I realized lately that DLC and games changes the importance of things left "on the cutting room floor in games" . . .
I was speculating recently on what Downloadable Content in the video game industry means. So I wanted to do a bit of a though experiment.
What does DLC mean in the game world?
The first thing everyone thinks of is that stores will take hits – especially GameStop and to a lesser event Best Buy. They'll have to make less money, perform other services, find ways to leverage DLC, and so on.
Now let's go farther.