Art, Content, Dissatisfaction

(This column is posted at www.StevenSavage.com, Steve’s Tumblr, and Pillowfort.  Find out more at my newsletter, and all my social media at my linktr.ee)

Someone I follow on Twitter was commenting on corporate multiverses and the endless reuse and processing of content.  This reminded me of my previous thoughts, but this person put it better than I – my favorite part bolded:

Corporations will absolutely unashamedly shit on everything every artist has ever made, chew them up and spit them out and offer nothing. No art, just endless content.

Now I’ve commented on quality in some corporate multiverses, and even praised them, but I also have gotten tired and uninspired by a lot of media lately. Few things seem to connect to me outside of some anime/animated properties, and I find myself exploring more esoteric corners and non-fiction.

No art, just endless content.  Their words stick with me.

Art is something that connects with us and also knocks us into somewhere else mentally.  I’ve had that moment of deep, meaningful experience in everything from anime to samurai movies to audio-visual collages.  They don’t even have to be “good” per se, but they’re visions that mean something.

Content is when you just fill things in, check the boxes, and call it a day.  It may be enjoyable, and there may be art in there (and often is), but it’s not deep or meaningful and doesn’t stick with you.  It’s not necessarily bad (Indeed, I can think of a cooking show or two that fits this), but it’s not something that feeds the soul and leaves you someone else.

Of course, content is easy.  It doesn’t rock the boat (or does just enough to get attention).  It can be boiled down to a formula and yield some success.  It can be made regularly.  It’s nice and predictable, even when it presents to be unpredictable.  Modern technology makes it even easier!

Art is wild, unpredictable, and disruptive (even when intended not to be).  It’s when you get out there and make something not to check the boxes but to do your vision, do your thing.  Sure you may make money, and you might need SOME checkboxes, but it’s about something deeper.

Many a good artist knew how to get asked for content and deliver art.  Some HK action movies fit that vein.  I’d count the He-Man CGI as the same.  The unexpected success of the Early-00’s My Little Pony remake is an example.  But that quest for Content overshadows the future of each property that takes the money for content and makes art.

I suppose the point of this rant is now I understand some of my dissatisfaction.  There’s so much content, but I want art, and I want to share it.  This doesn’t exactly solve anything, but now I have better language.

That’s a start towards me understanding what I want to find – and what I want to produce with my writing.

Steven Savage

Empty Content

(This column is posted at www.StevenSavage.com, Steve’s Tumblr, and Pillowfort.  Find out more at my newsletter, and all my social media at my linktr.ee)

I hear about “Content” constantly, and I’ve grown tired of it.  People need Content for their YouTube channel, to keep an audience, fill books, etc.  I finally realized why it gets up my nose – because the focus on Content doesn’t consider meaning.

Too often, when people talk about Content, it’s about needing to have it for some reason.  The channel has to have Content for the algorithm!  The blog needs Content to keep people’s attention.  The Podcast needs Content because you’re on a schedule and people expect it.  The existence of Content matters more than what the Content is.

When we speak of Content, we mean writing, discussions, videos, etc.  We’re talking about something that is meaningful or should be.  It may be a good chuckle or a life-changing revelation, but Content is about something supposedly that has value in itself.

The demand for Content makes our creations secondary to mathematical formulae and marketing calculations.  Content is just something we use to fill a space, the packing peanuts of the soul.  The meaning of that Content is secondary to just having something to pour into a container.

That’s what irritated me about the constant chats about Content – the value, the importance of the creative work wasn’t relevant.  You could boost the YouTube algorithm with a picture of you shirtless and silently reading Terry Pratchett or a detailed guide to creating resumes, and the result might be the same.  The idea of Content these days flattens the value and meaning of creation itself.

This situation makes it harder to become better at what you do.  When your critical goal is creating Content, then shoveling works out the door takes priority over making better works.  It’s all attention or meeting a wordcount, or whatever first, the work is secondary.

There’s a soullessness to it all and I can now put words to it.

For me, I think I’m going to think over what I make and why a little more.  I can see where I’ve fallen into the Content trap and where I’ve sought depth.  I also see where I may get distracted by “shiny Content” and not ask if it’s something I care about.

But for now, when I cringe at yet another discussion of Content I’ll know why.

Steven Savage

How Borderlands 2 Illustrates Changing Content and Involvement

As you may have guessed, some of us here are seriously digging Borderlands 2.  I’m enjoying it and am currently on the first DLC campaign AND running a second game with a DLC character.  Jose penned his own love letter to it when it first came out (where did he get the time?).  All things aside, it’s a great game, filled with references, and has a crazy cute robot named Claptrap who at one point threatens to violate a villain’s corpse.

Really, it’s great.  Also, the Commando class rules and you can’t prove me wrong.

But what’s interesting on a pro geek level, is that the game has several great lessons for those of us working in gaming and content.  Beyond the whole angry-cute-robot angle.

One of the great lessons?  Mindshare.  A lesson that shows how we need to rethink content.

Read more