An Interview With the Video Game History Museum Director Sean Kelly!

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The Videogame History Museum has been looking for a home – and I’ve been looking to interview Geek Citizens.  I heard about their latest opportunity – settling down in Frisco, Texas, and that’s a great time to talk to the director, Sean Kelly!

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Wildstar, Game Design, and Independence

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So you may have recalled I was looking forward to Wildstar Online. If you haven’t been paying attention to the MMO scene, it’s an SF MMO with fantasy elements and a deliberately cartoony style that’s been in development awhile. Also it has erudite space zombies (the Mordesh), a race of whose males are micro-bishounen Wolverines (The Aurin), and psychotic super-scientific squirrel-aliens (the Chua), so it’s not exactly your typical space romp.

(I predict around about Guardians of the Galaxy, a lot of Chua with names like “RokkitRaccoon” and “JamesRocketRaccoon” will pop up. Just warning you now.)

So I’d been looking forward to it enough I bought it pre-release and played the beta. And, yes I was a Spellslinger, but rolled Scientist not Settler because this is me. If you’re playing the game and/or know me, you get it.

So essentially I’ve decided to play awhile now that it’s out. I don’t have a long-term relationship thing with any MMO I tried, so I figure it’ll be something I play for a few months during my normal “game time” until I get tired of it. I only have so many hours in the week to play and I bound it carefully.

But it’s why I chose to play that is interesting- and is the subject of this column as I think it shines some light on the world of game development that’ll be useful to professional geeks.

As you may know I’ve been on an indie kick, which seems to be defined by “Playing FTL and other stuff.” Wildstar intrigued me enough that I decided to give it a go, however, because it felt well-crafted. There was just a sense of precision, of almost artisanl creation.

Then I realized it. This big, sprwawling, AAA MMO had parts that felt like an indie game.

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Interesting – Crossover games in Japan?

If you like Samurai and Pokemon, or Pirates gone Samurai, then check this out.

Unusual game crossovers and fusions aren’t new – Fighting games are infamous for them – but the crossovers currently available in Japan (pokemon/Nobunaga’s Ambition, One Piece/Warriors) are interesting to watch as they represent some insanely interesting crossovers.  You tell me you wouldn’t play One Pokepiece or Sengoku Luffy.

Yeah, you probably would.

This makes me wonder what possible and viable crossovers are out there yet to be done.  Look at Kingdom Hearts, a drunken elevator conversation of a game, that turned out to be insanely popular.

Steven Savage