Backlog and The End of Backlog

So the iPad is here to deliver our media, tablets are on their way to challenge the iPad, smartphones are there when we don't have tablets . . .

There's going to be a lot of way to get our content in the future.

Of course, not all that content is going to be new content.   Past games will be recompiled or emulated.  Comics wlll be scanned, books digitized or re-digitized.  New content is going to compete with old content.

I've speculated before about this competition – simply delivering old content in many ways is faster and cheaper, and represents a huge backlog of easy-to-deploy content.  For those of us in the content/media business, a truly geeky area, that's important as it will affect what we do and what we produce.  We need to observe this competition.

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Backlog In Media

Imagine you're someone that produces media – or maybe you already do  Perhaps you make video games, or manga, or fantasy novels.  You have a good thing going, and of course you have competitors, but you can deal with them.  You can do more, faster, better . . . except there's one competitor that's getting better all the time and has a LOT more material than you could ever produce.

The backlog of games, anime, comics, media etc. that's out there now.  That's a growing competition for everyone working in media right now.

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