A Writer’s Life: The Second Principle

(This column is posted at www.StevenSavage.com and Steve’s Tumblr)

This week I rewrote part of the plot of my book.  I had a great idea that would make the book deeper, improve character, explore the world!  Best of all it didn’t require me re-plotting major elements or the ending, while it made the ending more powerful.

It’s just I didn’t want to do it.

I had this gut-level resistance to re-plotting.  In retrospect it was a dumb attitude to take, and I think it was just that I don’t like to change plans.  I always fear things will never get done.

Then I recalled the Second Agile Principle, which states:

Welcome changing requirements, even late in development. Agile processes harness change for the customer’s competitive advantage.

I’m using Agile to manage my life and my writing, and if you’re not familiar with Agile, it’s worth studying up on. Agile is a philosophy of good organization that has inspired and taken guidance from many business processes.  Adsorbing and leveraging change is a big part of Agile (which is kinda the reason for the name).

When I thought of that principle, it struck me how stupid my resistance to change was.  Change was inevitable, so you should find a way to use it.  As I thought it over I realized how beneficial change was:

  • Feedback inspires change.  So being willing to change lets you incorporate feedback.
  • Changes lets you fix problems, perhaps even before they start, making something better (or making something you don’t need to improve later)
  • Change lets you learn.  A changed requirement, the need to edit a story, a new plot idea teaches you something.  Change lets you learn.
  • Change means review, so as you adapt to changes it requires you to review and stay intimate with what you’re writing.
  • Change keeps your mind limber so you adapt.

Notice that most of these relate to the quality of the work.  The ultimate goal of change is to make sure what you’re creating gets better.  If you don’t change, if you aren’t open to change, then are you really sure your work is going to be the best it can be?

What’s interesting is, after I admitted I had to replot part of the story, the new outline is not only better, I had all sorts of insights on improving the story further (most of them far less invasive).  I was also much more aware of the story and it felt more alive because I’d let it change.

I may still have to fight the urge to “write not replot,” but I think this experience has helped me embrace change better as a writer.  Perhaps I’ll have more insight on this in the future.

I probably will, as change is inevitable . . .

– Steve

A Writer’s Life: Cover Me II: Electric Boogaloo

(This column is posted at www.StevenSavage.com and Steve’s Tumblr)

Sorry for all the delays in actually posting on writing.  been a weird few weeks.  So I want to talk about Book Covers again – with an interesting exercise.

I was thinking about my future writing plans.

First, the covers for the new Way With Worlds books were OK, but I realized I didn’t have the skills/intuition to have made them jazzier.  In fact, I wasn’t sure they needed to be jazzier, and realized I lacked artistic insights.

Secondly, I’ve considered revising and updating some past books, and that would mean covers.  For some I didn’t want to go purchase new art, especially for more niche works.

Third, my “Big Books” usually have paid art.  But what of smaller books, or less “eventful” books?  Sure I could buy a cover, but I had some skills, so why couldn’t I make better covers?

Thus, I set myself a project – to build 30 covers in gimp (because I am cheap) before the end of the year if not earlier.  This way I’d at least have the skills to make a decent book cover, and more than enough skills for books that might not need something jazzier.

I did this by:

  1. Using the free photos at pixabay.com when I need them.
  2. Looking at various book covers and seeing what I could learn from them about what made them “work” – from classic sci-fi to cheese romance.
  3. Finding new gimp techniques and trying them out.
  4. Trying to duplicate different genres and feels.

You can see the results at my tumblr, and I think I’ve definitely gotten better.  In fact, the improvement rate has been pretty remarkable.

This is a great technique to improve anything – build a project with no “critical deliverable” but a goal and try it out.  It could be used for more than just covers – it could be for writing, cooking, and so on.  Take what you want to learn and make a fun project out of it.

However for you indie artists, this may be worth trying yourself.  All you need is the gimp and some photos.  If you build enough skills, then you’re just some time and maybe a royalty-free (or self-taken) photo away from a book cover.

 

– Steve

A Writer’s Life: Writing And The Models

(This column is posted at www.StevenSavage.com and Steve’s Tumblr)

My friend Serdar was discussing why we write and why it’s valuable.  If you haven’t read is stuff, scope it out, his Flight of the Vajra is one of my influences to write again.

He talks about why some writing fails at a point, and how writing is a way of modeling.

The tough part is for that model to be properly informed by real human behavior and real-world facts. Most of the bad writing I’ve encountered is either ignorant of the way the world works in its most mechanical aspects, or depicts models of human behavior that are either too flat or too ludicrious to pass for the real thing, or (worst of all) both of those things acting in concert.

 

He’s right on many flawed works – yet also we see flawed works be enjoyed by people.  All of us may enjoy some flawed or just outright shallow stuff – not in the MST3K/Rifftrax way – but we really enjoy them.  I know I’ve enjoyed my share of, let us be frank, pandering B.S.

I think some things appeal to people – even with flawed models of behavior and world – due to audience participation.

On the “lowest” level a story may be very flawed, but if it tickles our sweet spots, we enjoy it.  Perhaps there are many guilty pleasures here, but also things that may be profound at least in what they tell us, moments of artistic madness.  We bring these stories to life because they fit our desires.

Then there are stories that are very trope-filled. Because they’re familiar, we may enjoy them, even when they’re not exactly realistic or believable.  Our “suspension of disbelief” is a high-wire act, but because familiar themes are involved, we embrace them.  Cultural and media tropes bring these stories to life, and we power them with our belief.

Finally, there are stories and settings that come alive due to the way the creators work.  The things we “get” even if they may be alien or bizarre or unfamiliar.  These are rare and powerful works at their best.  They come to life because the creator makes something believable, even if we may have trouble relating to it, and we bring it to life because we “get” what’s going on.

Perhaps when writing, we should set goals for how we want the work to come to life.  Many of us may aspire to the last category, but there may be nothing wrong with a lot of tropes or some pandering if other ethical/personal concerns are addressed.

– Steve