The History of DLC: Guest post by Andrew Baxter

I'd like to introduce our latest Guest Blogger, Andrew Baxter! He's a game enthusiast with a great sense of history.  He and I talked after a past post, and he offered to look at the history of DLC.  Lots of insights here, so take your time.

DLC has a very promising future in gaming and offers amazing potential to extend the lifespan of a product. With the inevitable move towards digital distribution, this is one area developers simply cannot afford to overlook. Keeping a customer base loyal and interested in your product can only lead to increased future sales through good word of mouth and should be encouraged heavily. A quick Google search on 'Team Fortress 2' shows the appreciation gamers can and will show for developers that go the extra mile.

It hasn't always looked as bright as this however. Over recent years we've seen many questionable forms of extra content released.

Read more

Game Tie Ins And Media Synergy

After our recent article on Harlequin getting into gaming (making me feel good about my own predictions ) I began thinking that my own theories had been a bit too limited.

Harlequin's game was a hidden object mystery game – not a DateSim, which I speculated would more fit the audience.  This made me realize I'd not given enough thought to other gaming/media tie ins.  So I'd like to speculate what else could work – and encourage you progeeks out there to think just what kinds of games and what kinds of media could work.

Read more