We need a name for this thing. Where are we? Agendas of SHIELD got picked up for a full season despite mediocre results (and yours truly is NOT impressed). That’s a bet on Whedon, let’s see where it goes. John … Continue reading →
Well first of all, we know that the final Steam component is a controller. The Piston announcement is cagey and confusing. My takeaway is: The Piston may run the SteamOS on something else – which may be because something runnable … Continue reading →
The big news, Steam’s latest announcement is Beta for Steam Machines. Friend of the site Indiehaven sums it up well. Well we’ve got one more Steam Announcement coming, but I wanted to take a look at the Progeek and Musehacker … Continue reading →
There’s no doubt we live in a consumer culture in America, and a good part of the Western (and Eastern) world. There’s plenty of things made, plenty to buy, and we do so beyond our basic needs. Obviously, not everyone … Continue reading →
As I try and analyze where the game industry is going and what it means for your career, Gabe Newell of Valve came down from Asgard to give us his insights on gaming at the DICE summit. He certainly had … Continue reading →
Remember Christmases when the outages of Netflix or Steam wouldn’t have been factors? It was only a few years ago when it wouldn’t have been as noticed or even regarded.
Of course now we can add large-scale technical glitches to other holiday annoyances like non-working Christmas lights, traffic, closed businesses, and crowded airports. I wonder how used we’ll get to them.
I imagine not very. We expect instant service from our technology, even if we usually accept much less. However I imagine Netflix and Valve know this and will work to correct things for next year.
TechDirt has a great analysis of a larger analysis on Valve’s profitability, specifically how TF2 worked when it went free. The major lessons are research, connecting with customers, make it so pay isn’t needed to play, and give people a … Continue reading →