Go Farther: Transform Your MMO

Go Farther: Transform your MMO

Star Trek MMO.  Star Wars Old Republic MMO.  Plenty of MMO's here and there.

Well, let me suggest another MMO.  An MMO that would build on a wel-beloved property with ore 20 years of history.  An MMO that would allow for innovations in gaming.

An MMO that would make a TON of money.

I'm talking about an MMO based on the beloved Transformers property.  That's right, it's time for people to get together across the world to play sentient, transforming robots.

So why do I think it'd work:

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Epic Handhelds

I have Dragon Quest IX on my DS.  If you're not familiar with the series, they're epic Japanese RPGs with their own style.  Dragon Quest VIII on the PS2 had an incredible amount of gameplay – I put 80 hours into playing it.  From everything I've seen in DQ IX, and everything I hear, this tiny cartridge is packed with as much content as the PS2 disc.

For people not familiar with gaming, handhelds like the DS may not seem to be the place for epic games that last 40, 50, or more hours.  It's too easy to assume portable gaming is casual gaming.

Of course this isn't true.  Handheld gaming gave us Pokemon, games people could put hundreds of hours into playing.  There are epic RPGs for various handhelds, from Golden Sun to Shin Megami Tensi: Strange Journey.  Hand-held gaming has had epic for quite some time.

However, as I've played Dragon Quest IX, which proves to be more addicting than its' predecessor, I've started to speculate that epics are not only well-suited to handhelds, they may be an ideal place for them in the future.

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Product Idea: Casual Roguelikes

So, casual games.  Let's all admit it, a lot of us probably play them to one extent or another, even if we don't want to admit it.  They're everywhere, they sell, they get attention.  Between the acceptance, the niche they feel, and the money they make, they're here to stay.

Of course, as I write this, some casual games seem all alike.  There's jewel-matching and other puzzles, some simple sims, and a handful of other genres.  So I'd like to look at a genre that is sometimes associated with hardcore games that would be perfect for incarnation in the casual genre.

Roguelikes.

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