Steve’s Update: 6/24/2018

(This column is posted at www.StevenSavage.com and Steve’s Tumblr.  Find out more at my newsletter.)

Good day everyone, what’s been up this week?

So what have I done the last week?

  • A Bridge To The Quiet Planet: The book is ready to go to the editor.  Just waiting to sync with her and it’s off!
  • Agile Creativity: The editor is back with the copy, all, you know, edited.
  • Blogging: The Brainstorm Book series next entry is done.  It’s going to be longer than I thought as I’m going to get into a few productivity tips.
  • Seventh Sanctum: Still working on the new plans – bluntly, I’m rethinking the nexus into something more “support creativity” oriented than general generators – while promoting all my fellow generator makers!
  • Instafreebie: Still doing those giveaways (check it out).

What am I going to do this week?

  • A Bridge To The Quiet Planet: Send to the editor of course.
  • Blogging: More Brainstorm book stuff and another Avenoth post or two – those will probably start replacing some regular columns to give me a break.
  • Newsletter: Do my next Newsletter (You are signed up for my newsletter right?)
  • General: Still a lot of stuff to do behind-the scenes/bureaucracy wise.

Next month will be deliberately light for me, so I can get things ready for ABTTQP’s publishing and more.  Lots of setup!

 

– Steve

Writing Thoughts: Sand Mandalas And The Impermanence of Art

(This column is posted at www.StevenSavage.com and Steve’s Tumblr.  Find out more at my newsletter.)

There’s a Tibetan Buddhist tradition where monks spend days building beautiful mandalas of sand, illustrating various principles.  Then at the end of this long ritual, they destroy the entire thing.  It is a nicely evocative example of the impermanence of all things – and a lesson to writers and artists.

Imagine you are making a mandala, knowing it will be destroyed.  You craft it perfectly, knowing it’s impermanent.  Every step is temporary, each precise.

Imagine working as people gather around you, in awe, looking at it, wondering.  They marvel art artistry, think over the meaning, ask questions.  Then they go on their way.

Then you spin it or scrape it away or let the wind come in and it’s all gone.

That’s very likely to be your book – any book.  That’s likely to be your art – any art.  Few of us will be spoken of in centuries, let alone years ,let alone ever.  We’re unlikely to be Kameron Hurley or Terry Pratchett or any of the other greats.  We’re temporary things, but in the end we’ll be sand – and even the greats will probably stick around a bit longer before they’re footnotes and records.

It’s worth it.

First, it’s worth it because art is what you do.  That is your expression.  That is who you are.  Be it for religion or creativity or to speak or even money, that’s you and what you do.

Second, it’s what you learn by doing this.  The craft, the knowledge, the self-reflection.  Each step in your own impermanent work tells you something more.  Each step changes you – because you too are an impermanent, shifting, collection, so make it a good one.

Finally, it’s that crowd gathered around you, watching and learning.  They may not take home the mandala, they may not see it again.  But they’ll think, and learn, and contemplate.  You may just touch hearts – they don’t need to take a picture or have their own copy to do that.

What many of us artists can hope for is not immortality as creators – and it’s not what we should hope for.  In these impermanent moments we leave behind something greater, not as a work praised for the ages, but in influencing ourselves and others.  Just because your book is forgotten a year or two from now, doesn’t mean it didn’t matter or have an effect.

It’s pretty much the same as how I take the Buddhist idea of Projected Karma – that thing that has an influence down the road.  Influence of action, not permanence of creation.

Just like the Mandala teaches, so can you work.  It doesn’t have to be forever – and indeed it shouldn’t be.  Nothing is, and clinging to past forms, worn and tired, isn’t immortality, it’s a specific kind of hell.

Let the sand be sand.  Don’t mummify your creativity in the hope people will stare at it dumbly, unmoved, un-involved.  Let it be a living thing and go where it may, even when it may die.

Think of how liberating that is.

– Steve

A Bridge To The Quiet Planet: Politics

(This column is posted at www.StevenSavage.com and Steve’s Tumblr.  Find out more at my newsletter.)

Let’s get to know more about the setting of my upcoming novel, A Bridge To The Quiet Planet.  It’s out late this fall but you can find out about the world now . . .

Politics

“Never trust a person without divided loyalties.”
– The Sixth Sage

The politics of Telvaren and all the human worlds orbiting Avenoth can best be summed up by that pithy statement from the ancient thinker. A further motto from the Reformation also adds some insight.

“Peace is when people agree on 60% of everything.”
– Unknown

The politics of all the worlds of humanity are thus summed up as follows:

  • It is considered natural and indeedp healthy for people to be involved in multiple organizations, churches, temples, unions, political groups, and more. It is by these multiple involvements that the reconciliation and truce-making necessary to politics comes about.
  • As long as people can agree on an (at-times slim) majority of things, peace is assured.

This leads to a mix of practicality and idealism, where people aspire to reconcile and fix issues while being members of their community, while assuming they’ll disagree with each other. Politics is soaked into the post-War culture, and it is assumed that all people to some extent engage in political actin. The idea of this endless cycle is called The Dance.

The Dance

The Dance is the nickname given to the various ways unions, guilds, companies, Great Cities, The Military, and more attempt to both get along and disagree. Everyone wants the Dance to go on, and thus does nothing radical to disrupt the world, meaning a great deal of politics is arguing, avoiding, bribery, negotiation, backstabbing, or just giving up. This constant low-level political activity is considered far better than the alternative of ignoring things until they go wrong.

This means for anyone in a remotely controversal, active, dangerous, or public profession that they’re always going to be involved in some conflict. Dealing with this conflict in a way that doesn’t spiral out of control is considered par for the course.

As an example, the relic-hunters of the mage’s guild Phoenix Ascendant may find themselves clashing with the guild of Radiant Visage, who hunt down and destroy rogue mages and dangerous magic over a trove of artifacts. There may be no violence (well, more than a broken nose or a display of magic), but there may be theivery, bribery, or deal-making. When open violence occurs, it is considered a failure.

One does not stop The Dance.

Political Parties

There are multiple political parties on all the worlds of Avenoth. Some may be as local as the Ward of a city, others may be planetary or interplanetary. Most people so inclined belong to multiple political parties, depending on their interests. Powerful Guilds, Unions, and Universities also act as political parties.

The parties respect The Dance as well, though some people find the arguing among them (especially in rather verbal places like Grand Ivar and Zafrel) to be cathartic.

Common Political Beliefs

Despite the acceptance of differences, thee are a few common political attitudes among the people of Avenoth.

The Need For Human Unity: Is very common – humanity must be united politically. This causes conflicts with the Unaffiliated Territories and large parts of Lindhaem for obvious reasons – they don’t want to be part of The Government. Fortunately this unity is often pursued in passive-aggressive means.

The Need For Division Of Politics: Most politics is split between The Government, The Cities, local territories, and assorted organizations. This is seen as good and healthy, in that certain areas of society have certain responsibilities. Its just people argue about what they are.

Multi-Level Identity: One’s political identity is assumed to be multi-faceted – one’s City, one’s professional association, your neighborhood, etc. THe idea of people having one “party” or “loyalty” is seen as unhealthy – and fanatic.

Caution over Innovation: Though how cautious people are varies, the culture/cultures of Telvaren and its worlds do not assume innovation is always a good thing. There’s so much history of dangerous magic and technology that “hey look what I came up with” isn’t something people always want to hear. Needless to say, mages and technics and scientists tend to overstep these bounds.

We Are Better Than Before The War: Though the Lindhaemi might disagree to an extent, there’s an assumption that humanity learned so many lessons from The War and The Reformation, that they are better people for it.

Fear of Another War: Built into the culture and politics of all the peoples whose worlds orbit Avenoth is a fear of another War, a great global (or now interplanetary) conflict. Though it’s seen as very unlikely, this fear is woven throughout everything.

A Minimum Standard Of Living: Povery and assumed poverty were both part of the times before The War, and after it. Between The Government and The Great Cities, there’s a large amount of financial, educational, and other support for citizens. Going hungry or without medical treatment is rare.

A Need TO Be Involved: Being part of society, functioning in it, contributing, is also woven throughout the culture. It is considered normal to do charity work, go to political rallies, be involved in public institutions, etc. A duty to society (and its parts) is considered normal.

The Inevitability of Politics: Finally, most citizens accept politics and political involvement, with all its ugliness and strangeness, to be completely natural. This leads to a kind of cynical idealism.

– Steve