Go Farther: DateSims?

Datesims have a rather creepy reputation in the US.  The ones we see from Japan often contain questionable content.  By questionable of course I mean soul-searing horror that would make Cthulu call for his mommy and curl up in a blanket.  Yes I know there are Datesims that don't have objectionable content, you just don't hear about them that much.

Except I'm thinking Datesims may have more of a future.  I'm not talking that people will begin playing them instead of Modern Warfare 2.  But I'm thinking that the time may be right for more of them in  . . . well places that aren't Japan.  Oh, and datesims that aren't of a prurient nature.

Before you get scared, let me explain my logic.

  • Datesims are casual games.  Casual gaming has obviously been on the increase.
  • Their relatively simple nature would let them take advantage of the increased use of Downloadable content – reducing the cost, reducing the investment.
  • Let's be honest, the standard Datesim is not overly complex as a piece of technology.
  • Romance is always a big genre, and companies doing romance novels (Hey, Harlequin, want ANOTHER initiative?) could jump on the bandwagon.
  • Their multimedia nature may tie-in well to people's interests.

So the reason I think Datesims have a future could be summed up as, I think they're viable because you can deliver them fast and cheap, they'd have good appeal, and you have audiences that would be interested in them.  If anything, I see the marketing being a bit troublesome – you'd probably have to call them "interactive romance novels" or something.

I don't see them as being big business (though I see the "interactive novel" idea having more of a future), but I think they may be a viable product for some companies, and a valuable addition to publishers of romance novels and products.  After all, if you got a modern anime-style artist to do a Datesim/romance with hunky vampires, and it cost $10 with the purchase of a novel, and maybe had unlockable desktops and themes – yeah, I think it'd sell.

– Steven Savage

Fandom, Geeks, Jobs, and the Japanese Economy

On and off I encounter speculation that Japan's economy is going to get worse. I'm sure you've seen much the same news over and over.

I'm not able to speculate in detail, but I can see that Japan has had its trouble since its own economic meltdown, doesn't seem to have solved it's issues, and is having problems with its workforce.  In my own opinion as a non-economist, I can at least see why people are concerned.

Geekonomically and fannish-job-wise, I wonder what will happen to the major geeky industries of video games, anime, and manga if Japan's economy does take a serious dive (again).

(This is why following economics is important to any career.  Period.)

Read more