Games, Sustainability, And Expectations

(This column is posted at www.StevenSavage.com and Steve’s Tumblr.  Find out more at my newsletter.)

Lately, I got into the game “Portal Knights,” a charming Minecraft-meets-Action RPG video game. It takes a lot of lessons from various games and combines then for a solo or with-friends adventure in a broken world. There are a few polish issues, but for $20 there’s a lot of value.

The game also has optional downloadable content, from a fancy one with new stuff to simple ones with extra hats or buildable items. It all seems quite reasonable, but then I found online complaints about the game having a “money grab.”

Note that for $20 you get a pretty complete game people are supporing, even though it’s been out in Early Access and complete for over two years. It didn’t seem that way to me, but . . .

This made me think about the challenges that game publishing faces – and how much it costs.

  • First, people expect a supported game. But if you make your money on sales, then you need ways to keep paying for it unless you make a lot of money.
  • Second, many people expect games to be around for a long time – that requires some kind of support model.
  • Third, subscription fees of some kind seem to have long ago faded away.
  • Fourth, DLC and extras are reasonably accepted ways to keep the money coming. Heck, it goes back to Team Fortress 2 and hats.

We have expectations of long-term support and endurance of games in the video game community. But how do we reconcile that with the simple financial need to pay developers? Even when we do that, do we have a way to declare a game just simply “done” and move on?

I thought about this and simply realized . . . I don’t have an answer.

We want a way to get good games. We want a way to support them and have them grow. But the methods we have are piecemeal, or limited, controversial, or misused (loot boxes). There has to be something else out there we haven’t invented yet.

I’d like to see a lot more discussion on media production, monetization, and patronage. It’d be great for games, yes, but it might be something we can extend to other media. Right now, we’re probably too confined by current models, past ideas, and recent failures.

Steven Savage

Farewell To Overwatch

(This column is posted at www.StevenSavage.com and Steve’s Tumblr.  Find out more at my newsletter.)

I stopped playing Overwatch. For those of you that know me, that was hard. It was my go-to relaxing game, lots of fun, great FPS.

What changed my mind was watching the layoffs at Activision Blizzard. It was unnecessary and it felt like I was somehow supporting that. I thought about how the company could be focusing on making the game better, wondered about how much of management pay should go to employees. It started to make me ask “why am I playing this?”

Then as I watched the Anthem mess and others, I began to realize I really needed to go back to more and more indie games. I needed to support people who were innovating. I needed to support innovation. I needed to ask where my money was going.

Something felt “off” among a lot of big games and big companies lately. Oh sure, I’ll play some AAA games, but I’m going to be more selective. But I’m also going to think about who I’m supporting and where my money and time goes.

After a week or two, I didn’t miss Overwatch. I rediscovered some Early Access Games I’d let slide, and I found new ones. I explored more weirdness and fun at itch.io.

I felt like I appreciated games again. I appreciated the diversity of the many indie games I played. I realized how fun Early Access was to connect with people. It was kind of like if you eat the same thing a lot, you remember what it’s like to taste different things when you change.

I’m sure there will be more experiences to report, but this made me think. I do miss Overwatch, it really is a well done game (that deserves more), but it’s nice to taste diversity again.

Steven Savage

Steve’s Creative Resources 12/28/2018

(This column is posted at www.StevenSavage.com and Steve’s Tumblr.  Find out more at my newsletter.)

Hey all! I collect various creative resources at Seventh Sanctum’s Nexus page, and I figured it’d be worth posting them now and then as I expand them.

This round has a lot of self-publishing resources! Let me know of any other resources you’d like to see so I can keep adding them!

Art Sources

  • Free
    • Pixabay – A source for art that is free as well as royalty-free. There’s a lot here, and much of it is professional.
    • Unsplash – A source for photos that are free as well as royalty-free. The quality is very high.
  • Royalty Free
    • Canstockphoto – A great source for royalty-free art, photos, and more. Has a subscription system and a pay-more-get-more credit system.
    • Shutterstock – The classic source for royalty-free art, photos, and more. Has both monthly and specific purchases available.

Book Covers

  • Premade
    • Go On Write – Premade covers for books – pick one that looks right and the artist will change the title and author appropriately. A great bargain, and even has series of covers at discount! Will do custom work to.
  • Services
    • Paper and Sage – A reliable source of both premade and custom book covers.

Book Reviewers

  • Review Sources
    • Midwest book review – Will review books for free, but it’s a matter of choice.
    • Self Publishing Review – A classic paid review service (where a pool of reviewers is available) for books. Not always a guarantee of the best reviews of course, so you take your risks . .
    • The Indie Review – A large, constantly-updated list of indie book reviewers.

Contact Management

  • Mailing Lists
    • Mailchimp – Mailchimp may have some restrictions, but it’s the go-to for easy mailing list management, which is perfect for authors and artists. It also integrates well with other tools.
  • Professional
    • LinkedIn – The classic business networking site, and pretty unavoidable for most professionals.

Generators

  • Generator Sites
    • Chaotic Shiniy – A diverse source of generators in a variety of styles.
    • Darkest of Nights – Fantasy-oriented generators.
    • Donjon – Generators for a variety of genres and game systems, some of which provide graphics as well!
    • Dropping-the-form – Generators for various settings.
    • Eposic – Generators – among other imaginative efforts.
    • Fantasy Name Generators – And there are a LOT of them here. About anything you could want, and a few you didn’t know you needed.
    • Feath – Generators of various types, conveniently categorized.
    • Generator Blog – Links out to many other generators.
    • Generatorland – Lots of generators and generator tools.
    • Mithril and mages – Generators for a variety of genres.
    • Name Pistol – Band name generators.
    • RanGen – Random generators, from fantasy to helpful writing tools.
    • Serendipity – A generator site with some setting and name generators.
    • Seventh Sanctum – A large collection of custom-build generators.
    • Springhole.net – A site of generators and other creative tools.
    • Squid.org – Home of a complex name generator with many, many options.
    • The Force – A powerful name generator with multiple options.

Graphics

  • Graphic Tools
    • Gimp – Aka The GNU Image Manipulation Program. A free, open source graphic tool that will take care of almost all of your graphic needs (barring a few limits like CYMK conversion and the like).

Helpful Tools

  • Relaxing Backgrounds
    • 4 Ever Transit Authority – Ride the bus through randomly generated art deco cities. A great program to run in the background or on your TV or monitor to relax you while you create.
    • Anomolies – A relaxing background display/artgame that creates surreal spacescapes, often with strange nebulas and sites that resembe anything from devices to lights to disturbing lifeforms.
    • Panoramical – Available on Itch.io And Steam. Panoramical is an audio/visual remixer where you can tweak settings in multiple environments, turning them into audio/visual displays. Find your favorite setting, leave it on, and relax.
    • Station To Station – A simulated train ride through imaginary environments. Run it in the background or through your television while you create to help relax you

Self-Publishing

  • Audiobooks
    • ACX – Amazon’s self-publishing audio platform
    • Audible – Another amazon audiobook publishing platform
    • Findaway – A wide-ranging audiobook distribution service.
  • Cards
    • Drive Thru Cards – Self-publishing for card games, both physical and downloads.
  • eBook
    • Draft2Digital – A service that distributes to multiple eBook platforms.
    • Itch.io – Itch.io doesn’t just do games – it also allows for people to publish books, and is very open-minded.
    • Kobo Writing Life – Distribute your eBook via Kobo
    • Nook Press – Distribute your eBook via Nook
    • Smashwords – A wide-ranging ebook distribution service.
  • Physical And Ebook
    • Ingram Spark – Ingram’s eBook and physical book publishing platform. Wide reach, but may require some setup fees and has some limitations.
    • KDP – Amazon’s full-service print and Kindle publishing service. Warning, the eBook distribution is only through Amazon.
    • Lulu.com – A print and eBook creation and distribution service.
  • RPGs
    • Drive Thru RPG – Self-publishing for RPGs, both downloadable and in print. Also supports related merch like calendars.
  • Video Games
    • Itch.io – Itch.io is a supportive, indie-oriented game store site. It also has a lot of self-published resources for game development, as well as supporting books of all kind.

Writing Tools

  • Ebook Creation
    • Calibre – A free ebook creation tool.
    • Jutoh – Not only converts your book to various ebook formats, it’s a powerful enough tool that you could even write books in it.
  • Word Processing
    • LibreOffice – A full, free, open source office suite. Beyond the free price, it’s fantastic ad using ODT format and creating PDFs.
  • Writing
    • Scriviner – A writing tool that combines note taking, tracking, and writing into one application.
  • Writing Checking
    • Grammarly – A pricey but powerful service and software for checking grammar, spelling, and even plagarism if you need. There are free, limited options.
    • Hemmingway – A grammar checking tool with both web and desktop versions.
    • Pro Writing Aid – A subscription-based writing checker service/tool.