Why I Wrote It: Superheroes And Worldbuilding

(This column is posted at www.StevenSavage.com and Steve’s Tumblr.  Find out more at my newsletter.)

Superheroes and Worldbuilding is one of those books that seems obvious for me to write. The superhero stuff has been big for years when I wrote this book in 2018, so that had to be my motivation?

Not really.

Sure, that was one reason – superhero stuff was getting more exposure, so why not a book on worldbuilding and superheroes? It was timely, but that was a minor motivation.

The major motivation? I love superheroes and have been writing about them for years, and superhero fiction is fascinating because of what it is. Allow me to digress as I discuss how superhero fiction is both a genre and something more.

On one level, the superhero genre seems to be its own thing. It’s got certain beats and tropes, the common idea of “alternate identities fighting crime and such.” I could expound on the superhero genre in detail, but suffice to say, “it is a unique genre, and I find it interesting.”

But there’s another layer to the superhero genre – it’s a “meta-genre.” Superhero stories of the past were often their own thing – crime drama, supernatural revenge, etc. These tales began crossing over in the early years, and soon you had detectives and aliens versus demons and bank robbers. The superhero genre is a “wrapper” for genres we’d otherwise not combine coming together.

We have seen genre fusions in vogue the last decade or two, but superheroes were doing it decades upon decades ago. We didn’t always notice it because we wrapped them up in another genre and made four-color adventures on paper.

I’ve written superhero stories alone and in groups, watching various genres come together seamlessly. I’ve played superhero RPGs doing the same. Though I fell off of most American superhero comics, I still follow shows and of course, anime and manga. I love superheroes.

So the reason I wrote this book? It was timely, and I had developed a lot of opinions to express! Now I had a unique way to do so, with my book series.

Of course it helps people which was a motivation. I have sequels I may write as there’s more to get out of my head. But as for now I got some of it into “print.”

If you have a passion, deep opinions, why not do a book about them? It’s your record, your thoughts recorded, your opinions made accessible. It’s worth it personally – and worth it as you may help others!

Steven Savage

Why I Wrote It: Cities And Worldbuilding

(This column is posted at www.StevenSavage.com and Steve’s Tumblr.  Find out more at my newsletter.)

Cities and Worldbuilding” was my book to coach writers by asking the right questions about their fictional cities. The reason I wrote it, however, is a mix of practical and personal.

First, the practical: Cities are damned complicated things to write.

Many stories take place in cities. Even when they’re not in cities, they’re city-adjacent, or cities are part of the backstory. Cities are everywhere in our imagined worlds – which makes sense because they’re everywhere in our world.

Because they’re so prominent and because we’re used to them, it’s vital to envision them properly. A poorly-imagined city may make a story or game less believable, breaking the tale’s power for us. When an author constructs a city that “feels wrong,” we know because we know cities by sheer familiarity.

When we try to create believable cities, we also find cities are incredibly complex. They take up space, both rely on and change the environment, and grow like living creatures. Cities both require resources and can churn out products and other resources. Finally, they draw upon, rely on, and change people as well – cities are giant social organizations.

I couldn’t avoid writing a book about cities. In fact . . .

There was a personal factor in this as well. That factor is cities fascinate me.

I’ve lived in many cities with long histories, large and small. I’ve watched them grow and change and occasionally make very frustrating construction choices. When I was looking for a job nationally, I visited many cities across America, each different.

Sometimes I like just walking through a city or town and getting a feel for it.

As I’ve provided career advice before, I also kept up on cities and economic choices. That is a soap opera drama all its own, with battles over zoning, public transport, and more. Sure this was important for my job and to help others, but it was also really neat.

Finally, my fiction works in the past, and my current Avenoth series are city-centric. Fantastical cities also interest me as they take all of the above and let you experience cities in new ways. The economics of magic or the culture of an interplanetary crossroads is the kind of thing that gets my attention.

This book was practical and personal, and thus very enjoyable to write. I hope it helps others as well.

Steven Savage

Why I Wrote It: Skill Portability

(This column is posted at www.StevenSavage.com and Steve’s Tumblr.  Find out more at my newsletter.)

Skill Portability is an book that comes out of a weird phase of my career writing. It’s a lovely little book, but one I didn’t intend to write until I thought about it.

Many years ago I had an obvious insight on my writing – a good writer keeps writing books. It improves skills, it shares knowledge, and it gets your name out there. As I wrote about careers as well as creativity, I asked myself “what more should I write.”

That’s when I realized that a major part of career advice is transferring skills between one job and another. This is important in general, but moreso for my audiences of fans and geeks – people who want to move their interesting skillset elsewhere. That’d be a great book . . .

. . . because I’d already written it.

Many, many years ago I had written a series of columns on transferring skills between jobs, careers, and even hobbies. I had thought of it as done, but really, sitting on my blog they weren’t doing much (and they’d aged a bit).

But reviving these columns? Expanding them and rewriting them? That had potential for a new book and for helping people even more.

But were they good enough? Well, yes – because I’d already had a system.

The columns themselves outlined a system to analyze how useful skills were – called DARE. It stood for Direct, Advantageous, Representative, or Enhancing – four categories of skills people have. A pile of columns is one thing that may or may not be “bookworkthy” – but one with a system? Something with structure can be built on.

An organized way of thinking about anything, from recipies to job skills, is something that people appreciate. A system allows people to easily understand and employ whatever you’re teaching them. A system also helps one structure something for communicating – like, say a book.

It didn’t take much to turn the columns into a more comprehensive book, and one that’s a nicely useful and light guide.

The real lesson here is that if you think of taking previous writing and expanding it, it helps if it has some organized format to begin with. A system like the above leads to a book. A short story with good structure can be the center of a novel. Structure is a sign you might want to take something farther.

Conversely, if you are writing something or creating something you might think of expanding, consider how it’s organized. Build a system to organize your writing. Put parts of a speech into a clear mnemonic. Something to give it form – because that form can be more easily built on.

Also I’m glad to write up this blog post – because it helps me see the value of the forms I build so automatically. This nice little book wouldn’t have existed without my habitual organization.

Hmmm, maybe another lesson on writing is write on why you write . . .

Steven Savage