Why I Wrote It: Food, Culture, and Worldbuilding

(This column is posted at www.StevenSavage.com and Steve’s Tumblr.  Find out more at my newsletter.)

The third of my “Worldbooks,” my 50 question coaching guides for worldbuilding, was on food. So why did I do this? Oh, I had reasons because I cook, and cooking is a gateway to the rest of the human experience.

Food is far more than food.

Food fuels humanity. It’s vitally important to us, obviously, but because it is so important, we miss how important it is to us. We need food to be fueled, to be healthy, and if you’re aware of how people have battled over diets and how famines affected history, you realize how much food matters. Food must be in your worldbuilding.

Food is about experience. We have sensations we associate with food, we have meanings we attribute to it, we have food that has meaning to us. Food is personal. It is part of your characters and culture.

Food is about history. Humans have been seeking food and how to get more of it for the extent of our existence on earth. We have fought wars to survive, tilled land, found what is edible, and tried new things we thought would kill us. Every meal you have bears the impact of ages. Food is the result of your entire setting’s history.

Food ties into many other things – health, religious symbolism, traditions, and more. Every holiday meal, every religious law about food you follow, is just a sign of how deep food connects to our lives. Food is one of the places in culture where everything very visibly comes together – which is so obvious we miss.

It shocked me there wasn’t more worldbuilding books on food because of these items, but I think it’s because food is an intimate part of our lives, and thus we miss it. We’re too close to it, and thus we miss it.

So I wrote one. I won’t lie, I was looking forward to it because of all those above issues, and because I thought it’d get people to think.

If anything, I could have probably gotten a much larger book out of it. But on reflection, had I made a larger book, it would only appeal to serious foodie writers. Better it be left some coaching questions to let people find their own paths.

A lesson here is that just because something is common doesn’t mean we shouldn’t think about it – the commonality is why a deeper analysis is warranted. You may have a book in mind that seems as if it’s “just common sense,” then it probably needs to be written, if only as a reminder.

Steven Savage

Why I Wrote It: Magic, Technology, and Worldbuilding

(This column is posted at www.StevenSavage.com and Steve’s Tumblr.  Find out more at my newsletter.)

This was the second book in my “Way WIth Worlds” Minibooks. Why I wrote it is twofold.

On the larger level, this was me wanting to try out writing a series of focused worldbuilding books. I’d decided to work on six at first to try it out, originally as tie-ins to my Way With Worlds books. Later, as I’ve noted before, I found these were valid on their own and began writing them regularly.

But that’s the general thing. Let’s talk why I focused on Magic and Technology – together.

Because for your worldbuilding magic and technology are the same thing. I’ve said it many times, and I gave myself an entire book to talk about it. So it was kind of cathartic.

See, Magic and Technology are how characters work with and change the world. Rituals and coding, spell gestures and wiring, are all just “I want to do X so Y happens.” For the sake of worldbuilding, they’re almost always the same.

This is important because we so often focus on the differences between magic and technology. This leads us down the path of focusing on the differences between them. We ask what the magic system is like. We ask how probable the technology is in our world.

But these differences are only a small percentage of all the questions we should ask bout a world.

How does this work? What is the impact? Who teaches it? What is the effect? Once we decide on a magic or technology, the major worldbuilding questions dwarf the questions of “how many necromancers can dance on the head of a hard drive.”

Putting this in book form felt great. Here’s the hard questions to ask about magic or technology. Here’s the social impacts to think about. Here’s all these questions without getting lost in differences.

If I hadn’t done the Way With Worlds series, this probably would have come back as another work, perhaps a larger book. Instead it got to be part of the larger picture.

This will always have a special place for me, because of this.

And that’s why I wrote it.

Steven Savage

Steve’s Update 10/28/2019

(This column is posted at www.StevenSavage.com.  Find out more at my newsletter.)

Hey all, busy getting back on top of my projects – and almost there. Let’s catch up!

So what have I done since last time?

  • Way With Worlds: Writing away on the Gods and Deities Worldbook! It’s going great and is a lot of fun – got a lot to make you think!
  • Chance’s Muse: Still on the first edit after a few delays. There’s some loose language I need to tighten up.
  • A School Of Many Futures: The book is now blazing away. Chapters 1 and 2 are in good shape, but 3 has some weakness. Still, looking good, much richer, more diverse, and a real interesting plot that merges the human with the setting.
  • Seventh Sanctum: I’ve got my future plans in place now that life is back to normal.
  • General: Still working on my improved time management, so I hope I can post more on it!

What’s next?

  • Way With Worlds: Keep writing of course! I expect it to be out in later December.
  • Chance’s Muse: Finish up the first edit run and start the final run.
  • A School Of Many Futures: Get through Chapter 3 and then re-edit it of course! I will also probably look for pre-readers.
  • Seventh Sanctum: Working on getting back to coding.

Steven Savage