Media Wars Part 1: The Analysis

INTRODUCTION: Reviewing the stories of last week, issues of media, ownership, and more were big.  There were talks about scanilations and author income, of game companies and resold games.  Last week brought to light a simple fact – today there is a lot of unease, turning into outright hostility, between the consumers, creators, and distributors of media.  My goal is to analyze that situation and look at possible solutions because it affects the geekonomy, and because it's hard for me to shut up about my opinions.

In this and the upcoming posts I will be covering a lot of ground, clearly missing things or generalizing.  Forgive such issues – this is a complex issue.

There's an odd undercurrent of hostility in the media marketplace.  You can hear it in conversations, where discussions of casual downloads might include a snide remark about how much DVDs cost.  You see it in the news, where strange lawsuits are brought against people for what appear to be trivial reasons.  You feel it when an author discusses the craziness of the media market place and how they're concerned about being paid – or how angry they are at a publisher or a downloader.  There's something that seems broken out there in the world of the media marketplace – and thus, part of the Geekonomy.

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The Last Failbender

OK, let me put it simply:

  1. The Last Airbender film sounds like a dismal mess.
  2. I haven't seen it, so my commentary is based more on the reactions I've seen and what I think they mean.
  3. Whenever I do see it, I somehow doubt even if I enjoy it, it'll change much of #2.

So, let us ask, progeek and profan-wise, what the incredibly bad reviews and dismal reception for the Last Airbender film mean for future media endeavors.  This is a big enough flop, that I think it bears analysis.

So let's break this down into things I'm sure about and think are possible, and are unsure about.

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