Fandom, Software, Technology

You're probably amazingly literate in computer software and the internet.

To some of you reading this, you wonder if I've had my morning Red Bull because you've done a lot of boneheaded things on the computer.  You accidentally erased files, you just had your far more tech-savvy neighbor redo your security settings after the virus incident.  You don't feel too competent, and you STILL don't know where your vacation photos went.

But you're a fan.  You're obviously wired enough to be on-line to read this.  I'm betting you've got a lot more software knowledge than you've realized.  You may geek out more over bishounen than technology, but if you're your average online fan, you have a lot more knowledge than you may realize.

This of course means a few things:
1) you may want to reassess your resume because you have a lot more technical ability than you realized.
2) You may want to rethink some career options as perhaps you like the technology you work with, you just aren't sure you're too good at it – but if you like it, training can make up for ignorance.
3) You may want to reassess what you're doing in your current career as you may be able to do more than you thought, or may be able to improve your skills more quickly than you thought.

So ask yourself just what you know?
* DId your fanfic writing help you get to know a Word Processor?
* Did doing the budget for a convention make you better at Spreadsheets?
* Were you able to use visio to chart out how to get that cosplay done?
* You were editing a fan-wiki,learning all the markups and ins and outs.

You probably know more than you think, software-wise thanks to your fandom.

Keep that in mind.  Maybe give your resume or your career a once-over and ask what you know that you've missed.  Also ask how you can improve it.

– Steven Savage

Convention Thoughts: Invite recruiters

More thoughts on how to make conventions more professional.  You can find my previous suggestions here, here, here, and here.

When I attended Anime North 2009 I saw something odd that I hadn't expected – a youth recruiter was at the convention, running a table that explained government placement services.  It may seem odd to some, depending on the conventions you're used to and your location, but that struck me as an idea worth expanding on.

Conventions, especially medium to larger ones, are really are prime places for some companies, agencies, and employment services to recruit people or promote what they do.  There's a lot of attendees, many are passionate about given subjects, and of course they're always up for new and interesting things.  Besides, in this economy, fans are probably far more open to job opportunities at conventions, so why not help out.

So for conventions you help with here's a suggestion – invite recruiters.

  • Give them a table (they may even pay for it).  Universities might want to target your audience, or temporary agencies, or technical recruiters, or training schools.  I've seen universities have a presence at conventions – why not?
  • Have them speak.  Work them into career tracks.  Have them discuss the economy.  They may have a lot to share.
  • Go the extra mile and, if they're fannish, invite them to judge a contest or something.  Let them be part of the family.
  • Some may even be excellent guests if they're far enough in the profession.

Its a gamble, of course – even I've only seen this done recently, so I'm not sure how well it pays off – but it can't hurt to try.  If nothing else it builds good relations between the convention and other communities/businesses/people, and that's always a good thing.

Part of me thinks that, done right (and at the right events – it won't fit all events), this could work out spectacularly.  I can see larger conventions be especially good for this, and recruiters and so forth really making great contacts and providing more value to convention attendees.

– Steven Savage

An entire summer course on worldbuilding?

Link here.

Wofford College is sponsoring a residential summer course on worldbuilding where attendees will build an entire world as part of their project, and work collaboratively.

This is something I’m very encouraged about.  Worldbuilding is a major part of writing, game design, and art.  A good world is literally the main character you never see as the main character as it defines every element of your story with a coherent whole.

I’m also glad to see Worldbuilding treated as a kind of craftsmanship.  When I read fiction I want to get something out of it – to think, to laugh, to have a reaction, to come away with more.  Good worldbuilding can really contribute to that, by laying the foundation to make it all mean something.

Finally it’s nice to see something THIS unrepentant creative and geeky having a course like this.

Also I rather imagine this or something similar would be a heck of a thing to put on a resume for some young people, or those helping with the class . . .

– Steve