Some Thoughts on Ruggedized Geekdom

(This column is posted at www.StevenSavage.com and Steve’s Tumblr.  Find out more at my newsletter.)

As I write this, America’s response to COVID-19 has been dismal without federal vision. There are many problems, but one of the things I’ve been considering is the status of geeky activities: cons, gaming events, cosplay, etc.

This is not intended to be flippant or minimize issues. However these activities are big parts of people’s lives, create and reinforce social ties, and encourage creativity and development. They do matter, and I wondered how they can survive our current situation, become stronger, and build a better geeky community. My barely-organized thoughts are as follows.

As a note, this is based on two things. One is my knowledge of organizational structures. The other is what I’ve observed, learned, etc. about the virus, possible treatments, and responses. The short form is I think this will bedevil the world for two years, that a vaccine IS possible (but needs annual updates), that there will be better treatments/preventatives, but lots of people aren’t going to follow science.

CONVENTIONS

Conventions should plan for the worst case scenario of no in-person cons happening until mid-2021 easily, possibly start of 2022. I’m missing them as much as anyone, but there’s not going to be anything big until we have a widespread vaccine, and even if we find preventative/prophylactic medication who’s going to take the risk.

But we also needed to rethink cons anyways. Some are overly huge draws. Small ones provide useful niches but get ignored. There’s giant logistical challenges. So here’s my takes.

  • Every con out there should plan to go virtual for the next 18 months easily.
  • A kind of “league of conventions” needs to be formed to share knowledge, tech, and ensure survivability.
  • Cons should consider breaking up into smaller events online, then possibly in person, then re-consolidate if needed.
  • Cons should look at things like outdoor events, etc. that will minimize risk when we’re nearer the end of this.
  • Small cons need to Voltron together right now to support each other.
  • We need convention guides and info sites to focus on virtuality and track them.
  • Duplicate con events as singular events – online viewings, dealer rooms, etc.

GAMING GROUPS

Argh. I didn’t play a lot of tabletop and P&P RPGs as of late, but I wanted to get back into them, and now this happens. I can’t imagine how devastating this is for various gaming groups and stores. Fortunately I’ve seen a lot of gaming groups going virtual or having it as an option anyway.

  • First, I don’t know how bad this is going to be for game stores, but my guess is pretty devastating – many held gaming events. It’s imperative for people to support them.
  • I think we need to see someone write and promote guides on moving gaming groups virtual temporarily. Discord, tools, etc. I see people pick this up by osmosis.
  • Other groups (con groups, cosplay groups, etc.) need to promote these.
  • Gaming groups are great ways to build virtual events to – you guessed it – support cons.

WRITING AND CREATIVE GROUPS

I belong to a bunch of these, and trust me they’re helping a lot of us stay sane and focused. Be it writing, art, or cosplay, these are vital. Fortunately, a lot of these have been going virtual for ages (in fact, I think they’re ahead of gaming groups). The ones I’m part of have adapted well.

  • These groups should cross-pollinate. I’m doing that with my current groups, and it’s helpful to maintaining them, and is psychologically comforting.
  • Some groups are good at specializing, and this helps cross-pollination. Have a “shut up and write group” share members with a “business writers” group.
  • Combine with other events to promote the socializing. We run a movie night and I promote it into my writing groups. This further reinforces things.
  • Start doing presentations WITH cons and other events – be a source of events!

VIDEO GROUPS AND BOOK CLUBS

These seem to have moved online pretty easy based on my experience, so hey, my folks, keep at it. A few thoughts

  • These groups can be vital to building social ties and be ready to help people. We need groups like this.
  • Video groups especially can help support other groups as they can be sites of casual socialization.
  • Experiment with different technologies and try them out – I’ve found out about optimizing experiencces.

GENERAL GEEKDOM
A few more thoughts on what geekdom can do to ruggedize.

  • SPEND. Financial supports of cons, groups, meetups, dealers, etc. Put your money where your mouth is.
  • VOLUNTEER. People may be busy, but we should step up to help our various clubs and groups and cons out.
  • DON’T depend on one technology. Do not count on Discord, Facebook, Zoom, etc. if at all possible. Use multiple technologies as social backup.
  • RECRUIT. Get people involved and help out. We need people actively supporting geeky communities.
  • LEARN AND SHARE. Get to know all these tech tools and share your knowledge.
  • RELAX. Treat yourself right, let your hobbies support you, and don’t overdo it.

So those are my thoughts of a more rugged geekdom. There’s a lot to do – and a lot I need to do more of. But maybe we can build a stronger geekdom in a hard world.

Steven Savage

Stringing It All Together

(This column is posted at www.StevenSavage.com and Steve’s Tumblr.  Find out more at my newsletter.)

As I’ve often said, fun is important to us. It refreshes us, it helps us find ourselves, it connects us to others. But sometimes it’s hard to have fun, to find joy in the large. Where are the hours or days of joy that we want or need?

Well, first, human moods are always changing. I think rare is the time someone experiences joy near constantly, except for some transcendent experiences. But, still, there are times we need an extended period of being mostly-happy – and I’m sure a lot of us would like something like that right now.

I think the important thing is to string moments of joy together.

We an go looking for the Big Happy, the Giant Bliss and maybe we can’t have that. Or we shouldn’t. Or, as I will address later, that’s not a solid thing.

Instead, I’m finding as I age that happiness is when we can string together small moments together. An hour with a book, an evening with a friend, a thirty minute run in a video game. If we can’t have the Big Happy, we can have many small happies – manageable moments of fun and joy.

First, this is practical. In our busy days and trying times, we might not be able to get a week off or a free day. We can work in fun when possible.

Secondly, this makes fun resilient. When we can have many joyful moments, the loss of one or the other may not trouble us as much – we change a schedule or power through a challenge. When we have fun moments strung along our lives like beads in a necklace, we can overcome one missing bead.

In fact, I’d say that the small moments are the way we build a Big Happy. As we can find joy in small moments, they come together in larger ones. Perhaps that’s the best kind of fun – pieces adding up to a whole.

Third and finally, I find that these little moments of joy and fun make life more manageable. It’s one thing to look forward to an ill-defined week long vacation. To know you’re going to have a chocolate bar or play a game makes fun solid, manageable, and real. Tie enough of those moments together and you have something larger.

We can stack fun and joy together to build something bigger. It may be easier.

And these days, maybe the best thing we can do.

Steven Savage

Pop Goes The Culture

(This column is posted at www.StevenSavage.com and Steve’s Tumblr.  Find out more at my newsletter.)

There’s something about current pop culture that doesn’t really “pop,” doesn’t seem to engage us unless it’s heavily marketed and promoted. I wonder what can help us find stimulating, challenging work these days.

In fact, what do we want from pop culture beyond entertainment and common ground.

Serdar wrote about what he wanted out of pop culture . He described how really interesting pop culture work isn’t top-down, but feels that it somehow escaped into the so-called mainstream

“I kept coming back to that word, “escaped”. I like it when it feels like some piece of popular culture has gotten away with something. I liked that Blade Runner 2049 was essentially a $200M art film, because we should make more $200M art films, dammit. I liked that David Lynch’s Dune, for all that was wrong with it, also had a lot that was daring and unrepentantly weird.”

This is something I want as well. When I look back on my pop culture interests, I find these things that feel escaped, at that subvert things genuinely really appeal to me. It’s pop culture on fire, that honest lightning that strikes us easily as it’s “pop” and accessible, but also something that twists, advances, or subverts expectation. Good pop culture travels along our common cultural wires, but delivers an unexpected and enlightening shock.

Most of my pop culture tastes tend to this role. My Hero Academia mixtaped American Superheroes and classic Shonen ideas, threw in a liberal dash of body horror, and created a haunted funhouse of action. Farscape was the Adams Family to the Father Knows Best of too much washed out science fiction, subverting tropes while delivering drama with a smirk. One of my most-beloved video games was Dungeonmans, a comedic Roguelike game that deconstructed the tropes of its genre, while delivering an actual good game.

Also those “wow” factors produce social bonding. That sudden, fulminating bond of an escaped wild idea can’t be duplicated.

But a lot of pop culture is pop only in popular, with giant conglomerates churning out cautious product. It’s meant to be popular,its meant to be widespread, but it doesn’t have that jolt, that scruff, that edge that some other projects do. It’s safe on every level, but that also mean’s it’s not challenging. When something big subverts expectations – say Shazam’s embrace of the family idea or Bird’s of Prey’s over the top delivery – we notice.

At some point, I think things are just going to keep grinding away and be less interesting. We’re watching DC capitalize on Snyder Cut mania for . . . well, I don’t know what reasons. In this Pandemic, are we really missing movie theaters and the usual output? Right now our cultural changes are making us massively rethink our media and media choices.

Serdar and I have discussed several times that any big media company who wants to do more needs a skunkworks. You need to try a lot of different things and see which clicks. Hand people low-to-mid budgets and see what you can run with that allows really great and interesting ideas to “escape” from the confines of creators heads – and the current media machines.

But barring that, we creators, we indies, have to be the skunkworks. We’ve got to try wild things. Weve also got to market ourselves and each others. I’m not sure we can count on anyone but us.

(Note: Despite it’s many, many flaws, by I will defend David Lynch’s Dune as being unspeakably, daringly weird and bizarre. People gave him Star Wars money and he made a David Lynch movie.)

Steven Savage