Go Farther: Fantasy Game Economics

Some time ago I wrote, wistfully, that writers of fictions and worldbuilders of all kinds could do better – and have interesting ideas if they focused on economics.  Economics helps you build a world, create plots, and of course, make a story more relatable since we deal with economic issues all the times.

I'd like to return to that issue by noting a specific area of fantasy fiction and gaming – especially gaming – that I'd like to addressed further.  Those of you writing, those of you building games, and so on, keep this in mind.  It will help you create better.

(And this issue really bugs me).

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Media, Literatue, And How Things Stand Out

I can get books fast.   I can find tons of books online, from new ones to classics.  I can find them fast I can find them cheap.  I can find a lot of physical books fast, from cheap POD to used book stores.  If I want literature, from classics to trash, I've got a lot of ways to get it fast and cheap.

Iv'e wondered if this affects the value of literature – and other media -  but not necessarily in the way we may expect.

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Unemployment Cooties

Sometimes it seems people hate the unemployed.  I've written about it before, and despite my other ranting and raving, it's never quite cathartic enough to purge me of the pernicious disgust I feel over the sheer dislike people have for those without jobs.  I've mulled this over again and again – and amongst my many mulling I think I found at least one reason people look down on the unemployed.

They fear being like them.

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