Fanimations: Animation, Technology, and Animated Fanworks Of The Future

Last week bonnie discussed Bad Thai Disney Ripoffs and how technology for animation was putting it in reach of everyone.  She speculated on how animated fanworks could one day be much, much easier to do.  I of course wanted to add my own analysis.

Namely, taking the idea that someday technology could give us reasonable-to-high quality, quickly-done fan and amateur animation.  Laugh as we will at the Thai Faux Disney, the quality of the animation is not horrendous – if it were a fanwork it would be considered pretty decent.  So, building on the idea that technology is making animation easier and easier, what points do we have to reach to get to many people using available tech to jump on the animation bandwagon?  When do fan animations (fanimations?) reach a point where, like music videos and so forth, anyone can at least give them a go?

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Back To The Mac: As Expected

So as Bonnie posted in yesterday's News Of The Day, we've got a few announcements from Apple during their "Back To The Mac" event.  I found none of these surprising – that isn't a bad thing, actually – but I think it bears closer analysis as it gives us ideas of trends we see both in Apple technology, but in other technologies as well.

These, of course, are going to affect us progeeks, so I feel it's worth calling them out.

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Are You Designing For A Maximum Audience?

I used to have a tradition in my programming days, of going to the Interface Hall of Shame (now quite out of date http://homepage.mac.com/bradster/iarchitect/) to find out the latest things not to do.  And yes, as you guessed, my programming days were quite awhile ago.

Anyway, to get away from my age to the subject, one of the things I learned as a programmer was that designing a good interface was not obvious.  Most people designed interfaces with . .  . well I'm not sure what they had in *mind* since thinking was not often part of the process.  Let's just say I saw some bad stuff.

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