The History of DLC: Guest post by Andrew Baxter

I'd like to introduce our latest Guest Blogger, Andrew Baxter! He's a game enthusiast with a great sense of history.  He and I talked after a past post, and he offered to look at the history of DLC.  Lots of insights here, so take your time.

DLC has a very promising future in gaming and offers amazing potential to extend the lifespan of a product. With the inevitable move towards digital distribution, this is one area developers simply cannot afford to overlook. Keeping a customer base loyal and interested in your product can only lead to increased future sales through good word of mouth and should be encouraged heavily. A quick Google search on 'Team Fortress 2' shows the appreciation gamers can and will show for developers that go the extra mile.

It hasn't always looked as bright as this however. Over recent years we've seen many questionable forms of extra content released.

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Pro-Fan Pride: The Power of Thinking Differently

Whatever your career, it helps to think differently. Thinking differently helps you solve problems others see no solution too.  Thinking differently lets you blaze new trails and find new things.  For that matter, thinking differently keeps you from getting bored.

This is one of the things that makes me proud to be a progeek – because progeeks, the fans and geeks and otaku who make their hobbies into careers, are great at thinking differently.  It's a great edge in your career.

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