The Alarms Made Us Deaf

(This column is posted at www.StevenSavage.com, Steve’s Tumblr, and Pillowfort.  Find out more at my newsletter, and all my social media at my linktr.ee)

I give up on cautionary Science Fiction.

I was having a discussion with my good friend and author Serdar about cautionary SF. The more we discussed it the more I realized we haven’t listened to it, and have become numb to it.

We’re heading towards not-AI-but-close in control of techbros while everyone has our data. The Forbin Project and assorted Cyberpunk novels warned us, and no one paid attention.

Ecological disaster? Been done. What, am I going to read another book or watch another movie, maybe get depressed at a rewatch of Silent Running? I can just look outside, I mean I’m in California?

Political meltdown? Been done, albeit crappily many times, over and over again. No one listened, and a few people think social collapse means we all wear more leather and ride motorcycles.

People sounded the alarm in fiction over and over again and it’s gotten old. The old messages are still relevant in all the classics anyway. We’ve become numb because everyone said what had to be said, and they keep saying it, and worse not in new ways.

Besides, for a cautionary tale I can just read the news. We’re in a constant life lesson we’re pretty bad at learning.

So you want to save the world, change the world, protect the world. Good, someone has to because too many politicians are ignoring the world burning down and would-be geniuses are creating cell phones for hamsters. You’re probably not doing it with cautionary SF as, well, it didn’t work and the messages are oversaturated. That’s if people even listened as opposed to deciding your Hellish Futurescape is cool.

Maybe try a vision instead.

Give me fiction of a better world and the struggle to get there.

Give me a dream of better, of kinder, of smarter, of what we deserve. Give me something to fire my feelings and my imagination and my soul. Kindle a flame with your words and your images and your dream – and let me share that dream.

Give me a blueprint, something, to get there. A signpost might be all I need, or a compass, or a basic map. Set me off, I’ll figure the specifics on the way there.

Yes, maybe give me caution. But do it in a way that keeps me on the path and heading for that future.

We heard all the alarms. They’re still going off. We can’t hear them very well.

But show me where to walk to a place worth going to, and maybe I’ll hear them again, warnings on my journey to something worth traveling to.

Steven Savage

Trope Friction

(This column is posted at www.StevenSavage.com, Steve’s Tumblr, and Pillowfort.  Find out more at my newsletter, and all my social media at my linktr.ee)

I was discussing tropes in a meeting of my fellow writers, and a thought came to mind.  Often when we writers discuss tropes it’s do we use them or not.  I realized that sometimes the value of the trope is something to bump up against.

Let me give an example.

In my Avenoth series, there is a sorceress, Marigold Rel-Domau.  Marigold is not your typical weedy magic user, she’s a 6’7” spell-flinger who works out and is willing to mix fisticuffs and sorcery.  The trope of the non-physical magic user was one I enjoyed running up against.  I thought about how using magic doesn’t give any reason not to engage in physical improvement and gives many reasons to hit the weight room.

In my thinking, her career involved troubleshooting dangerous occult and high-tech situations with her partner.  Marigold wielded gravity and kinetic magic, but being practical, she knew she needed more than one tool in her toolbox.  Sometimes punching someone is easier.  Sometimes it’s easier to break something with your hands than to try to leverage a spell.  She also had never gotten flying down so running proved to be a very important thing to perfect.

It could have been just a joke, but by the time I was done, I added to the world and the character.  Marigold, a constant planner in the vein of, well, me, would think that way.  So much came out of taking a trope and utterly inverting it.

Bouncing off the trope sent me higher – as well as leading to a wonderful metaphorical arc in the second book.

But the contrast is something that can draw a reader in.  At first, it may seem to be humorous in breaking a trope – a lot of humor is a kind of inversion or violation.  But the reason something doesn’t fit tropes gives you something to work on, turns the contrast into character, and makes the tale deeper.

Friction can slow things down – but it can also light a match and set ideas on fire.

Tropes may be fun to explore and deconstruct, and that’s a subject writers go on about at length.  But I think we as writers should spend some time looking at how we can use a trope by running up against it.  The friction of expectations can create sparks of inspiration in the author – and fascination in the reader.

So what trope are you sick of, and what appears when you break it open . . .

Steven Savage

The World And The Story

(This column is posted at www.StevenSavage.com and Steve’s Tumblr.  Find out more at my newsletter.)

Special thanks to Serdar for inspiring me to write more on my experience’s guts with one of his latest columns.

“Oh no, not another learning experience,” reads many a t-shirt, coffee cup, sticker, and almost assuredly a few tattoos. Writing means one is always learning, and I view every book as a learning experience. My current book, A School of Many Futures, has been exceptionally informative.

My latest finding? I saw how worldbuilding and story could work together – and conflict.

For those unfamiliar with my return to fiction, ASOMF, as I call it, is a sequel to my techno-fantasy novel A Bridge To The Quiet Planet. The first novel was fun – “a romp,” as one person put it – but also my first fiction piece in awhile. I want to keep growing – and ASOMF taught me a valuable lesson about how worlds and stories interact.

ASOMF takes place in a very “built” world – that’s how I operate. It has politics and economics, sorcery and gods, technology and culture. I like worldbuilding, and believe it makes good stories and better authors. But I also know one can go overboard with showing off worldbuilding.

A list of facts and places is not a story in most cases – but that detail matters as it brings the world to life.

ASOMF also involved me diving deeper into making stories compelling – better structure, better flow, and so on. The previous book had pacing issues, and I wanted to keep it snappy and compelling (Knives Out was a major influence). But my story was also hip-deep in detail, giving it meaning, and I didn’t want to follow some common plot structure and lose the heart.

Just because you follow good writing rules doesn’t mean the story is meaningful – but good fiction writing helps people come into your world.

There’s my challenge – and yours in a worldbuilding-heavy story. What fits the world may be hard to put into a compelling story. What fits good storytelling may not reveal the heart of the world.

I realized that the two of them should work together, and neither dominates the other. A few things I can share:

One.  What made a good pace for fiction did not help explore the setting deeper. I added an entire chapter that enriched the story – and got exciting with a few useful storytelling techniques.

Two.  Some parts of the story weren’t compelling. My worldbuilding gave me options to tweak the story to make it more interesting. Changing one minor character’s motivation to another equally likely reason made the story much better – and you only see this character three times.

Three.  Writing-wise, a part of an arc lacked a particular “identity” – there was a lack of emotional resonance. A review of my characters’ viewpoints helped me find a view that made the arc compelling and brought everything into perspective.

Four. A general structure I aimed for was each chapter should have an arc to keep people interested. That meant thinking and rethinking when chapters ended and what was revealed. I had to ask what mattered to start a chapter, what mattered to end it, and what meant something to people.

Good writing and good worldbuilding should support each other. It may mean not showing something in your world as it does nothing. It may be going deeper into your world. But don’t view them as in conflict.

Steven Savage