The Law of Conservation of Silliness

(This column is posted at www.StevenSavage.com and Steve’s Tumblr.  Find out more at my newsletter.)

I would like to propose the Law of Conservation of Silliness.

I do not do this lightly because I take silliness quite seriously. Be it wild cosplay or wacky humor, strange crossover fanfictions or subtle jokes, nonsense is something I appreciate. My history of watching B-movies testifies to that appreciation.

Humans need silliness, you see, much the way we need play – perhaps both needs are the same. We need that space to let our minds flow free in seemingly foolish directions, both to laugh but also to discover. We need to be silly to relax, to take a moment to not be serious in an oft-serious world, else we lose something. Any of us know the sheer power of giggling at something so foolish it might just be profound – and how we might find profundity.

When we can be silly, we also take ourselves less seriously. The world, in my opinion, needs that – and always had.

Thus we need silliness, humor, strangeness in our lives. So what happens if we do not get it? In modern times we can indeed observe that when denied, the silly side of people comes out in strange and dangerous ways.

We all know the people who take themselves too seriously. The uptight and the self-righteous, the judgemental and the hateful. We know people without joy or laughter except, perhaps at the expense of others. When they imagine, they only seem to imagine dark things and make equally dark plans against their imagined phantoms.

Thus these unsilly people build elaborate webs of hatred and conspiracy to fight. Never satisfied because they cannot enjoy, they cannot be silly, they spin silly-looking beliefs of a world against them. Their lack of silliness and humor means they turn that talent to making lists of the tiniest hatreds and elaborate conspiracy theories to explain their own pettiness.

If you do not experience silliness, then it will come out in dark ways. We use that silly side of us to make the world worse when we cannot enjoy it.

One merely has to look at elaborate conspiracy theories being spun on the internet. They are oft silly and dumb in a way that would be funny if people didn’t believe in them. Very serious people – too serious – spend time creating such illusions and making everyone else miserable.

I submit that if such people could relax, laugh, be foolish and wild, they wouldn’t spin ridiculous tales they take too seriously.

Thus the Law of Conservation of Silliness: If we are not allowed to enjoy silliness, we will turn it into believing and doing foolish but awful things.

Do I take this law seriously?

Well, there’s a good question. It does seem a bit silly, doesn’t it? But perhaps a dumb law is the best thing to explain a dark tendency of people.

Steven Savage

Why I Wrote It: Superheroes And Worldbuilding

(This column is posted at www.StevenSavage.com and Steve’s Tumblr.  Find out more at my newsletter.)

I have a few oddball books in my “Way With Worlds” collection on worldbuilding, and the Superhero one is one of them. It’s the first book of the series to tackle worldbuilding in a given genre directly, and though it may not be the last like it, it’s one near and dear to me.

I love the superhero genre.

The superhero genre is a meta-genre that combines many other genres, tropes, ideas together in one heady brew that wears a cape. Orphans turned detectives team up with godlike aliens and humans transformed by chemicals to fight sentient gorillas and criminal clowns. It takes a few trope frameworks (people with unusual abilities develop specific identities and roles) within which you can go wild.

I even helped run a shared universe superhero newsletter back in the day. The crew created their own characters in a shared setting, we’d often trade-off, and the result was a four-year-plus series of stories and a giant body of work. It went every direction, yet also was still recognizable as a superhero body of work.

Again, I love the superhero genre. That would have been enough to write a worldbuilding book on it – but there was more.

Superheroes are a genre that deserves more exploration as it is a meta-genre, a wrapper for many familiar characters and story types. Because it allows one to write so many ideas while still using an easy-to-access framework, you can make the bizarre accessible. The Grant Morrison Doom Patrol or the anime Concrete Revolutio are just some examples – the former surrealist, the latter a puzzle-box. In today’s grand age of superhero tales, we have a chance to explore.

I was further motivated by thoughts of new caped horizons and masked adventures. Yet, one other motivation came into play.

We’re so inundated with superhero stories, I wanted to make sure people didn’t fall into tropes old and new, so my book is a small contribution to avoiding that. My superhero worldbuilding guide asks hard questions to help people make believable worlds. Because superhero worlds are often many genres, that means such a worldbook inspires people to think through bizarre possibilities – and make them seem real! To reconcile alien invasions, time travel, cybernetics, and a mild-mannered reporting career pushes one to artistic heights.

So my worldbook was born of a love of the genre, hope for more, and fear of stagnation. A small contribution, perhaps, but a heartfelt one, and one I hope inspires others.

Sometimes the best thing you can do when you love something is to inspire others who love it to go to heights you never imagined. That’s where “Superheroes and Worldbuilding” came from.

Who knows what other genres I could tackle?

Steven Savage

Use Your Art

(This column is posted at www.StevenSavage.com and Steve’s Tumblr.  Find out more at my newsletter.)

In the end, if we want to use our creativity to promote freedom and such ideas, to connect to truth, we may find ourselves asking if our given art is useful.

We may write erotica, and wonder what that will do politically. We create videogames and think connecting blocks in patterns can’t do anything. How will our art make a difference?

First, don’t discount any value that your art provides. If you entertain if you inspire you do make a difference. I’m sure you can think of times you enjoyed something and it made your life better.

At the same time, don’t count out how a form of art can change the world. Erotica can challenge ideas about sex and gender used to manipulate others. The plots of video games can make us think. A seemingly silly story can conceal subtle truths that are otherwise painful poison.

Also don’t discount the other benefits. Money, fame, influence. Well-made art gives you other tools to influence the world. You may change the world not via your art, but via what your art brings you.

Besides, every piece of art you make means you get better at it, and may lead you to other projects more prone to your political goals.

But you may find, now or with practice you can use your art to do directly political things.

Can you write? Editorial columns and social media may be your thing.

Video editing can create documentaries and confound tyrants on social media.

Graphic design can craft websites to get out messages.

And, of course, we all know the power a good performance can bring.

So don’t feel your art is useless. It may bring comfort and joy. It may bring riches and fame you can use. FInally, it may be easy to repurpose to do other things.

You just have to find which way to use it. But you’re a creative – never stop until you dream up the way to turn that power to change the world.

Steven Savage