Way With Worlds: Pyramids of Power

Classic Pyramids

[Way With Worlds appears at Seventh Sanctum and at MuseHack]

Have you ever read a story and things just seemed to work . . . wrong?

  • The hero defeats one guy and then the world is safe, the Evil Army is destroyed, he gets the girl, and his chin is still awesome?
  • The superpowered alien who somehow manages to release massive, colorful, well-animated attacks that just well . . . have no side effects, no source, and no real explanation?  I mean how do you release a “gravity buster” without messing up everything but the guy you aimed it at?
  • The villain who’s massive, connected, complex plot works perfectly while in the real world you aren’t even sure the game you’re working on will ship without a day one patch and an apology?

You know that feeling. Things happen easily in stories and games – too easily. Cause and effect apparently are having a trial separation and you worry they’re going to get a divorce before the book ends.. Simple actions have massive and unwarranted repercussions. We snicker, we laugh, we roll our eyes – and we’re out of the world because things just work wrong.

A lot of world building is about Power, in the non-Machiavellian sense.  It is about how something gets a result, and when you don’t make it work right in your world, then your world is no longer “real.”

Power, from super attacks to a clever cutting comment, done wrong makes a world unbelievable. If you’re building a setting, writing in a setting, you want to make sure that you don’t trip people up so they stumble out of your world. In building your world, you have to get the power of things, of people and weapons and comments and plans, right or the world is back to being words on paper or pixels in a game.

Fortunately I have a rule for getting it right. I call it the Pyramid Of Power. Which is a useful rule, and not the place Kephr-Ra, The Never-Dying, hid the Staff of Omens to keep it from Man-Cat and the Silvermasters.

Read more

Update 3/4/2014

Well I was sick most of last week so there’s not much else to say.

Hopefully the next proof of the book is the last so I can consider it formatted, then I can set everything up for the final big release!  I do plan to do an online release party when I have time, so stay tuned.

Until then, back at it . . .

– Steven Savage

Breaking Gotham

I like the idea of Gotham: really a young Jim Gordon who’s life intersects with future superheroes (Batman in the form of a bereaved Bruce Wayne) and super villains (everyone else).  The basic idea is intriguing, though the implementation would be challenging, and the initial script sounds pretty dismal.  Also I wonder how long it could be done legitimately without running out of ideas or going in circles.

Besides, we’ve done a lot with the heroes.  So let me suggest we take a tip from the success of Breaking Bad and do a show about the villains, how they came to be, and how they end up.

Yes villains.  Plural.

Imagine a series of interlinked tales as we explore the lives of several villains as they come to be, interact, plot, and scheme.  As they come into their own, they’re haunted by The Batman, who is almost never seen on screen, but is a shadowy presence haunting them.  In a way, Batman would almost be like the stalking killer in a horror movie, a shadowy presence tormenting them and pushing them – and only later do you remember these are thieves, madmen, and murderers.

Over time they start to team up, a sort of loose alliance, filled with with friendships and rivalries, romance and unrequited love, and of course disturbing psychological problems and backstabbing.  Schemes and criminal plans start, goals are pursued . . .

Then The Batman starts winning.  Slowly, and surely one of the villains after the other are taken to Arkham or otherwise lost.  Slowly their numbers dwindle, their nerves fray, betrayal, accusation, and brutal violence set in.

Finally there’s only one left.  The Joker, alone, sitting in a room, abandoned by his henchmen, Harley Quinn in prison, petting one of his hyenas.  Then there’s the sound of a man walking into the room, and his shadow is like that of a bat.  The Joker, tired, beaten, exhausted, looks up, smiles, and simply asks “What took you so long?”

Series ends.

– Steven Savage