The Value of 3D

I have an ambiguous relationship with the whole 3D movie/game/tv/whatever trend.  On one hand, I love new gadgets and neat technology, and I like a good spectacle.  On the other hand, it seems like it's becoming an annoying fad and everyone is jumping on the visually appealing bandwagon.  Despite the challenges, despite lousy conversions of 2D films to 3D (Clash of the Titans comes to mind), people are barreling ahead with 3D.  Apparently, there will be a 3D release of "The Last Airbender," which fills me full of dread (taking what appears to be a visually stunning film and running 3D after the fact?  Not good.)

Now, I think 3D is going to be inevitable.  It's approached a fad status, people are interested in visual quality, but I'm expecting 3D to be a very bumpy road for moviemakers, game makers, and hardware people.  The problem is that people don't "get" 3D, they don't ask the question anyone should ask about a new technology, gizmo, process, etc.

Does it add value?  If you don't ask that question you're either ignorant or just trying to jump on the bandwagon.

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Game Developer’s Conference Roundup

OK, the GDC, the Game Developer's conference is over, and it's time for my geek-career roundup.

Now a bit of a disclaimer – I went for half a day mostly to hit the trade floor.  I'm very busy right now and the management track panels weren't anything I hadn't already done or taken.  The panels there looked quite good, it's just I've been doing the IT PM thing for . . . about six or more years.  In fact one of my teachers was there anyway.

So I wandered around, got my impressions, and analyzed what was going on in gaming and peripheral tech.  You know me – business via naturalistic observation.  Here's what impressed me.

  • It was lower-key than last year.  I'm not sure why this is, but I'm pretty sure it's the economy.
  • I saw a lot of new companies, some 1-3 years old, who provided services to gaming companies.  Most of these impressed me, some quite a bit, and many had very young staff.  I think it's clear people get that gaming is an industry with a lot of opportunity for "service" – consulting, mocap, testing, etc.  This shows many opportunities – and the maturing of the gaming industry.
  • Sony 3D and Move.  The Move was OK, looked decent, and interfaced OK with a camera.  The PS3 3D actually looked really good.  Good for Sony.
  • Saw lots of indie games, but nothing really sent me this year.  I'm wondering if the indie/retro scene is burning itself out.
  • Aggressive recruiting by other countries looking for companies and/or individuals willing to relocate temporarily or permanently to work there in the gaming industry.  The Canadians of course had this down to a science, but Scotland's reps were really good and savvy.  Northern European countries also had a strong presence.  This seemed more aggressive than last year, and I think fits the theory that some countries realize America's economy leaves it vulnerable to a brain drain.
  • Recruiting was surprisingly active for companies – I think that's a good sign job-wise.
  • I ran into the person who manages Charisma Plus 2 Models – a company that provides models for game events.  By models they don't just mean pretty faces – they mean people who know gaming, performances, and cover the different looks and knowledge a presentation may need.

My overall impression was positive, with some up-and comers and savvy people looking to adapt and take advantages of the worldwide economic changes and changes in the game industry.  I especially believe in the next few years (especially with attempts to save money by outsourcing) that "game industry service companies" have a bright future – even more than I believed last year.

Though they may be in Scotland, Canada, or Sweden if those recruiters have any say.

– Steven Savage