Go Farther: We Need a Fandom Job Site

 came up in a recent podcast, but it's something deserving of it's own post.  It's a  a business idea if you will that I welcome some of you out there to try, be it as a hobby or something commercial.  Just let me know – hint, hint.

We need a fandom job site.  By we I mean "us assorted fans, geeks, otaku, nerds" and the like.  Well, and the world, but that's only because the world needs us nerds and fans and technophiles.

I'm not talking a website for jobs applied to fans (though that might be cool, if difficult).  I'm not talking about anything for profit.  I'm talking about a site where people post their needs for people to help with fannish events and projects and endeavors so they can find the right folks.

Consider a few examples of who could be recruited through such a site:

  • People could recruit for convention staff.
  • People could recruit for speaking and doing events at conventions.
  • Fannish websites and similar endeavors could find new staff.
  • People doing nonprofit projects that may look good in a portfolio, could find contributors.

Of course this is a tool to do what I love to emphasize – fansourcing, leveraging your fandom connections to get things done.  In this case, it's a way to help people make new connections, stretch themselves, improve themselves, and maybe get something to put on a resume.

I don't see it being hard to implement:

  • The technology is probably already out there in one form or another anyway.  You could start something in Drupal or even Joomla, or slam together some code modules.
  • The talent base is probably easy to find as well – your basic "LAMP" knowledge would let people run it.
  • There are plenty of fandom people with design skills as well who could make the look just right.
  • A lot of people would probable be on board to do it.  Though,ironically, sourcing a site like this would probably be easier if a site like this existed.
  • The basic job-search metaphor is very familiar to people.

Oddly the main challenges I see would be that promoting it properly would be hard (so people didn't get the wrong idea), and policing it properly would take work to make sure posts are legit, control spam, etc.  You'd need a dedicated core of people to do it . . .

So, got some spare time?  Spare programmers? Spare ambition?  Want to help your fellow otaku, fans, and geeks?  Here's a suggestion right here . . .

. . . plus imagine how this'd look on a resume and what kind of contacts you'd make.  Why if you did this it could lead to full, paying jobs someday . . .

– Steven Savage

Epic Handhelds

I have Dragon Quest IX on my DS.  If you're not familiar with the series, they're epic Japanese RPGs with their own style.  Dragon Quest VIII on the PS2 had an incredible amount of gameplay – I put 80 hours into playing it.  From everything I've seen in DQ IX, and everything I hear, this tiny cartridge is packed with as much content as the PS2 disc.

For people not familiar with gaming, handhelds like the DS may not seem to be the place for epic games that last 40, 50, or more hours.  It's too easy to assume portable gaming is casual gaming.

Of course this isn't true.  Handheld gaming gave us Pokemon, games people could put hundreds of hours into playing.  There are epic RPGs for various handhelds, from Golden Sun to Shin Megami Tensi: Strange Journey.  Hand-held gaming has had epic for quite some time.

However, as I've played Dragon Quest IX, which proves to be more addicting than its' predecessor, I've started to speculate that epics are not only well-suited to handhelds, they may be an ideal place for them in the future.

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The Lessons Of Fandom: Business Sense

This is part of a new series where I'm going to examine specific "general skills" that people learn in fandom and their hobbies.  I talk specific skills quite a bit, but fandom also teaches you general or "metaskills" that can help your career quite a bit.

First up – your fannish and hobby activities teach you good business sense.

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