Elder Geeks Speak: Talking Careers

So I’m an Elder Geek. I’m 45. I saw Akira in the theaters (and was confused). I saw Star Wars first run. I remember the first “Cosmos” and have the book. You get the idea – or at least I hope you do.

I also speak on careers. I write on careers. I also encourage my fellow Elder Geeks who’ve been around the block a few times to do the same because let’s face it, we’ve got the experience and should share it. Also the economy is in tatters, so hey, let’s help people out here.

Except sometimes, it’s hard. It’s challenging to bridge the gaps between us and people ten, twenty, even thirty years younger. Things have changed, technology has changed, jobs has changed, and there is that whole smoking-ruin-of the economy thing I mentioned. It’s hard to explain how to survive in the economic wasteland when you’re coming from a different background.

So, as I look at my next round of convention talks, and as I encourage my fellows to talk about careers at cons, blogs, random gaming sessions, etc. I wanted to share what you can do to help talk to the younger geek crowd about careers. Trust me, it’s needed.

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Cool Futurism: If You Buy It You Don’t Try It

In my last post analyzing what happened to Omni-esque Cool Futurism, I focused in the issue that Sedar and I both covered to an extent; that we didn’t imagine the future would involve improving ourselves.  That kind of left out a major part of building the whole future right there.

The problem is the better future needs better people, and we had to aspire to become them; and usually there was a mix of laziness and a kind of Integrationist sense of perfection.  However I think another factor played into a loss of Cool Futurism, one that amplified and embodied the issue.

Consumerism.

The earlier Cool Fururisms of the 60’s and 70’s and part of the 80’s at least did have some surprising elements that seemed anticonsumerist.  Star Trek was not about the marketing team of Starfleet worrying about their image.  The neat cities of Omni weren’t plastered with advertisements.  No one worried about buying the next Pokemon game in our fiction.  The evolving Cyberpunk genre was one of the genres that kept consumerism in mind (though I have theories of how Cyberpunk presented its own problems), but that wasn’t the Cool Future.

However, I think that as real amazing technical advances happened, we just . . . bought them.  New computer.  New car. Cool device.  Associate with a cool future by buying the poster (or the magazine).  By the time the late 90’s came around and High Tech consumerism began a reign that continues to this day, it seems like we were busy buying all the neat things from our stories and movies.  It was easier.  You just used your credit card.

Of course we didn’t build those dream cities.  We didn’t create the Hyperion space plane.  In fact, after awhile we figured we’d just cut our taxes, watch TV, and everything would magically work out and be sold to us.  You’ll note that this didn’t happen, our economy melted down, and now some of us hope the future includes such amazing things as an actual retirement.

Meanwhile, ironically, we really DO have amazing and incredible advances around us.  It’s like your Cool Future and your Cyberpunk Dystopia had a bastard child.

I think an increasing emphasis on consumerism and technology was a distraction and a detriment to building a real Cool Future.  You get used to thinking you can buy the future – and that distracts from the effort, sacrifice, and self-evolution required to build that future.  It’s too easy to get a gizmo or put the poster up on your wall and give yourself an illusion of progress.

I think oddly, this is one of the reasons I see a kind of Cool Futurism among Makers.  Being extremely hands-on and being skeptical of rampant consumerism, they’re able to visualize a better future and think of building it.  It’s a culture shift that I’ll be following.

I also have hope that technology has enabled people to do more and bond together more to change the world.  I’ve actually been surprised what social groups, advocacy groups, and movements are born in social media.

But right now, and as not-positive-me as it sounds, I think too many people think the future is waiting in line for the next popular gizmo.

– Steven Savage

Steven Savage is a Geek 2.0 writer, speaker, blogger, and job coach.  He blogs on careers at http://www.musehack.com/, nerd and geek culture at http://www.nerdcaliber.com/, and does a site of creative tools at http://www.seventhsanctum.com/. He can be reached at https://www.stevensavage.com/.

Does io9 Get It Right About SF and “Competence Porn”?

Well worth reading.  Rough summary, SF has diverged from “Competence Porn” – the joy of seeing smart and skilled people do smart and skilled things.  I agree with the thesis that this has happened, but not his explanations.  In fact I probably need to analyze this for awhile before I can coherently state my own theories.

However, I think there’s something here.  Maybe it’s just my age, but for me my SF heroes were always, well, competent.  Scientists and adventurers with names like Dick Seaton (oh, E.E. Smith . . .), Danny Dunn, Tom Swift, John Carter.  Even Luke Skywalker, a bit niave, was a fast learner – but then again *I* mostly wanted to be Han Solo or Obi-Wan, so maybe I don’t care.

Something to think over.

Also I am so using the term “Competence Porn.”

(Edit: I put in the wrong link.  Ironic that.)

– Steven Savage