A Timeline Must Be Valuable

(This column is posted at www.StevenSavage.com and Steve’s Tumblr.  Find out more at my newsletter.)

As I work on the sequel to A Bridge to the Quiet Planet, keeping up my schedule is challenging. You’ve probably read enough of my blog analysis on this, and you’re probably gonna keep hearing about it. My latest insight is that we misuse timelines by having them for the wrong reasons.

What’s the value of a timeline?

This question can be shocking. We’re often taught to regard them as valuable, almost sacred. Timelines are important, right? We should all get as much done as possible, right?

Too often, sticking to a Timeline is regarded as a virtue. The Timeline we’ve set (doubtlessly under different circumstances) is regarded as sacrosanct. To challenge it is unacceptable in many people’s minds. In short, we make following the Timeline something we must do over anything else.

And that’s wrong because a Timeline is just a tool. A Timeline is something we should use because it brings value. A Timeline isn’t sacred, and more than the Ivy Lee method or flowcharts or whatever.

You use a Timeline and create one because there’s value in it. If there’s no value then don’t create one.

For instance, with myself I found my novel was best approached with a sort-of Timeline as it kept me focused. Other things like blogging work on tight Timelines. Some of my coding practice is better handled with vague goals. In some ways I juggle multiple kinds of Timelines, and allowing myself to do that is comforting.

But Timeline for Timeline’s sake? Why?

Timeline? Good, I’m all for them – when they’re useful.

Steven Savage

Why I Play Video Games

(This column is posted at www.StevenSavage.com and Steve’s Tumblr.  Find out more at my newsletter.)

My Friend Serdar and I were discussing video games and why people enjoyed them recently. It was interesting because I know plenty of gamers, and plenty of people not into them.

So what do they do for me? That was fun – and interesting – to analyze.

First, gaming is something that lets me express myself without some kind of commitment or burden. I’m an organizer, a manager, and a guy that likes to explore things. Gaming lets me do that, from figuring out platforms to managing spaceships. When I game I am me.

Recently, with the stressful Pandemic, I was feeling down, so started playing Slime Rancher, and after that Star Traders: Frontiers. Both were games with planning and management, and playing them helped me, be, well, me. It was refreshing – and it was fun.

Secondly, gaming is a unique art. In games, multiple things that were previously separate arts come together. Visuals, music, rules, more. A game is a way to experience deep experiences, often experiences that would have been separate or less impressive.

This unique art allows for deep experiences such as simulations, but also unique ones. I can walk across impossible landscapes made out of math. I can experience a musical soundtrack while being in a story I control. Gaming is a unique art – and a fusion of arts.

Third, gaming has a social aspect. I’m not just talking multiplayer games (rarely my fave) but the way you can connect over an art. There’s plenty of social tools and sites, I love Early Access games where I give feedback. There’s so many ways to connect, if you’re selective, you can find really fulfilling involvement on a level fine for you, deep to shallow.

I share experiences with video games and friends, I give feedback. I really connect and in some cases, you can give feedback that improves games.

So yeah, that’s why I game. it helps me be me. It’s a unique fusion art form. And I can connect with others when I want to.

What about you?

Steven Savage

Fun And Yourself

(This column is posted at www.StevenSavage.com and Steve’s Tumblr.  Find out more at my newsletter.)

We’re in a crisis as I write this. We’ve got a worldwide Pandemic, and not every country is managing it very well (or at all). It’s possible you’re escaping with fun, but you may also feel guilty, or unable to enjoy yourself, worrying you’re wasting time.

You’re not.

Yes, fun is relaxing, yes, fun distracts. But fun also is a great way to get back to who you are and find out who you are.

When we have fun, we express parts of ourselves in safe ways. Perhaps we love the camaraderie of sports, and thus enjoy them because of shared identity. Maybe we love managing things and ticking boxes, playing strategy games and using that organized sides of ourselves. We may crave adventure, our hands holding a controller as we fire our guns in an action-adventure game. Fun lets us get back to who we are.

Knowing who we are is vital for navigating crises. It centers us, but in a safe way, and gives us the hope to become more of who we are. It’s an expression, and a reminder.

But also, fun lets you find new parts of ourselves. When we see we’ve played the same kind of video game three times in a row, that says something about us. When we avoid this kind of movie but indulge in others, that says something about us. When we have fun, things we don’t know of emerge.

Knowing who we can be is vital for navigating crises. It helps us grow and learn and understand, and experience the joy of being.

Finally, fun lets us find things we hide. We may find a dark side that comes out in our musical tastes. We may discover we work through issues with certain kinds of movies. Even finding we dodge stress with our recreations tells us what we’re dodging.

Knowing who we are lets us overcome our problems, turn vices into virtues, and accept ourselves. Fun does that.

So sure, you’re relaxing and exscaping with fun. That’s great. But you’re also becoming, exploring, and discovering. That’s great to.

Have fun. Become yourself.

Steven Savage