You Ain’t Getting Rid Of Politics In Media: Part 1

(This column is posted at www.StevenSavage.com and Steve’s Tumblr.  Find out more at my newsletter.)

Raise your hand if you ever had someone tell you that they want people to “keep their politics out of books/comics/games/tv” and so on. Now, put it down. I can’t see it, so it didn’t help.

But despite the fact that I can’t see if you raised your hand, I’m pretty sure you did, if only spiritually. It’s a plague of modern media (at least as I write this in 2019) that people complain about politics in their hobby media. Complaining seems to be it’s own form of media, which is quite an overload of irony, but i digress.

If you, like me, have been curious about this phenomena, you’ll notice most of the complaints are not about politics in general, but certain kinds of politics. In short, most complainers are people not against politics, but against politics about anyone not like them, and politics that might disturb their sense of the world. I could go into the various demographics of this but let’s go to the idea that politics can be left out of media.

It cannot. It is impossible.

Politics is about how humans interact, make decisions, conflict, identify, and so on. If your story involves people there will be politics, even if its of the smaller personal kind.

Politics also is about how we understand the world, from hard-edged ideologies to general assumptions. We all drag those into our works – if we’re aware, they become informed decisions from our lives. If not, well . . . you get the idea.

Politics will be in everything, even if they’re awful ill-informed politics.

Because I’m a fanatic for good worldbuilding, I feel confident in saying every work of fiction created will have politics. It’s just a question of they’re thought out, explored, extrapolated, and understood by the author. Any attempt to leave them out is a failure of creativity – because they will be there, they’ll just be unexamined.

Let’s give an example. I’m going to take a common genre/trope popular in anime and videogames. Isekai – the whole “person from our world sent to another.”

Specifically, let’s go super-tropey. We want to do a story which has the usual generic Demon Lord attacking a fantasy realm, and people from our world for some reason are yanked in to fight him. If you’re not familiar with this setup, you’ve somehow managed to avoid wide swaths of anime, manga, and some video games.

At the same time, how can this simple setup involve politics? It’s sort of escapsim/wish fullfillment slathered on top of tropey but fun fantasy.

So let’s see why it’s political.

First, let’s talk the Demon Lord. Just how does one being become a threat to this entire planet? How are his armies arranged? Why is he followed? Why is there only one? Yes, even when you’re designing a generic Demon Lord you have to ask questions that verge on the political – how is his life and armies organized to even be a threat?

Now, as this is a fantasy world, the fact there’s a Demon Lord tromping around immediately brings up supernatural politics. What are the various gods, deities, other demons, ancient wizards, and so on doing to stop this Beelzebubian Bozo? I mean, you’d think they’d get involved. In short, to design a world like this in detail you have to give some thoughts to . . . supernatural politics.

On top of all of this there’s the regular people caught trying not to get killed by the Demon Lord. Why are they threatened? Why can’t they stop him? How are their societies coping – in fact, what societies do they have? Their politics, pre-Demon Lord and current require some fleshing out to make sense of this all.

Once we figure out this world, you have to then figure out just why people from our world end up in this world fighting evil. I mean be it a goddess or some crazy wizard or the Currents of Destiny, “let’s throw an office temp at the Demon Lord” is not the soundest plan out there. If any people (or human-like gods) were involved in this decision, hopefully they had a good reason and worked it out with their fellows – in short, politics.

Before your hero or heroine even ends up in the first adventure in a story like this, you have a huge amount of political questions to ask. We might not think of them as politics because they don’t involve the various parties and politicians we know, but they are political. They’re the politics of the world you created.

Finally, once your hero(es) and heroine(s) arrive, how does the world recieve them? Are they ready for those that will save them? Have they been burning through chosen ones like someone with a big bag of chips? How did any recent heros/heroines do and are people ready to trust them?

All this doesn’t even deal with other fantasy politics. Are there non-human sentients like elves and dwarves? Do species crossbreed? How do people cope with various generic Fantasy Monsters? WHere do all these damn dungeons come from? You get the idea.

Now one could ignore these questions and the others generated by this discussion. That’s a decision – a political one to avoid the repercussions of one’s worldbuilding choices. A save-the-world fantasy Isekai that goes by the beats is a political act – the act of excluding extrapolation to hit a series of chosen beats. Those beats are . . . political, because they reflect certain tropes and assumptions. They’re just not thought of.

Politics will be in your media. If you embrace it, you get great media. And if you decide to take things in a certain direction, at least you know why you engineered it the way you did (I’m a big fan of exploring tropes by taking them to certain extremes that make sense). It’s good writing, it’s good worldbuilding.

Of course doing this may force you to face uncomfortable questions. Which may just lead to better writing . . .

Steven Savage

Why People Fight Fun

(This column is posted at www.StevenSavage.com and Steve’s Tumblr.  Find out more at my newsletter.)

After my last post on fun and how we turn it into work, I had a (fun) brainstorm about many ways turning work into fun affects us and other, related cultural pathologies. Looks like this is going to be a series on fun and the elimination of fun.

I’ll try to enjoy it to avoid an overload of irony.

In fact, let me turn from discussing fun to the more sinister side of “fun control.” When we look at joylessless, and fun becoming work, it leads us to ask “who wants to live in a world like this?” Why is there so much joylessness and sadness? Why do people work to stamp out enjoyment?

There are reasons.

Controlling Fun Makes People Joyless

Fun is about joy. Pure, unadulterated being alive. In many ways, fun is a deep expression of who we are, and having it helps us feel alive.

Fun spills out, gushes out, and it’s not exactly clear or rational. It’s connective and it’s internal. A happy person, a joyful person, is themselves.

If you want to control people, you can’t have that. Joyful people don’t need you and your religion or your self-help book or to elect you. Joyful people are irritatingly independent.

So, crushing fun, getting rid of things people like makes people joyless. Some people may enjoy crushing fun as it gives them a sense of power, but also it makes people more controllable . . .

Controlling Fun Limits Imagination

Imagination is terrifying to people who are control freaks or want to sell us something we don’t need. Fun fuels imagination, it’s about connectivity and uninhibited experience. Fun is independent, and often relies on our minds and feelings rampaging into new areas or powerful and passionate experiences. Imagination of course, makes people unpredictable and gives them the power to create.

So if you’re there trying to contorl people, you want less imagination (or to co-opt it). One way to control it is to control fun things, those things that might inspire, that might cause people to think and feel differently. If you reduce fun, that enthusiasm and joyfulness and connect-the-dots experiences fade and people are less imaginative.

Ever notice how various dictators attack art and creativity? The less imagination people have the more control you have.

Controlling Fun Makes People Manipulable

To lack fun is to lack expression, and when we don’t have it, we seek it. A life without joy is a not a life, and we seek something to enjoy, to feel good about. We seek in, short, to be.

Disipirited people, joyless people, are easy yo lead and manipulate. They have little to live for, but you can give them smething to live for. This gives you power.

Of course some people just enjoy causing misery as well. Again, that sense of power.

Controlling Fun Gives You Power

So if you have a lot of joyless people then you’re in charge. You can control them by providing fun.

You can sell them a war so they feel powerful. You can sell them a fitness regimen so they think they’re attractive. you can sell them a religion and they think you’re the word of a god.

People who are joyless don’t even need real fun or freedom, just something close. Just give them some rush, some good feeling, and they’re yours. Joyless people will line up for something to live for -and if you make them miserable you can then give them something to enjoy.

Must-watch TV and must-play video games seem kind of different, don’t they?

Controlling Fun Lets You Attack Others

People want to feel joy and happiness. They will do what they have to in order to feel alive. That also means its easy to sic them on enemies.

Blame others for their lack of joy and they’ll attack. Claim your enemies are theirs and they’ll lash out. Pick some popular targets and they’ll attack them because they get a rush of power that makes them feel happy for a bit.

Joyless people are easily manipulated into attacking others. Is someone happy going to want to go get shot because of your ego, or rant angrily online defending your bad product? No, happy people are harder to rally against whoever you want to target.

Next time you see someone getting a mob together, ask how they’re playing to disatisfaction – or creating it.

Controlling Fun Serves Existing Power

An important thing to remember is that eliminating fun usually serves existing power structures. Controlling joy and good feelings is a way to stay in power or pass power on. So if you already have a population without happiness, then you can easily stay in charge or hand it off to someone.

Existing power structures will attack joyful things, fun, entertainment, imagination. Those things are always threats – and as they keep popping up, constant threats.

Always look to the current power structure to see wht they attack and who they attack. Be kind of nice if power structures focused on evolving and improving people’s lives instead . . .

Controlling Fun Allows People To Attack Criticism

Finally, and paradoxically, eliminating a sense of fun is also a way for existing power structures to avoid criticism.

Existing power structures want to sell you their fun, their entertainment, their form of satisfaction because that gives them power. Selling people fun provides money and power and control. However, powerful interests that sell you fun often sell you fun that reinforces the existing system.

So when someone critiques what they’re selling, from a religion to a TVshow, that critique is seen as a personal attack by the consumers of that source of fun. They get pleasure from it, and thus they attack and lash back, missing the validity of the critique.

If you’ve ever seen people get viciously angry over a comic book, or seen someone push a thing as a guilty (forbidden) pleasure, you see what I mean. Look how past marketing has acted as if the product is something transgressive and unique (and thus invites critique, which only interests people more)

Conclusion

There are reasons people try to control fun – and those reasons are often power. People without happiness, without fun, are easily controlled and easily sold something.

That of course doesn’t mean anyone selling you something is bad. Not everything someone wants you to buy is to control you (beyond getting your money).

But when you see unhappy people, when you feel joyless, it might help to ask if anyone benefits . . .

Steven Savage

Civic Diary: The Lack Of Planning

(This column is posted at www.StevenSavage.com and Steve’s Tumblr.  Find out more at my newsletter.)

I’ve been thinking about why politics sucks.  When the world is burning up, and people blame Millennials for problems the previous generations created, and we put migrant kids in jail, you kind of wonder “what the hell happened.”

Now is where I get very weird and discuss the ability to plan and organize.  Also, yes, this is going to involve Agile and Project Management, and no it’s not bullshit.  I’m serious.

One of the things I noticed over the years is that people are often terrible at planning – when you’re a planning professional, it gets noticeable.  You’re hired to help people get their act together, which tells you that they can’t do it themselves or don’t have the time.

As you help people plan – and watch plans fall apart – you realize many people can’t plan for crap.  This is nothing against them – we’re not taught to plan or organize very well. However, they still fail, and why don’t we do anything about it?

A thing we get taught in any form of planning or management, from typical Waterfall to Scrum, is that you need a goal.  If you have a goal, you can direct your actions and make things work, and if you fail, you know why so you can adjust and try again.

So how many people are good at setting goals and measuring them?  I’m guessing a lot of us aren’t as good at it as we’d like to be – myself included (one thing you get taught in management practices is to keep learning).

Apply this to politics.  How many of us have a vision for the world, our lives, our countries, and the future?  How many of us have an idea of steps like A to B?  How many of us have at least a vision to work towards that makes sense, and we can evaluate?

Yeah, I know the answer.  I didn’t for a lot of my life, only the last decade or so did I think about these things.

Now apply this to politicians and big money donors and the like.  Sure they think they have a plan, but also have a lot of money and power, so they don’t have to think about results (beyond “hey I got more money and power.”).  The world burns and things fall apart, but they’re shielded by money and power so they can avoid consequences of bad choices for a long time – while we get to pay for them.

No vision, no plan, no goals, just flailing around.  If you have enough money or power, you can try to grab more, but it won’t solve the problems bearing down on us (hell, it makes them worse).

Right now if you look at the good things in the world, think how many people who helped make them happen did plan, did focus, did think.  Feel like we’ve got enough people like that?  Probably not.

We’ve left a lot of the world in the hands of surprisingly few people who have their shit together.  It’s not fair to them.

So yeah, if you want to change the world, start learning productivity techniques and such and use it to get your personal and political life in order.  Think about goals and plans and visions – because by and large, we’re kinda bad at them.

Also, it’s going to kill us if we’re not careful.

Steven Savage