Creativity, Resistance, and Results

(This column is posted at www.StevenSavage.com and Steve’s Tumblr.  Find out more at my newsletter.)

As I have written about regularly, creativity is necessary to get a better world. It is a power that dissolves the grip of tyrants, a kind of Alkahest that dissolves in a disarming matter. But one of the powers of creativity is that well-done creativity is about results.

For all its power and adaptability, good creativity is also strangely solid.

Think of the power of a single book. It is a real thing, it exists, its ideas are there. Even a lousy book is an achievement – and a great book is even more of an achievement. A book can change the world and take down empires.

A thousand books, even in a regime trying to censor them, can bring down an empire as it can’t stop them all. The empire might not even know they exist and what they say until it’s too late.

Now take those books and add in films, TV shows, podcasts, and more. Creative people can get things done, and that’s another reason tyrants fear them. Certainly if you’ve ever seen a dictator or would-be dictator style themselves a writer and artist while promoting their obviously poor and shallow works, you know they crave that completion, that artifact showing triumph.

I think this is for three reasons.

First, creative people are DRIVEN. It is often inspiration and passion. It may involve the creative ego which is remarkably productive. But the sheer drive of creative people can keep them going in the fact of kings and despots – even if that creativity is peppered with rage and hate.

Secondly, creative people can leverage their creativity to get things DONE.They figure out ways to manage their time (or mismanage it really well). They seek ways to get their work complete. Really good creative peoples get creative about their time management.

Third and finally, creative people can be creative about how to get work OUT. They will self-publish. They will make pamphlets. They will distribute files to twenty different e-book publishers. If you are old enough like me and remember the old ‘zine days or the early internet, you know what creatives will do even without modern tools.

So don’t just apply your creativity against the tyrant and the despot. Appreciate how your creativity drives you to finish, finds ways to complete your world, and get your work distributed. Embrace your creativity as it lets you realize itself.

And it makes kings and emperors afraid.

Steven Savage

Crunchyroll Expo: Thoughts

(This column is posted at www.StevenSavage.com and Steve’s Tumblr.  Find out more at my newsletter.)

So I attended some of Crunchyroll Expo, and wanted to share a few thoughts about the event. It’s actually pretty positive, though keep in mind I was mostly observing and wasn’t doing everything.

Still, what I saw impressed me – and gives me ideas for how we can manage cons in pandemic times. In fact, more on that later.

METAPHOR: In general there was an attempt to copy the feeing of a con – treating it like a city! That’s just pure metaphor, but it makes it memorable and relateable and fun.

Takeaway: Model your virtual con on physical space.

EVENTS: Pretty much every kind of con event was there, just often changed for the need to be virtual. Again, this preserved the metaphor and experience, and it made it accessible. Also I think people needed that sense of normalcy.

Takeaway: Find equivalent events for your virtual cons. Not always the same, but close.

MEDIA: There was streaming and videos and so on. Wisely, there was chat so people could, well, chat – while being on the page. Discord type stuff is nice, but I see the advantage of the embed (more on that later).

Takeaway: Combine streaming with accessible chat for the “con experience.”

PANELS AND SUCH: These used pretty much the same model – stream with a chat. But most panels were pre-recorded, which gave the presenters time to chat. I never realized until now how the pre-recorded appraoch works for audience contact.

Takeaway: Try pre-recorded events in your virtual environment, using chat for interaction.

SHOPPING: This was disappointing as it was mostly links to people’s profiles and some items. This is an area that needed to be rethought as it lacked the human contact. I think shopping at virtual cons needs to feel like the real thing, including chats with others and the store owner. Try to create a virtual artists alley or dealer’s room.

Takeaway: The fun of shopping and art at cons is the interaction. Try to get that with chat, people being available certain hours at their “table,” a good metaphor, etc.

Was it a success? Well, people came from all over, I saw great stuff, people had fun, and in the middle of a horrible pandemic. I also saw some clever use of metaphor and web layout.

So heck yes. There’s a lot to learn here.

Steven Savage

Steve’s Books: 9/8/2020

I write a lot and have quite a few books.  So now and then I’m going to post a roundup of them for interested parties!

My sites:

Fiction

I’ve been returning to fiction with a techno-fantasy setting of several planets orbiting a star called Avenoth.  Take a typical fantasy world of magic and gods, and let it evolve into the space age and internet age . . .

  • A Bridge To The Quiet Planet – Two future teachers of Techno-Magical safety find trying to earn their credentials hunting odd artifacts backfires when you’re hired to put some back . . . on a planet where gods go to die!

The Way With Worlds Series

This is what I do a lot of – writing on worldbuilding!.  You can find all of my books at www.WayWithWorlds.com

The core books of the series will help you get going:

  • Way With Worlds Book 1 – Discusses my philosophy of worldbuilding and world creation essentials.
  • Way With Worlds Book 2 – Looks at common subjects of worldbuilding like conflicts in your setting, skills for being a good worldbuilder, and more!

When you need to focus on specifics of worldbuilding, I have an ever-growing series of deep dive minibooks.  Each provides fifty questions with additional exercises and ideas to help you focus on one subject important to you!

The current subjects are:

Creativity

I’m the kind of person that studies how creativity works, and I’ve distilled my findings and advice into some helpful books!

  • The Power Of Creative Paths – Explores my theories of the Five Types of Creativity, how you can find yours, and how to expand your creative skills to use more Types of Creativity.
  • Agile Creativity – I take the Agile Manifesto, a guide to adaptable project development, and show how it can help creatives improve their work – and stay organized without being overwhelmed.
  • The Art of The Brainstorm Book – A quick guide to using a simple notebook to improve brainstorming, reduce the stress around having new ideas, and prioritize your latest inspirations.
  • Chance’s Muse – I take everything I learned at Seventh Sanctum and my love of random tables and charts and detail how randomness can produce inspiration!

Careers

Being a “Professional Geek” is what I do – I turned my interests into a career and have been doing my best to turn that into advice.  The following books are my ways of helping out!

  • Fan To Pro – My “flagship” book on using hobbies and interests in your career – and not always in ways you’d think!
  • Skill Portability – A quick guide to how to move skills from one job to another, or even from hobbies into your job.  Try out my “DARE” system and asses your abilities!
  • Resume Plus – A guide to jazzing up a resume, sometimes to extreme measures.
  • Epic Resume Go! – Make a resume a creative act so it’s both better and more enjoyable to make!
  • Quest For Employment – Where I distill down my job search experiences and ways to take the search further.
  • Cosplay, Costuming, and Careers – An interview-driven book about ways to leverage cosplay interests to help your career!
  • Fanart, Fanartists, and Careers – My second interview-driven book about ways to leverage fanart to help your career!
  • Convention Career Connection – A system for coming up with good career panels for conventions!

Culture

  • Her Eternal Moonlight – My co-author Bonnie and I analyze the impact Sailor Moon had on women’s lives when it first came to North America.  Based on a series of interviews, there’s a lot to analyze here, and surprisingly consistent themes . . .