Product Idea: Casual Roguelikes

So, casual games.  Let's all admit it, a lot of us probably play them to one extent or another, even if we don't want to admit it.  They're everywhere, they sell, they get attention.  Between the acceptance, the niche they feel, and the money they make, they're here to stay.

Of course, as I write this, some casual games seem all alike.  There's jewel-matching and other puzzles, some simple sims, and a handful of other genres.  So I'd like to look at a genre that is sometimes associated with hardcore games that would be perfect for incarnation in the casual genre.

Roguelikes.

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