Steve’s Book Roundup 1/7/2020

I write a lot and have quite a few books.  So now and then I’m going to post a roundup of them for interested parties!

My sites:

Fiction

I’ve been returning to fiction with a techno-fantasy setting of several planets orbiting a star called Avenoth.  Take a typical fantasy world of magic and gods, and let it evolve into the space age and internet age . . .

  • A Bridge To The Quiet Planet – Two future teachers of Techno-Magical safety find trying to earn their credentials hunting odd artifacts backfires when you’re hired to put some back . . . on a planet where gods go to die!

The Way With Worlds Series

This is what I do a lot of – writing on worldbuilding!.  You can find all of my books at www.WayWithWorlds.com

The core books of the series will help you get going:

  • Way With Worlds Book 1 – Discusses my philosophy of worldbuilding and world creation essentials.
  • Way With Worlds Book 2 – Looks at common subjects of worldbuilding like conflicts in your setting, skills for being a good worldbuilder, and more!

When you need to focus on specifics of worldbuilding, I have an ever-growing series of deep dive minibooks.  Each provides fifty questions with additional exercises and ideas to help you focus on one subject important to you!

The current subjects are:

Creativity

I’m the kind of person that studies how creativity works, and I’ve distilled my findings and advice into some helpful books!

  • The Power Of Creative Paths – Explores my theories of the Five Types of Creativity, how you can find yours, and how to expand your creative skills to use more Types of Creativity.
  • Agile Creativity – I take the Agile Manifesto, a guide to adaptable project development, and show how it can help creatives improve their work – and stay organized without being overwhelmed.
  • The Art of The Brainstorm Book – A quick guide to using a simple notebook to improve brainstorming, reduce the stress around having new ideas, and prioritize your latest inspirations.
  • Chance’s Muse – I take everything I learned at Seventh Sanctum and my love of random tables and charts and detail how randomness can produce inspiration!

Careers

Being a “Professional Geek” is what I do – I turned my interests into a career and have been doing my best to turn that into advice.  The following books are my ways of helping out!

  • Fan To Pro – My “flagship” book on using hobbies and interests in your career – and not always in ways you’d think!
  • Skill Portability – A quick guide to how to move skills from one job to another, or even from hobbies into your job.  Try out my “DARE” system and asses your abilities!
  • Resume Plus – A guide to jazzing up a resume, sometimes to extreme measures.
  • Epic Resume Go! – Make a resume a creative act so it’s both better and more enjoyable to make!
  • Quest For Employment – Where I distill down my job search experiences and ways to take the search further.
  • Cosplay, Costuming, and Careers – An interview-driven book about ways to leverage cosplay interests to help your career!
  • Fanart, Fanartists, and Careers – My second interview-driven book about ways to leverage fanart to help your career!
  • Convention Career Connection – A system for coming up with good career panels for conventions!

Culture

  • Her Eternal Moonlight – My co-author Bonnie and I analyze the impact Sailor Moon had on women’s lives when it first came to North America.  Based on a series of interviews, there’s a lot to analyze here, and surprisingly consistent themes . . .

Always In Touch

(This column is posted at www.StevenSavage.com and Steve’s Tumblr.  Find out more at my newsletter.)

As noted before, I replotted and restarted some of my sequel to A Bridge To The Quiet Planet. There were many reasons from stress to the fact I’m frankly playing above my game – it’s less romp more messed up magical mystery with twists and turns. But these moments teach us plenty of lessons – and here’s another to share.

Lately, life has been chaotic (this has fortunately calmed). This chaos has meant that some days I haven’t been able to write, or I had to take breaks. As I was working on writing and plotting, I observed something interesting.

While working on the novel, starting on anything – from plotting to writing – would be hard to start. In time, though, I would get into it – and I decided to analyze why. I found that taking time meant I “got into” and connected with the work. It wasn’t just unblocking things or getting up to speed – I re-connected intimately with the work.

I also noticed something else. If I were to do these things day after day, it felt more normal – as long as I didn’t pressure myself. “Write X a day” or “you must do this by Monday” didn’t help. I just needed some form of contact with the work.

Finally, I found that there are times one gets deep into a work, be it writing or plotting, that its best to continue. You get into the zone, which means when you start a creative work, it may be best to have buffer time so you can keep going.

I realized when I looked at some of my best works, I keep in touch with them almost every day during their creations. It may be only a few minutes or taking notes, but it works and keeps me in the zone. It kept me in touch.

So ask yourself how you can “keep in touch” with your work. Not something stressful or burdensome, but something that helps you “feel” your work. Maybe you can do something every day, even if it’s only for a few minutes.

Steven Savage

A Thought On Scrum And Story Plotting

(This column is posted at www.StevenSavage.com and Steve’s Tumblr.  Find out more at my newsletter.)

As you are painfully aware, unless you have never heard of me, I’m big into applying Agile to creative methods. Writing nonfiction, however, has eluded me – but I may have had a useful breakthrough.

First, assuming you somehow didn’t know anything about me beyond my name, an explainer. Agile is an approach to projects that emphasizes adaptability, adjustment, communication, and not-overdoing. It’s most common variant is Scrum, which I practice in my career as a Scrum Master – which surprisingly is not a minor He-Man villain, but a kind of process improvement enabler.

Second, if you wonder who I am, I’m obsessed with creative improvements and development. I kinda write on it a lot – so I like reconciling creativity and Agile.

But as for taking Agile, specifically my beloved Scrum, and applying it to fiction? I’ve been challenged. First, let’s take a look at Scrum.

  • Scrum at its very basics is this:
  • A backlog of stuff ranked in order of importance – these are called Stories.
  • One takes a timeframe (called a Sprint), takes a certain amount of stuff from the backlog, and does it. Sprints are usually the same size, and usually have themes – they produce deliverable results. You focus just on the Sprint.
  • At the end of the Sprint, you re-evaluate your work, apply lessons, and do it again.

Scrum sometimes is extended in various ways. One of my favorites is “Epics” – groups of related Stories. There are also various scaling methods and so on.

On one level, you can see how Scrum may help a writer. A story is orderly sets of distinct things – events (organized into scenes). But writing is also very unpredictable; it’s certainly not a simple 2D backlog as things change. Plotting is challenging as well – with so many arcs, etc. a simple list of “write this in order” doesn’t seem to work.

This has troubled me over and over because I like writing, I like Agile, and I’m too hard-headed to give up reconciling writing and Scrum. I also want to plan my book – but I overplan it and have to back away – something Scrum could help with.

Then it hit me – this can be done. Here’s how – grab some notecards or spreadsheets.

Write down your major story arcs. There will probably be about 10-30 of them if you go into fine detail (I usually assume each character has 1-3). These are your “Features” – big bundles of events that are kind of their own tale. Think of it this way – your story “Features” several story arcs – but I’ll call them “Arcs.”

In each Arc, write down the main things that need to happen in order. Remember order – not chronology. This isn’t a timeline of “X happens in Y month,” this is a sequence. In Scrum, these are called “stories,” but for the sake of clarity, I’ll call them “Events.”

Now you have major story Arcs. In each are major Events that need to happen, which will probably either be scenes or part of a scene. Now how do you plot this out?

Simple – we use Sprints. Sprints become Chapters.

Now we have a way through.

  • Create one Sprint for each Chapter. If you have no chapters, perhaps pick an arbitrary number (I recommend ten or twenty, easy to get a percent complete). I’ll just call these Chapters.
  • Take the Arc that spans the entire tale, and sequence out its Events spread among Chapters – take your best shot and when they would happen when. Make notes as you do so.
  • Now, take another Arc and do the same – choose one of the larger ones. As you do this, you may start switching around some Events from your first effort – that’s fine.
  • Next, take one smaller Arc and place out the Events in the various Chapters – it probably won’t span the entire set of Chapters, of course. While you do this, re-sequence the Events – figure what order they happen in.
  • Finally, just do this for all of your Arcs until, adding and adjusting and rethinking. Take plenty of notes as well, scenes and inspirations and ideas are going to come to you. Also, remember, everything should be in the order of occurrence.
  • Eventually, you have a set of Chapters, containing Events, that fulfill Arcs.
  • You’ve just created an outline for your book using Agile – in a kind of mutant Scrum using different terminology, and slightly violating the idea all Sprints are the same duration (hopefully they won’t be).

By the way, note how easy it is to switch things around if you change your mind? Move one event up or down to different Chapters? Yes, very easy – because you have a rough idea of what order things happen in, but you’re not locked in – it’s all still pieces.

When you write the Chapter, then you can plot out the specific scenes. Take the particular Events, recheck their order, group them in scenes, and go. Why plot it in fine detail until you’re ready?

I used some similar ideas when plotting my current novel – but then overdid it – and as soon as I did, things felt less fun and fluid. The reason? I thought too far ahead. When I “Deplotted” it, it worked much better. Novel after this one, I’m going to try this system (unless I invent another).

Know where you’re going and in what order. But decide on the specifics when you’re ready to write them. That way, you can react to what has to be done, not have your mind three chapters ahead, and two chapters behind.

Steven Savage