Geek Job Guru: Gained In Transition

Butterfly

I’d like to talk to you about “Loren, the Amazon Princess.”

You may think I’m talking about a Xena Ripoff, and admittedly Loren the character has a bit of a Lawless appearance if you get my drift. But Loren herself is not a TV character or a movie character, or the titular heroine of an Asylum film. She’s a character in the indie game that bears her name and title.

Now admittedly a game called “Loren, The Amazon Princess” isn’t a game whose title inspires confidence as it seems generic to say the least, and at worst like a bad film title (possibly of an adult nature). As I played the game all the way through, I would like to report that it is A) good, B) Most other titles would have actually been inappropriate as it is about her, and C) it’s a game worth analyzing for it’s repercussions to gaming – and thus possibly your career.

At first the game seems to be a slightly mismathed fusion of Visual Novel games and classic party-of-characters RPG. One has both dialogue choices and character-based battles with assorted creatures in a somewhat familiar fantasy world. So you have the romance and choose-your-own path plots of a game, the point-and-click iconic battles that we’re familiar with from various RPGs, and a visual novel look.

However in playing it, it began getting me thinking. As I got into it (and past some admittedly purple dialogue into the meat of the game), I realized that this game, by taking so many elements and combining them was not quite a Chimera, but something almost . . . transitory. A step to somewhere else.

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Way With Worlds: Where The Characters Are – And What

Crowd Of People

[Way With Worlds appears at Seventh Sanctum and at MuseHack]

You have built a world. You know it’s origins and its ecology, you know it’s people and their religion, you know technology or sorcery (or both) thta they use. You have a world that is a living-breathing creation, all in your head, and your documents, and your stories.

It’s time to populate it with characters. Sure you’ve probably started early, but we are going in order here.

Most of us creating worlds have them populated with people to tell stories about or to play (in the case of the game). Characters in a way are the start and the result of worldbuilding – the result of the worldbuilding we do to have people to tell a story about. More on that later, however.

So, where do you characters fit into all of this? Well, let’s take a look.

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Update 2/16/2014

So what’s up with me?

  • I’ve got my next book in all formats – ePub, Kindle, PDF, and Print.  I’ll need to wait for the print versions to be validated by the POD engine and then review a copy of it – and I’m sure I’ll give the other formats another look over out of sheer paranoia.
  • Crossroads Alpha added a new alliance member, Psycho Drive In!  Check it out!
  • I’m looking at a potential contributor for MuseHack, and have a first submission to review for The Codex at Seventh Sanctum.
  • Busy working on my ITIL certification.  By the way, if you work in IT services?  Check this certification out – very worth it.

– Steven Savage

Steven Savage is a Geek 2.0 writer, speaker, blogger, and job coach.  He blogs on careers at http://www.musehack.com/, publishes books on career and culture at http://www.informotron.com/, and does a site of creative tools at http://www.seventhsanctum.com/. He can be reached at https://www.stevensavage.com/.