Go Farther: Fantasy Game Economics

Some time ago I wrote, wistfully, that writers of fictions and worldbuilders of all kinds could do better – and have interesting ideas if they focused on economics.  Economics helps you build a world, create plots, and of course, make a story more relatable since we deal with economic issues all the times.

I'd like to return to that issue by noting a specific area of fantasy fiction and gaming – especially gaming – that I'd like to addressed further.  Those of you writing, those of you building games, and so on, keep this in mind.  It will help you create better.

(And this issue really bugs me).

Read more