Write Every Day? Maybe . . .

(This column is posted at www.StevenSavage.com and Steve’s Tumblr.  Find out more at my newsletter.)

You’ve probably heard of the advice that a writer should write every day. I disagree with that – I feel writers have to find their own pace – but it works for me and seems to work for a majority of authors I know. But, let me clarify that though it works for me, how it works for me wasn’t what I expected . . .

In trying to write every day, I found myself under strain to keep up on my various projects. Much of what I do involves writing, and thus writing every day was hard, as I tried to keep up on the many things I wrote.

You probably see where this is going, but to clarify – I tried to write on everything each day if possible.

Eventually I asked myself, why try to keep up on every project every day? It was tiresome, reduced focus, and the context switching was exhausting. Why, I asked, did I try to cover so much at one time.

Yeah, again, you see where this is going. I took the idea of writing every day and used it to touch every project each day.

What I’ve been trying recently is to focus on writing each day, but to deep dive on one of my projects. This could, in some cases, be three or four hours of writing if I’m in the mood. But, the goal each day is to write on something – but not necessarily the same thing each day.

This has been a revelation to me – though for you it may seem obvious. I was diluting my focus each day, getting less done with more stress. So far, I’ve gotten a lot more done and had a lot less stress.

There are a few insights I wanted to share:

  • This deep dive applies to just about anything from writing – writing, editing, formatting.
  • I find a “focus per day” works well, but the same things each day might get boring. You may need a break or have to focus on something else. At least you’ll do so after you’ve accomplished something.
  • This write-each-day-on-different-things works very well with goal setting as you can create much more solid goals per day – perhaps set goals for both days and weeks.
  • This approach develops discipline of focus as opposed to discipline for juggling.
  • It’s a good way to find if you’ve got too much to do. I already learned I was juggling too much.

I hope this insight helps you. It certainly has helped me – and you may just see more out of me now (or if less, be assured I’m productive in other areas).

Steven Savage

There’s So Much Stuff Out There

(This column is posted at www.StevenSavage.com and Steve’s Tumblr.  Find out more at my newsletter.)

We live in a time of soul-crushing opportunity.

In this age, we can create so many works. We can publish books physical and electronic. We can make podcasts that fly across the internet. As I’ve heard it put, so many ways, “there’s just so much stuff out there.”

This then begs the question, “why create?” From giant conglomerates to people like ourselves, there’s so many people making things to read, watch, and so on. The chance of our works finding purchase in the world seems slim indeed, even if we pour heart and soul into marketing.

If we do work mightily to market, it takes time and luck and money and effort that could be used for writing. Even if success seems likely, how much of a drain is it on the time of a writer or artist?

It’s easy to get tired and discouraged. Worse, the idea of the “angry and discouraged artist” in our culture is an archetype, an image of despair we may too easily latch on to. There’s a blueprint for self-loathing and defeat readily provided when we get frustrated with all this stuff.

I get this too. I can do things beyond my wildest dreams with my writing and my works, and it takes me into a dizzying world of potential and despair. I’ve thought about it, and at times wonder, despite some twenty-plus books, “why?”

Then the answers come to me – and it’s always the same.

I write because I like to write, its what I do. If I wasn’t doing books I’d be writing something else. So it might as well be books, and I like writing books. If you like to create, then create.

I write because I do have thinks to say. I do believe in worldbuilding. I believe in improving creativity. I like to make fiction. If you have something to say then find a way to say it with your creativity.

I write because in this age I enjoy the challenge. I’m tired of the overload of things, of the onslaught of a thousand titles. I might as well try to stand out. Maybe if nothing else promote your works out of sheer bloody-minded determination.

I write because I want to find ways to crack the marketing of books. Because my works are worth seeing. Because if I learn something I can share it. So learn to market – your way – so you can beat the system and help others.

I don’t know what the future brings. Technology changes are driven by algorithmic takes on our own biases. The climate cracks under ill-conceived policies. Politics is a dumpster fire. But I am a writer, a creator, and this is what I do.

It’s what you do too. So do it, take your place among the legions of stuff coming out there, make your stand. It’s better than giving in. Better to make our place in this changing world and the overwhlemingness of the times.

Steven Savage

The Infinite Goods

(This column is posted at www.StevenSavage.com and Steve’s Tumblr.  Find out more at my newsletter.)

Recently, I saw Promare for the second time. If you haven’t heard of this film, think “superhero firefighters with robot suits versus pyrokinetic terrorists” and then that’s only the start. In short order with this premise, it then races towards crazytown at the speed of light while slamming an energy drink. It’s a roller-coaster ride and visual treat, but not an emotionally deep story – it’s not aiming for that.

But, is it good? It seems to have been what Studio Trigger wanted.

I’m also catching up on Jojo’s Bizarre Adventure, the animated series. It has many story arcs, and like Promare, starts with a simple premise – Victorian martial arts action where people battle a vampire. However, over time it becomes a generational tale of people with “Stands,” psychic doubles, battling various evils and each others. Oh, and it’s filled with music jokes, crazy posing, and character designs somewhere between Tom of Finland and a Rave.

But, is it good? The creator is obviously having a blast and it’s enjoyable being in on the ride.

We can ask that question of so many things. Recently I saw Fellini’s famous surrealist character piece, And the Ship Sails On. And the Great British Bake Off. And any number of things.

But, where they good?

Well the fact I put time into them and got a lot out of them tells you I thought they were good. The thing is there are different kinds of good.

Promare and Jojo’s Bizarre Adventures are experiences that are almost about feels, they’re states of mind. Fellini’s bizarre piece was both mood and exploration. The Great British Bakeoff is a mix of human and history and information. All were good, but not necessarily the same kind of good.

Right now you’re doubtlessly worrying about your own writing, art, games, etc. You wonder if they’re good, but that belies the question.

It’s not if they’re good – is it the kind of good you want?

Maybe the game you’re writing is supposed to be an action game of mood, of feeling over continuity, of mashed buttons over careful strategy. And that’s fine if you deliver the right kind of good.

Perhaps your story is inaccessible to many, a thing of dense references and subtle connections. It might not be for everyone, but it’ll be good to the right audience.

It could be your current creative work just has to be good to you as it’s fun, and if other people like it, they can sign on for the ride.

Stop worrying about doing “good” work and aim for the right kind of good. Make your choice of how your book or comic is supposed to go and embrace that. It focuses you, it guides you, it tells you what to leave out and what to include.

Also picking your “good” means that you accept you won’t please everyone – because odds are you won’t. If you were inventing chocolate or pizza for the first time, you could please most people, but those have been kind of done. So don’t please everyone, please the right people.

Life goes easier when you understand this. Besides, when you pick one good, you can find others, or expand your “goods” later in your works.

But pick a good and go for it. It may be shallow or deep, silly or serious, but it’ll be yours, and you can focus.

Steven Savage