COVID-19, Lessons Learned, Work from Home

(This column is posted at www.StevenSavage.com and Steve’s Tumblr.  Find out more at my newsletter.)

There’s going to be plenty to say, write, and learn from the horrors of COVID-19. This is about the good things we’ve supposedly learned, and the unexpected sides of these “good findings.”

See, it’s easy for us to learn from the bad things, because the bad things hammer their lessons home – we have to actively learn to avoid them (and we do). It’s also easy for us to look at the good things and learn from them because, hey, we like the good things. There’s a problem with the good things, of course – we miss their impacts.

See, the good things, have impacts. The good things still make changes. The good things, if we actualize them and apply them, still change the world, and we might not be ready for change.

There’s a lot we’re learning from the COVID-19 shutdowns and changes and so on. Often I see talks about the good things, so let’s talk about their unexpected impacts.

Let’s talk working From Home. COVID-19 has forced a lot of people to work from home, and that has led to the conclusion by many (myself included) that we can work from home more, and probably should.

The benefits are, of course, obvious, and are often repeated like some kind of mantra. We can save commute time. We can reduce pollution. We can change up our hours. We can reduce land use and rethink our work arrangements. You get the idea.

The thing is if we maximize what we learned, if we truly move to “Work from home when possible” and apply its benefits, then it’s going to make a lot of changes in our lives. Changes that will alter the world, and give us new ways to screw up.

Let’s dive into those.

CHANGE IN PUBLIC TRANSPORT: If you’re like me, you’ve wished for better public transport in your area – and mine is better than many. Work from home might be nice, but how’s that going to affect public transport, how it’s funded, and how will that affect people that can’t work from home?

CHANGE IN TRANSPORTATION METHODS: People will in theory drive less. Which could affect car sales, car maintenance, gas station sales, and the like. You’re going to see subtle economic changes and unsubtle ones people missed.

CHANGE IN RELATIONS: Work from home means seeing some people less and some people more. Relations among co-workers, friends, family, and people we interact with will alter. We’re probably not ready.

CHANGE IN REAL ESTATE PRACTICES: Less people going to work means less people using buildings for work, means changes to real estate prices, practices, and zoning. There will be vast changes in value, maintenance, and what land is used for if we do more Work From Home.

CHANGE IN EMPLOYMENT FOR FACILITIES: Your office building or wherever you work has janitors, maintenance people, receptionists, perhaps even a cafeteria. When more people work from home, what happens to those jobs? To those people? Work from home in much larger levels could put people out of work.

CHANGE IN TECHNOLOGY: If you’re working from home more, that means having the tech to do so – the computer, the internet, the cell phone, the security, etc. Will this create new jobs, alter existing ones, and eliminate others – well, yes. If you do tech support and tech setup your life will change if we work from home more.

CHANGE IN SCHEDULES: Think you’d work the exact same hours in an age of work from home? Almost certainly not. That’s going to change relations, plans, schedules, support hours, and more. Is everyone ready for new schedules even if they supposedly save time?

NEW RELATIONS: Working from home means you’re interacting with a new group of people. You’re going to different restaurants, seeing different people, making new relations. You might not be ready for that especially as other relations are changing.

CHANGE IN DWELLING: Is your current house, apartment, etc. suited for Work From Home? Would you move to a better area? How many other people are going to make changes to their dwelling, how will property values change, how will policies of apartments change? More work from Home alters everything.

Look at the above. Imagine if we worked from home more and all the sheer alterations it would make to our lives, our relations, and our economy. If we apply all the lessons on Work From Home from COVID-19, it’s going to be yet another series of dramatic changes.

But we’ll be applying these lessons in the wake of a pandemic.

Steven Savage

Games, Sustainability, And Expectations

(This column is posted at www.StevenSavage.com and Steve’s Tumblr.  Find out more at my newsletter.)

Lately, I got into the game “Portal Knights,” a charming Minecraft-meets-Action RPG video game. It takes a lot of lessons from various games and combines then for a solo or with-friends adventure in a broken world. There are a few polish issues, but for $20 there’s a lot of value.

The game also has optional downloadable content, from a fancy one with new stuff to simple ones with extra hats or buildable items. It all seems quite reasonable, but then I found online complaints about the game having a “money grab.”

Note that for $20 you get a pretty complete game people are supporing, even though it’s been out in Early Access and complete for over two years. It didn’t seem that way to me, but . . .

This made me think about the challenges that game publishing faces – and how much it costs.

  • First, people expect a supported game. But if you make your money on sales, then you need ways to keep paying for it unless you make a lot of money.
  • Second, many people expect games to be around for a long time – that requires some kind of support model.
  • Third, subscription fees of some kind seem to have long ago faded away.
  • Fourth, DLC and extras are reasonably accepted ways to keep the money coming. Heck, it goes back to Team Fortress 2 and hats.

We have expectations of long-term support and endurance of games in the video game community. But how do we reconcile that with the simple financial need to pay developers? Even when we do that, do we have a way to declare a game just simply “done” and move on?

I thought about this and simply realized . . . I don’t have an answer.

We want a way to get good games. We want a way to support them and have them grow. But the methods we have are piecemeal, or limited, controversial, or misused (loot boxes). There has to be something else out there we haven’t invented yet.

I’d like to see a lot more discussion on media production, monetization, and patronage. It’d be great for games, yes, but it might be something we can extend to other media. Right now, we’re probably too confined by current models, past ideas, and recent failures.

Steven Savage

It’s Fine To Spend Money

(This column is posted at www.StevenSavage.com and Steve’s Tumblr.  Find out more at my newsletter.)

America has a weird approach to money.  On one level, we love to spend it (if we have it) to judge by the things that people buy.  On another level, we continuously shame people for buying things. It’s a strange duality – until you think about it for a few minutes.

Americans believe money is a measure of virtue.  We believe having it shows virtue (even if someone inherited it or made it in questionable ways).  We believe spending it somehow shows virtue as long as it’s the right things.  To have money and spend it has a weird moral quality – if you’re the right person or kind of person.

On the other hand, we view the wrong people spending things on the wrong things to be bad.  Millennials get constantly bashed for A) wasting money while B) killing industries by not buying stuff they can’t afford anyway.  I’m sure you’ve encountered various cases of some scold telling you not to buy things – that they, of course, would do.

Me, I’m frugal.  OK, I’m quite cheap in some ways.  I am the last person to tell someone to spend money for no good reason.  So I’d like to chime in that it’s damn fine to spend money on things because sometimes it makes sense and is better than saving it.  Use this the next time you feel guilty, or some jerk decides to make you feel guilty.

Here’s where I think it’s damned fine to spend money.

Sometimes it’s fun.  There’s nothing wrong with fun.  People need more fun in their lives as far as I’m concerned.  So go, spend, have fun.

Sometimes it’s therapeutic.  I mean if a bar of chocolate or a mimosa makes you feel better, spend the money.  Indulge, feel better – I learned from my studies on diet and exercise that indulgences can be incredibly valuable to sanity.

It saves time.  Pay for that food to be delivered, pay for that restaurant to send you a pizza, spring for postage.  If time is money, sometimes you have to spend money to save time.

Capability.  Maybe you need to spend money on something you can’t do yourself due to not having the skills, illness, physical limitations, etc.  Know what, it’s fine to spring for someone to clean the apartment if you can’t, I mean seriously.

Cost-benefit.  Sometimes you get more out of spending money than not doing it.  That reasonably priced laptop that lets you send email, do your job search, practice your skills, etc. is worth it.

Sometimes you must do it.  Look sometimes stuff costs money and you can’t go without that stuff.  Don’t let the scolds tell you not to do it.

Temporary situations.  If you get sick and have to order out, fine, spend money.  Must change apartments because of a job move, fine, pay the move fees.  Spending money is not always a constant; sometimes it’s temporary.

Spending money as fine.  As an official skinflint, a man that has an involvement with spreadsheets bordering on the romantic, please, spend money.  Don’t listen to the scolds and the puritans who want to tell you what not to do so they can feel superior (and often they have money and positions that you don’t).

I’m all for frugality.  I’m all for careful spending.  But money is just a tool, and sometimes you gotta open the toolkit.  

Steven Savage