Fandom and Time Management

Anyone who remotely knows me knows that I tend to organized, which is saying that the last Transformers film contains a few explosions.  I'm actually pretty proud of my organizational abilities, they've helped me on the job and to keep my own life in order (especially good in these tough economic times).  My very job, Project Manager, is based on me being good at planning.

Fandom is a good reason for this.  My hobbies are a big part of how I developed these skills.

If you get involved in fannish activities, like any activity, you have to get organized.  At worst you need to follow the plans of others – collaborate on the writing, show up for the game, etc.  You may even take on larger projects and events, planning cons, writing fanfic epics, etc.

If you have successful fannish activities, you ARE organized.

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Weekly Challenge – The Next Country . . .

As I've noted a few times, Japan is a country that obviously has had major influence on the North American Geekonomy.  Video Games, anime, sentai and more.  From Battle of the Planets decades ago to Power Rangers and Bleach, from Space Invaders to Final Fantasy pick-a-number, Japan has had a huge effect.

At this rate, Japanese influence on pop culture and major Geekonomic areas is more than obvious.  I'm not sure how much more influence can be had (though my guess is Kodansha is looking for more).

But there's always a hunger for new products and entertainments, foods and culture, and business models and opportunities.

So here's your challenge for the week: what country do you think is going to be next to have a big cultural/pop cultural influence on North America?

South Korean and it's growing media?

India with it's tech opportunities and the power of Bollywood?

More British influence now that Doctor Who is Reborn and series are getting remade (again)?

Think about what's next.  After all, my fellow progeek, you're going to be living it in the years to come . . .

– Steven Savage

(And as for my answer?  I'm still thinking that one over.)

Properties, Media, Loyalty

So, yes, there will be a Risk movie.  And a Monopoly movie.  There's the failed attempt at Thundercats that looked actually cool, but films as we've seen are really working to create effort-free Multimedia synergy.  Or to put it more crassly – grab a name, slap a film on it, profit from the free publicity and associations.

I am sure people will see the aforementioned films and others out of various reasons, from buying the publicity to morbid curiosity.  Some may even make money or provide interesting experiments (the Monopoly film may do so).  However, I think those behind the films are missing something.

Namely, a longer-term plan that builds interest, community, and long-term involvement.

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