No Man’s Sky: Failure To Come Together

(This column is posted at www.StevenSavage.com, www.SeventhSanctum.com, and Steve’s Tumblr)

Sorry this is late.  Busy few weeks, but now I’m back to my pre-release analysis of No Man’s Sky.  After all I love games and i love procedural generation.

We’re counting down to No Man’s Sky’s release in August.  We’re approaching the big release, and once again I’m seeing posts on the Internet asking if it will succeed or fail.  This is not unusual, but it’s time for another round of them apparently.

I’ve speculated on this possible failure before, but often concern’s about NMS focus on this component or that.  From the possible sameness of worlds to uninteresting space travel, there’s concerns about some elements, of the game.  These concerns are legitimate, but often they miss what No Man’s Sky Is about.  There’s a larger picture here for concern.

No Man’s Sky is a game about synergy, as is fairly obvious when you step back and look at the game.  Characters mine to get resources to craft new items to let their spacecraft travel farther.  Their adventures may require them to fight enemies with spacecraft that they hijacked by developing rare hacking chips, chips whose blueprints were found exploring a ruined building.  A strange technology, found in an alien ruin, may let someone survive on a toxic world.  No Man’s Sky is all about things coming together.

This is not surprising as video games are about synergy.  Good controls bring a character to live.  Clever mechanics entice the mind that learns them and influences the game experience.  Music and graphics work together to set the mood.  Good games depend on pieces working in harmony.

For No Man’s Sky, it’s even more dependent on the synergy – that’s really it’s selling point.  Where procedural worlds and exploration and crafting and all come together, the game offers a whole of an experience.  It’s not a game with clear boundaries, which is the point – it’s a supposed seamless exploration experience.  It just happens to be a very big one based on some very, very smart use of math.

This synergy is also where it can fail.

Because No Man’s Sky relies on the parts of the game coming together, there’s several possible modes of failure that can occur.

Poor Synergy: One way the game can fail is if the different parts don’t support each other properly.  Perhaps the ability to acquire resources makes the crafting parts too hard – or too easy.  Straightforward planetary exploration might contrast with hyperkinetic space combat, creating tone shifts that are hard for players to adapt to.  If the parts of the game don’t come together correctly, the game suffers because the synergy of the promise is gone – even if the parts are good.  This may be the biggest synergy risk of NMS because a dev and even a testing team would be unlikely to catch it due to being used to the product.

The Flaw: Another way I can see NMS fail is if one part of the game is done so poorly that drags the rest of the game down.  Planetary exploration is an area I’ve worried about, and if it is poorly done or dull, that diminishes the thrill of the rest of the game.  Truly egregious resource gathering could be another fun-killer as the rest of the game depends on that.  One poor part of the game could drag the rest down – the synergy backfires when one part fails really hard.

The Drudge: NMS also has to make sure that its individual components are good enough to support the game, because though one bad component might drag the game down, so can many mediocre ones.  The game may not fail on its many fronts, but if too many are uninspired or uninteresting, the synergy of them makes the game not good, but dreadfully mediocre.  The synergy of game component’s can be a double-edged swords when many are just uninspired.  I think people may be more forgiving of a game with one big flaw and ambition than one that just kind of plots.

Though I’m sure that Hello Games has thought of this, it’s worth considering for analyzing the game once it’s out, and for analyzing future games of its type.  Synergy is the strength of the gaming art.

It’s also a place where failure can happen, even if the parts are right or mostly right.

– Steve

Civic Diary 7/9/2016

(This column is posted at www.StevenSavage.com and Steve’s Tumblr)

What a hell of a week.  Philando Castile and Alton Sterling shot by police.  Police shot by an ex-military sniper in Dallas.  I won’t lie, it’s left me a bit numb.

But here I am writing, because this is part of my project to be better, and we could all use being better.

With the shootings first of all, there’s really two parts – the first is excessive use of police force against minorities, which is clearly an issue.  The second is both access to guns and apparently a man who should have been caught earlier.  In short, police force, gun control, and possibly mental health.  Issues I’ve covered before, hell have been covered before and we haven’t done a lot about them.

Which really brings me to the whole point of this civic exercise – what the hell do we do?

I think people feel helpless.  Want to know why there are thousands at #BlackLivesMatter protests?  People know they can do something that way.  The evil flipside is our political process, where desperate people are exploited by con-man politicians to vote against their own interests.

The loss of real civic engagement for much of the country has left us truly helpless and vulnerable.  We’re not asking what we can do for our community, state, country.  We’re not staying truly informed.  We’re small atomistic units bouncing around and bouncing off each other, but not connecting.  We may even sever connects because some bile-spewing media figure told us to hate some group of people.

I guess I see it this way.

  1. Be informed.  Really informed.  Know what’s going on, ask questions.
  2. Connect with others.  Any way you can – and connect with people different than you (though you have to start with people like you).
  3. Do stuff.  Find ways to change the world.  Nothing’s too small – I can’t claim to be a person making revolutionary changes (well, not yet, but I have a few decades left in me).

These are not an optional part of citizenship.

Be informed.  Reach Out.  Be active.

Now as for my own efforts:

  1. I’ve reached out to a local political group’s lead and am going to a meetup run by another on Monday.  Once again I’m finding people involved in political groups aren’t too hot at recruiting and expect you to reach out.
  2. More and more since Brexit I’m shifting my news-reading approach to stay better informed as noted before.  It’s changed a lot of things for me – but you can overdo it and obsessively check news all the time.  I need to learn to be selective.
  3. I’m evaluating some of my other community involvements due to changes in groups I know and work with.  Sometimes people don’t need your help or change their missions, which leads me to ask what I’m supposed to do.
  4. Identity is really key to understanding civic engagement – knowing what you can and should do is part of knowing who you are.  Which sounds corny but I’ll try to write more later.

And needless to say I need to get off my butt and write my reps on both violence reduction and gun regulation.  The latter, again.

– Steve

 

 

Steve’s Update 7/5/2016

(This column is posted at www.StevenSavage.com, www.SeventhSanctum.com, and Steve’s Tumblr)

So there’s a lot going here, but let’s get to the big new release . . . or small release.  A new book!

I rewrote my old Skill Portability columns into a full guide on skill portability, complete with both hobbyist/fan and professional advice.  You can get it here – and it’s only 99 cents!

This is part of a larger experiment of mine to see about revising, compiling, combining, and improving old columns into something more focused and applicable.  I’ve got so much I’ve written I need to think about other formats to reach and help people.  Also looking for reviewers if you want!

OK now on to my other projects!

Way With Worlds

Bopping along with this.  I get what should be the final print copy this week, mostly to confirm the formatting.  Then I’ll regenerate the kindle file and be ready for launch end of the month.

Book 2 is coming back from editor this week.  Since I don’t intend to publish it until November (with so much else going on) I’m going to try some different editing techniques on it – mostly trying slower editing readthroughs as opposed to multiple readthroughs.  Looking forward to it as it’s a completely different focus than the first book – more specific areas of advice with more depth.

New Generators

Sorry I haven’t started a new one yet – things have been incredibly busy, plus just a lot happening at the same time (classes, work schedule, social commitments, etc.).  I hope to get back to the new one this month as I still want to focus on food.

The ones I’m considering are coffee, pizza, and chocolate bar recipes.  I’ve got a few ideas on these on how to analyze the dada, and am looking forward to the insights I’ll get analyzing food . . . because I can apply it in various ways.

Sailor Moon Book

In print, at Bonnies, and final editing is in her hands while I take over formatting.  So next up will be some blog and podcast tours to share things with people.  So far we’re on time for delivering in September.

We’re considering other pop culture books starting in 2017.

 

– Steve