Way With Worlds: Originality’s Smoke And Mirrors

fireworks

(Way With Worlds runs  at MuseHackSeventh Sanctum, and Ongoing Worlds)

Every worldbuilder, author, artist has had that moment. That moment where originality seems to be a fleeting illusion.

Perhaps they feel that they can’t seem to do anything original. Every idea they have seems done (and perhaps done better). The fear of being accused of derivation. The sense everything they do seems to be alike.

Perhaps they feel there just isn’t anything left. Everything has been done, there’s nothing left to do.

So let’s address that issue that many a worldbuilder faces – how do we deal with the need to be original? Fortunately there’s an easy answer.

Screw originality, who needs to worry about it?

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Make It So: Let’s Be A Bunch Of Dicks

Book Shelf And More

One of my most recent acquisitions is the fascinating book “Dick’s Encyclopedia of Practical Receipts and Processes or How They Did it in the 1870’s.” Its a reprint of a book that was a guide to, well, everything. Making dyes, controlling insects, creating food, various measurements and so on. It’s basically a catalog of practical knowledge from the 19th century that people would need – and in a time where you lacked easy access to specialists and stores we take for granted.

It’s out of print sadly, but you can find used copies around the internet (I got mine at Amazon), or even find it online at Archive.org.

The value isn’t just in historical curiosity, though there’s plenty here. There’s real, practical advice here for all sorts of things that you can use if you’re a DIY type, a Maker, a cook, or a Cosplayer. Admittedly there’s also stuff that can kill you if you’re not careful, but I’m going to assume you’ll be cautious if you decide to start playing with acid or something.

So yeah, go buy this book.  Try and get it reprinted.  I’m already planning to use copies as a gift.

But more than that all this, it got me thinking.  We all know that’s dangerous.

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Way With Worlds: Heroes and Villains – Beyond The Planet Of The Morons

keys

(Way With Worlds Runs Weekly at MuseHack and Seventh Sanctum)

So last time I noted how David Brin had gotten me discussing the idea of the Idiot Plot or the Planet Of Morons – the idea the hero(es) are the only things saving the world, which is also corrupt and stupid.

The thing with this plot is it degrades society – and degrades the characters and the world. It makes the heroes stupidly unbelievable, it makes the villains shallow or uninteresting, it makes the world improbable.. It’s in short dumb and inaccurate and psychologically toxic when it’s everywhere.

But I’d like to expand on this in what is hopefully my last Heroes and Villains post on worldbuilding. Yeah, I know, unlikely, but still.

Namely, if you don’t resort to the Idiot Plot and the Planet of Morons (and you won’t, right?), here’s my thoughts on how to make the story or game interesting while preserving world integrity. Because you do want to engage the reader, but you also want to have a good, believable world setting.

First, let’s get to the heart of the matter.

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