A Certain Intimate Dissatisfaction

(This column is posted at www.StevenSavage.com, Steve’s Tumblr, and Pillowfort.  Find out more at my newsletter, and all my social media at my linktr.ee)

I’ve felt a disinterest in media lately.  It was only after some analysis that I understood how much media lacks intimacy.

Something has been itching at the back of my mind lately, a dissatisfaction with most media.  It wasn’t  hatredjust a sense of being unfulfilling.  I’m not saying the media were even bad, but I felt something was missing.  Instead of trying to scratch this itch, I leaned into it to learn it’s nature.

This sense of unease was tied to a recent interest in old alternative music radio shows, strange zines, audio ephemera, sound collages, etc.    Those things were unique, with passion for once-obscure (and still obscure) bands, remixing techniques, personal interests, and so on.  Each one was a little ball of itself.

Compared to that, many movies, television, etc. seemed so sterile.  Oh, it might be good, but the market is filled with works that look alike, everything is overhyped, and it’s impersonal.  There was a lack of connection there.  I could enjoy some crappy B-movies more than the big thing I had to see, with a few exceptions (Everything Everywhere All At Once, for instance).

This ‘itch” didn’t apply to video games, which was another clue.  I love Early Access games, being able to give feedback, and be involved in the process.  I also loved digging up strange, obscure, and unique titles to play, those visions giving form.

I understood then – I craved the intimacy of media involvement.  Of being involved in the creation and sharing it (like Early Access games, or Zines).  I missed things that were personal experiences with that sense of craftsmanship (Zines, alternate music, strange films).  With this in mind, I’m finding my interests again, often in the strangest places – of which I may write more in time.

I think our modern media, which often produces things that can be good, also creates works that are mass-marketed, polished, and targeted.  Things may be optimized, but optimization isn’t personal.  When you’re just caught within a statistics range, you know.

I suspect this is an unappreciated part of fandoms as well.  Some fandom experiences are intimate, with fanfic, art, cosplay, conventions, etc.  The flawed or over-engineered creation can bring people together, who then transcend the original work.  Fandom can add something to the experience of a media, a something I don’t think is fully appreciated by many.

So now I have a grasp of this itch, this sense of dissatisfaction.  I miss work that is connected, personal, and above all not over-engineered.  I miss media that helps me connect with people and indeed to the “bigger picture.” 

I’m not sure where this will take my tastes, or my own creative works, but it’s going to be an interesting trip.  You’ll be along for the ride and plenty of blog posts – and what’s sure to be a connecting experience.

Steven Savage

Media Opinions: Personal or Personal and Universal?

(This column is posted at www.StevenSavage.com, Steve’s Tumblr, and Pillowfort.  Find out more at my newsletter, and all my social media at my linktr.ee)

For too many people, media discussions are frustrating because they become conflicts. What should be an exchange of thought becomes a war of ideas and regretful exchanges. We all know someone reluctant to discuss media opinions – we may be that person.

I constantly have conversations about this “battle of opinions” with friends, and our near-universal reactions are “why the hell did this become an argument?”  It’s easy to decide not to discuss movies or books with anyone but a few trusted people – we don’t want a fight. We prefer an exchange of ideas not metaphorical gunfire.

In a recent conversation about these “battles of opinions,” I realized one problem is how we express and discuss personal and universal values about media. People confuse their opinions with universal truths, but also miss that communicating universal truths needs personal connection.

Let me illustrate this by turning to that producer and canceller of great shows, Netflix.

First, let’s discuss their adaption of the 80s-90’s manga and anime, “Bastard!!” The source material is basically Dungeons and Dragons filled with heavy metal band references, sort of Jojo’s Fantasy Adventures. It is dumb, violent, and keeps a lot of the old problematic content, albeit with a bit of self-aware humor (think a touch of Spinal Tap among the metal). There’s not anything universal I can say about it, my enjoyment was “let’s enjoy this big dumb retro thing.”

My enjoyment, being personal, is not one I can say all should share. I know what I wanted, I got it, and at best I can say “you might like this if you’re in the same mood.”  My opinion is not universal or a sign of a great truth, it’s a sign of a personal experience and perhaps a momentary lapse in taste.

(Also, if you do try it, the show kept some very dated stuff from the original, from gore to stupid fanservice that will not sit well with people. I question its inclusion, as there’s faithful and too faithful.)

You can see how if, like many, I felt my opinions were some universal truth, there would be an argument. It would also be a pointless argument because I am expressing something that only exists inside my head.

Now, let’s discuss Netflix’s remake of “He-Man and the Masters of the Universe,” which I’ve analyzed before. I thoroughly enjoyed it, but also part of that was how well crafted it was. The worldbuilding used the original ideas for parts – which I appreciated as I write on worldbuilding. The well-crafted episodes moved at a breezy pace, keeping me enthralled. It was all tied together with an excellent cast that got into their characters. I could discuss the surprising virtues of this show as universal values  – but note that my personal experiences were the gateway.

I achieve two things by expressing the universal virtues of “He-Man” through my experience. Because I express the universal virtues (worldbuilding, pacing, etc.) in a personal way, they are more understandable to people. Secondly, by expressing how such virtues appeal to me personally, I lower the chance of making it sound like I’m being too authoritative.

Some our “media battles” come from two sources. One is the people declaring their personal experiences to be universally valid. The second is people attempting to express universal values, and not epressing the personal connections that help people grasp them.

Steven Savage

It’s Not the Genre, It’s The Originality

(This column is posted at www.StevenSavage.com, Steve’s Tumblr, and Pillowfort.  Find out more at my newsletter, and all my social media at my linktr.ee)

I encountered this delightful quote from the author of cookie clicker, aka Ortiel42:

As a fan of indie games, I felt this tweet.  AAA games of guns and guys run together in my head, few of them distinct or interesting.  Much like the all-too-similar AAA action RPGS, they just seem, well, all alike.

But here’s the thing – I enjoy a good shoot-em-up.  I’ve backed Early Access games like the lovely throwback Prodeus.  I downloaded the wonderfully overdone pixelated FPS Project Warlock after seeing a review.  So I’m not biased against games with guns at all.

So why did this quote resonate with me?  I think because the FPS games I like are indie, with that punkish indie feel I treasure.  I don’t have a problem with “gun games” I have a problem when the games seem all alike, like many AAA titles.

It’s not the genre, it’s the sameness.  That’s why that single Tweet resonated with me so hard.

AAA titles can get away with the sameness.  It’s well-produced sameness, well-marketed, with a lot of cultural cachet.  People are going to buy them because everyone knows them and they know what they’re getting, even when bad. It’s much as Serdar notes – in a time of choice you go with what’s known.

AAA titles are also trapped.  Knowing they have to go broad, knowing they have to appeal to everyone, they “sand the rough edges off.”  They’re not chance-takers in many cases, and even the chance-takers risk becoming Yet Another Repeating Franchise.  Sometimes you have to play it safe.

Any game – or media – genre can be made interesting.  My game library has many a fantasy RPG and I delighted in the fantasy-isekai take of the anime The Faraway Paladin.  But these games and media are things that had an edge, a break, something unique.  Just like the razor-raw edges of punk caught the souls of people, I want something to catch me and you can’t do that with blandness.

Even when it’s a genre I actually like.

Still I agree with the original tweet that I want to see games try a lot more things.  Perhaps a skunkworks as opposed to giant years-to-deliver titles may serve companies well.  That may also serve me well in another column . . .

Steven Savage