with good career panels for conventions!

Culture

  • Her Eternal Moonlight – My co-author Bonnie and I analyze the impact Sailor Moon had on women’s lives when it first came to North America.  Based on a series of interviews, there’s a lot to analyze here, and surprisingly consistent themes . . .