As I ponder what makes various geeky media ventures succeed (I ponder a lot), I think one of the factors is what I've tentatively christen being "Socializable"
Culture
The Young And Hungry Fanartists
I'm noticing a trend at a lot of conventions I've been to lately. I see a lot of young artists in the dealer's rooms and artist's alleys with a few things in common:
- They've started selling their art in the last 1-3 years.
- They have gorgeous, professional business cards and signage.
- They're reasonably to very-well wired, with websites, porfolios online, and the like.
- They do a lot of personal branding, even going so far as to dress to fit the theme of their table.
- Their tables are professionally laid out with the right signage, decoration, and so on.
- They're big on cross-promoting projects they do together, or with others.
The Competitive Edge of Surprise
I'm a fan of Reno 911!, a show about a lovable but flawed group of misfit policepersons in Reno, Nevada. A parody of shows like "Cops", what makes it intriguing is a lot of it is improvised. Though there's many running jokes, this level of spontaneity adds a charm to the series, and makes it more human.
There are other forms of media "spontaneity." The Random House/Stardoll deal that allows for people to vote on the outcome of a story for instance. There is the unpredictability of reality shows – much as I'm not a fan of most of them – that appeals to people. I've been addicted to both Borderlands and Dragon Quest IX – games with randomly generated content to keep the games fresh.
Such things got me thinking about spontaneity and unpredictability. These are things you can't really fake in media – and these are traits people like in their media, be it books, or shows, and so forth. We love having an unknown to explore, something that doesn't fit our expectations (yet does). In short, in an age where there's so much competition for attention, can the media we produce be more competitive if it adds spontaneity and unpredictability?
I think so.