A Way With Worlds: God, Darwin, History

Easter Island Head Sculpture

Many, many years ago, I noticed American politics often boiled down to blaming things on God, Darwin, Or History. Later it came to me that, in some ways, worldbuilders did this as well.

These are three crutches we use rather poorly in our worldbuilding. Three excuses that let us hand-wave good worldbuilding and thinking, and shovel torpes in. We may not even realize we do it.

(Though if you think about it you’re probably being a bit lazy. It’s OK, everyone is now and then.)

Let’s look at how these excuses get us lazy – and make poor worldbuilding.

God

The Devil is in the Details, but it seems God (and any supernatural element really) is really great for rewriting the details for no good reasons . Supernatural and religious elements in our worlds often lead us to some pretty poor choices.

“Because I Believe”: Perhaps the worst form of abuse is when people shoehorn in their own religious beliefs without repercussion or worldbuilding. Yes, religious fiction is oft infamous for this, but it happens outside of that sphere – and in religious fiction that’s kind of the point. Your beliefs may be so close to you you don’t know you’re doing it – until you realize you’ve stopped building your world and started dropping the theology without thinking if it fits.

“It’s magic, what more do you want?”: “It’s magic” can be a descriptive term, or it can be an accurate description of how poorly a setting is made – you’re just yelling “it’s magic” as an anwser. The supernatural is not an excuse to not design your world – it’s something you have to design. Otherwise it’s just a reason to write what you want.

“Unload The Truckload Of Tropes”: It’s also easy to write God, demons, whatever by simply dumping in pop culture concepts and walking away. They’re expected, either due to the beliefs of the audience or due to tropes being so common. Of course that means that you’re not building – you’ve made your setting a landfill of the gods.

As a worldbuilder God, the supernatural, whatever, is not an excuse to avoid worldbuilding. It is a reason to work harder since you have more to do – and more to avoid.

Deus Ex Machina – the God out of the Machine – was a description of the method of using mechanical contrivance in plays to materialize a god (and possibly wrap up inconvenient elements). The somewhat derogatory use of the term obviously came about because some playwrights overdid it – don’t follow in their footsteps.

Suggestion: Review your religious and supernatural elements more closely to be aware of what you’re doing. Maybe you are writing religious fiction, so get it right. Maybe you need tho think out a magic system more.

Darwin

If we’re not blaming things on God, it seems CHarles Darwin is the next up in the excuse parade. Now as much as evolution is scientific and studied and real, it’s still used as an excuse and might as well be magic.

These are the plays Darwin becomes an excuse for us to stop worldbuilding.

“That’s Just Evolution!”: “Well that’s how they evolved,” and throwing out one or two world elements is sadly common in worldbuilding. It’s using evolution as a device where you feed one or two scientific facts into and you hope it pops out an explanation that people believe. And they may – until they realize, say “this world had tall trees so everyone evolved elastic limbs” is really very lame and misses more realistic complexities.

“Cruel To Be Crueler”: Also common is the idea that you can say “survival of the fittest” and then explain away anything from moral to evolutionary issues. “Survival of the fittest” (never coined by Darwin) is a simplistic summary of evolution that misses the complexity of development. Really this is usually just an excuse for cruelty or violence.

I also found that the Darwin excuse of worldbuilding, just throwing out a few things and blaming evolution, leads to stereotyping of races. “Oh, this race is violent as their planet was harsh” turns the race into a stereotype, and I’ve already covered that quite enough thank you!

Suggestion: Study up on your science if evolution is an important part of your world. Not only does it make you a better and more accurate writer, it gives you IDEAS.

History

I love history. I love learning. I am all for reading history and watching documentaries to help with worldbuilding.  You can research times and people and places and events to get ideas for your world. I recommend it.

(running documentaries and such while I do other things is a favorite way to get history by osmosis. Rick Steeb’s travelogues were an influence on my writing at one point).

Except . . . history can be misused and becomes an excuse. Here’s cases to avoid.

“Just like it really happened”: Look, yes, it may be tempted to duplicate a previous event totally, but it’s got problems. First, it may be obvious and people will notice.  Secondly you’ll probably do it wrong unless you’re an expert and people will notice. Don’t copy and paste history, it’s easy to screw up and takes people out of your worldsetting if it’s not really well done.

(Note if you’re writing historical fiction, go for it.)

“This is just like X”: When you directly lift part of history and drop it into your world then it stands out like a sore thumb. History isn’t something you can transplant seamlessly, and if you’re just taking an idea here or there your world will seem patchwork.

“But this happened”: One fo the final “sins” of misusing history is to use a historical event as an excuse in your worldbuilding. “Because X happened in the real world, Y happened in mine.” This might be true, there might be parallels – but if all you have is a parallel with no underlying reason, that’s all you have. You should explain the similar occurrence in your world with more than a footnote – otherwise it’s just dropped in there.

History is a great tool for worldbuilding, but I recommend using it as a learning tool and a tool for ideas. Learn about cause and effect, find examples, find parallels. Just be careful about transplanting huge chunks – or excising your actions.

I also note that if you use history, remember you may get it WRONG. YOu may not understand as much as you think you do.

And your readers or players will see it.

Suggestion: When you read a history book or watch documentary, pick some things out of your usual comfort zones. It helsp shake up your imagination, broadens you, and keeps you from settling in too comfortably. You’ll also get ideas.

Learn But Watch

So go ahead, learn from theology, science, history. Just don’t drop whole chunks of poorly-understood ideas into your worlds. Don’t use them as excuses not to build more of a world.

Because people will realize it.

And I may need to write another column on it.

Respectfully,

– Steven Savage
http://www.musehack.com/
http://www.informotron.com/
http://www.seventhsanctum.com/

Steve’s Update 4/6/2015

Hello everyone, just wanted to give you some updates.

First, new generator!  Yes, it’s my Undead Generator!  I’m trying to get back into the generator swing and that’s my first one – and it worked out pretty well.  Give it a go!

Look for some upcoming changes here.  I’m going to restructure my newsletter to be more of a feed from here.  That way I can have a more intimate contact with folks.  Now I just gotta reorganize it!

Over at Muse Hack (which will also have some fun changes coming . . .) I’m still writing on geek culture.  Yeah, I’ll get back to careers, but I really want to cover this!  Check out my latest on culture and reaction!
Respectfully,

– Steven Savage
http://www.musehack.com/
http://www.informotron.com/
http://www.seventhsanctum.com/

Geek Culture: Action, Reaction, And Return

I’ve previously talked about geek evangelism – namely I missed it. It seems that the internet had given us a chance to seal ourselves off in echo chambers, and that has affected geek culture and culture in general. People we’re more “building up” than “reaching out,” and many now built walls.

The internet also guaranteed conflict. We could build an infinite amount of new communities – and find an infinite amount of things to fight about. People need people to interact with, but we’re not always equipped to deal with their differences. The internet guarantees differences between people will emerge and collide quickly – infinite space means infinite conflict.

Kind of makes you see how wall-building might even see rational at times. When someone starts a flame war over gum flavor, an echo chamber sounds like a better idea. We geeks, who like to engage with others, who use technology, probably face this even more than most.

Of course most of us don’t want conflict. Why do people end up fighting so often on the Internet? Sure, the internet ensures enough diversity that we can find new ways to fight. But honestly does anyone like this? If we’re going to go form our communities why do we have to keep fighting?

Because the internet doesn’t just give us leeway to leave and do our own thing, it ensures that the communities can produce their own opposites. These opposites are not always forming their own identity – they’re sharing one with the very people they don’t like. Those opposites return, or may even by their own existence redefine the culture

You Say Goodbye, I Say Hello

I remember the truly early days of the Internet going “big.” I remember Geocities and anyone being able to put up a page. I was active on LiveJournal. I helped out with websites. Even “back then” (Defined as the mid to late 90’s) anyone could create any kind of community they wanted.

(OK, again people that could afford it.)

I recall fan wars and battles and geek fallouts and obscure communities popping up. And why not? The tools were there.

Also if you didn’t like something, you could just leave and do something else. Surfing obscure, hyper-specific themed fandom sites was something my friends and I id on occasion, often amused or horrified at what we see. If you wanted it, and someone didn’t like it, you could just go do your thing.

(And I repeat, Harry Potter fandom, wow, nothing quite like that . . .)

It was often like a version of Conway’s “Life.” The organism of a fandom or a club or a geekdom could split off into parts if needed. A community might be eating itself, a kind of cultural autoimmune disorder, and then everyone could go their own way to hate each other on their terms.

At times they might get back together.

There were even groups that existed only in response to others. From MST3K communities that parodied fanfic (often with the permission of authors, leading to a peculiar synergy) to communities rebelling against adult fanfic, to groups that just mocked internet culture. Some sites and groups existed only because others did.

Fast forward to today.

Today it seems worse, and it’s not just people who argue Ed Elric and Roy Mustang are a couple years later. Some parts of geekdom just explode in battles as bad as any conspiracy news-link flame war – many, as noted, being gaming related and comics relating. Apparently fun is serious business.

it seems a lot of the battles seem to involve echo chambers. The fights make sense to those in the communities, but outside are a lot of people going “seriously?”

Because when you can go your own way and can do so in reaction to other things, you’ve got a conflict-producing machine. Leaving doesn’t mean the conflict ends, and people who are sick of something (or just mock it) can build their own community against something or for something.

Perhaps they return with a vengeance, or try to reform their culture, or they make it a goal to improve things. Or they can also be pretentious jerks.

The opposites don’t mean separation. Communities are often formed in response to something.   Those that created the response might be a bit surprised when the response comes back to them – but shouldn’t.

After all, people may exist in the same identity-space as others. Just because they left may not mean they’re going to share the identity with others. They might not be able to. They might have good reason not to.

I’m Leaving, I’ll Be In Touch

So when we put all the parts I discussed earlier together we see this:

  • The flaws in a geek cultures mean people want to leave or separate themselves from some parts of the culture. This is any culture, really.
  • The internet, the chosen Geek Tool (Blessed be Lovelace and Babbage), lets us go form communities and causes.
  • Despite “being separate” we often exist in the same identity-space as people we have a conflict with. We don’t truly get away – or want to.
  • Some communities and their conflicts spawn their own opposite.
  • The the internet lets us return to change things. Hell, we can’t really get away – when so much social involvement is routed through a few services like Twitter or Facebook the infinite division of the internet feels more like a cube farm.

The common social tools of the internet, plus wider awareness, mean that some people who form a community in reaction can then change the culture as a whole. They can change what they left, redefine it, or hunker down and be a kind of center point to alter the culture.

Take a look at the internet now and how it’s used in reaction to all sorts of things.  Ferguson and awareness of violence against PoC.  Gay rights issues tracked to the hour.  Corporate slip-ups.

If you’re an ass, if your community is pathological, if your company is discriminating against older geeks, people can organized against and about that issue quickly. The internet is not just about spawning communities, it’s spawning communities about something – and against something.

These communities “leave” but not totally. Not for long.

Guess where we are now?

Inevitable.  Only Forward, This Thing Doesn’t Go In Reverse

Geekdom doesn’t just spawn counter-communites. Many exist to change or redefine the culture itself, or to maintain it in a kind of activist-wall-building.  Again you see this everywhere, we’re just more wired.

It’s not really surprising. The internet let us reach out and develop but also amplified contact – and chance for conflict. Now that more and more is connected and public, there’s going to be more effort to fix it. It also means communities that left one area can come back rather loudly – they may not be able to conceive of a total separation.

This may also spawn reactions to the . . . reactions. A cultural breakdown in a community can spawn a responding community and then a response to the response. It can get a bit Inception-like as you try and figure out where this all started. Who’s battling for the soul of what?

In various parts of geekdom I’ve seen “reactions” get pretty deep. I could (and may) do entire essays on this. Just as example the “hate of the fake geek girl” BS seems to be about four reactions deep (reactions to women in geekdom, counter reaction stating they belong, minor bigoted counter reaction, larger community building reaction).

This is also important for areas of geekdom that are or have gotten insular. Their insularity, their pushing people out, is going to cause a reaction – possibly a severe one. It’s not going away. It’s going to mean people can form their own groups, communities, and all this happens in a very, very public way.

And people come back.

Lately I’ve seen several points where conventions have had unpleasant issues. These came up – yes – on the internet. Things, in the words of Ron Burgandy, Escalated Quickly.  In real time.

It won’t slow down.

If You’re Going To Ride The Horse, Have A Direction

So the truth of geekdom now is that we’re in a phase of reaction and action (again, any culture has this, I think it’s just amplified). We’re changing rapidly and facing rapid exposure of our problems. We also face a chance to rapidly address them – we have the tools and the inclination. We also can’t stop this – it will not stop.

(Indeed this is true of all culture; again, I’m a geek and we’re the ones that embrace the technology that lets us change so fast.)

So the real choice is, how are we going to handle this?

All the action and reaction mean we are moving rapidly. We might as well pick a damn direction.

I see this emerging as of late – indeed a lot of my work on Civic Geek opened my eyes to how people in our community are asking “what can we do and be?” People are directing their work and focus as geeks.  They’re asking what they should do.

Because if we have no direction, the ability to spawn endless conflict is going to continue to plague us. And if we don’t understand the walls come down fast, that our actions create their opposites, we’ll always be in battles far more than we need to be.

Closing

I started this series just exploring “what happened” and I know – geekdom too quickly developed echo-chamber communities that amplified marketing and pathological voices. The internet also produced infinite chance for conflict.

But also it seems we’re in a phase where everything is so public that some parts of geekdom (or any culture) spawn their own counterforce. At times an overwhelming counterforce.

It’s not done yet.

I do think it’s inevitable. I’ve said many a time that we geeks need to own our culture and take responsibility. Someone is going to anyway.

Because action has reaction, here in the internet, the biggest tiny room in history.

Respectfully,

– Steven Savage
http://www.musehack.com/
http://www.informotron.com/
http://www.seventhsanctum.com/