The Power Of Creative Paths Is Out!

And it’s done, out, published, ready – the first of my Sanctum-inspired books, “The Power Of Creative Paths!”  Thanks to everyone for your support!

The book is my guide to improving your creative abilities.  The idea is that you can identify how you create, and then expand your horizons to use other creative methods and work well with people who create differently.  Through advice, exercises, and examples, it’s a way to get better and dreaming things up and reaching those valuable Big Ideas.

It’s also going to be one of several.  I’ve got my Way With Worlds books coming, and am considering a few more.  It’s time for me to do more than Geek Career advice, and this is one of the other things I know about.

So go on, give it a shot!

– Steve

Procedural Content – An Invisible Service

A friend of mine recently found Jukedeck – a service that will randomly generate music for you.  Depending on your membership you get to download randomly made music and have assorted rights to it.

It’s fairly obvious from my work at Seventh Sanctum that I love randomized stuff.  Also as I’m a big proponent of Roguelike games and procedural content in things like Borderlands, I’m really biased.

But looking at Jukedeck I began thinking that they (and me to an extent) have explored procedural content as a service.  I mean yes assorted generator-makers like myself have done that before.  But I don’t think people have thought about it as deeply as could be.

Procedural generation, at its best, involves researching data, parameters, and patterns.  It involves finding ways to make them into code that delivers something recognizable.  It is work, it is art, and it is critical to certain artistic forms.

(Hell, it’s pretty much core to No Man’s Sky).

However, procedural generation rarely gets appreciated.  We’re used to it, having seen it make dungeons and weapons in our games from decades, or simply create stuff for pen and paper RPGs with dice rolls.  We take it for granted because it doesn’t stand out, it’s integrated into some media – or we are used to seeing it treated in a funny way, from randomizing errors to brain-shaking numbers of game possibilities being touted.

Jukedeck, by making procedural content a service, made me “see” procedural generation a bit clearer.  It is a service in some cases (I know, I provide it).  It is core to some media.  We’re just so used to it we don’t see it – or see what goes into it.

Step back for a bit and ask just what role it’s played in your life . . .

  • Steven Savage

Steve’s Update 11/29/2015

Hey all, here’s the latest of what’s up with me!

Sailor Moon Book – Chapter 2 is written – and it was still challenging.  My co-author and I are each writing chapters separately and then exchanging them to edit, so I look forward to her feedback and reading her chapter.  In my case #2 covered the impact of having a show that was unabashedly about women and unabashedly femminine, which revealed some additional subtleties I hadn’t considered – such as the fact the characters were also “normal” increasing the impact.

Next Generator – I finished the breakdown of the Reality Show Generator.  This was an attempt to do actually do a full analysis before writing a complex generator – and apply what I learned not to do during the Plot Twist generator.  The analysis was incredibly useful and I will begin working on the generator next.  The issue?  It was boring, though it worked really well.  Maybe I just need to perfect my techniques.

Creativity Book – The Creativity Book is being moved into edited format now, and I expect to get it to friends and editors in the next week or two.  It’s a challenging write, but it’s one that’s really going to be worth it – because I think I managed to sum up my creative theories and coaching ideas in one small book.  If you find yourself unable to talk to fellow creatives, or in a rut, or wanting to create differently, this one is definitely for you.

Way With Worlds – The book(s) are back from one of my pre-readers, and pre-reading ends tomorrow.  Time for me to do an editing sweep, line up my editor, and line up my cover artist, as well as put it in front of my writing group.    Still aiming to publish both in the summer as well – but not at the same time.  It’ll be one then the other a month or two later, as well as some followup.

Well that’s it.  How’s everything on your end gang?

  • Steve