Further Freemium Thoughts

Freemium is a term I see thrown around a lot this day.  It's sunk into the vocabulary of media producers, programmers, and marketers quickly – so quickly I don't think we've really analyzed the repercussions of it.  As I've seen the term used more and more, as I've played Freemium games, I think we've gotten so used to it we don't think about it.

This of course gets me thinking.  Not that it's not hard to do that . . .

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The Last Failbender

OK, let me put it simply:

  1. The Last Airbender film sounds like a dismal mess.
  2. I haven't seen it, so my commentary is based more on the reactions I've seen and what I think they mean.
  3. Whenever I do see it, I somehow doubt even if I enjoy it, it'll change much of #2.

So, let us ask, progeek and profan-wise, what the incredibly bad reviews and dismal reception for the Last Airbender film mean for future media endeavors.  This is a big enough flop, that I think it bears analysis.

So let's break this down into things I'm sure about and think are possible, and are unsure about.

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Some Analysis of Harlequin

As you're doubtlessly aware, Bonnie and I have been enchanted by Harlequin lately.  Their venture into computer games and emanga intrigues us, their many lines show good differentiation, and let's face it – they're making a lot of money.  Our fascinating is understandable as we two progeeks want to know what they're doing right and what we can learn from it.

So let me say from the start they seem to be a company bloody well worth studying up on.  You'll probably see more analysis of them in the future since there's probably a lot we can learn.  Yep – we've got a new Crush Object here at Fan To Pro.

So as I read up on what they've done and how they've succeeded, one of the first things that comes to mind is that they chose a good subject matter.

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